Clown and Plague Have No Powers
Are they going to be reworked at any point? Their powers just fundamentally do not work in their current iteration.
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I'll fight you before they fix Clown's 40+ bugs and make his power useful in any other area.
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from what I've seen they cause hindered, don't they? I thought that'd help in a chase? And just smoke out jungle gyms, force the survivor out or be really slow
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There's no reason to ever cleanse Plague's power because even if you're injured you can run her for 3 minutes per chase because she's a basic killer.
Clown's bottles just actually don't help considering you **slow yourself down to slow the survivor down**.
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Plague doesn't need an update or anything as dramatic as a rework.
She is like the spirit when she first cameout. Weakish but with a few soft buffs it really helped her become a strong killer for the mid-highish ranks.
Once they figure out on how they can actually let the Plague be able to use the other half of her powers without getting denied so easily by the survivors then she'll be in a much morefavorable spot.
Clown probably need to get a big update though. He's terrible in his current state. Bugs everywhere and his kit is not only boring but he also has very weak pressure and stalls.
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Every killer except billy nurse and spirit is weak, everyone need a rework
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The Clown's bottles are a godsend on quite a large number of pallet loops. That is before we start talking about all the implications of direct hits, zoning, etc. that you can do with them. @Leatherbilly I sincerely believe you just haven't seen someone really good playing clown. Go watch some of Tydetyme's older videos where he explains what he's doing with the character and you'll see he's a lot better than you are giving him credit for.
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The Clown's power takes more effort than it's worth. Throwing bottles slows you down which defeats the purpose of using them, and reloading takes precious time that you could be using for something else
Plague seems good on paper, but survivors can completely deny half of her power (corrupt purge) just by not cleansing. Although they will be broken if they don't cleanse, they still move at full speed and they can still easily loop since her regular power does nothing to help in a chase
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I love how everything thinks it's some super awesome strategy to never cleanse against Plague, yet apparently Myer's infinite EW3 addon is apparently super powerful. All the survivors going down in one hit for the rest of the game is the same end goal, except it's easier to get everybody broken and doesn't require an ultra rare addon.
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Myers vaults faster, has extended lunges and a reduced terror radius. Also, Myers isn't some great killer, he's just mid tier.
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By not cleansing, you deny Plague her ranged instant down ability. EW3 Myers is just as loopable as a Corrupt-less Plague.
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Plague: As long as 1 survivor is broken (due to sickness) for 20 seconds, spawn 1 vile purge, up to 2 only. Power is fixed.
Clown: Increase the effect of the slowdown by 4% more and add 1-2 seconds longer to it. He actually stops long loops now and makes it so you can actually catch a survivor in a jungle gym.
These are just small changes but make a huge difference. @Leatherbilly What do you think?
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Throwing bottles means they have to throw the pallet down immediately or take a hit. You know...... rather than loop it 3-4 times before throwing it down.
Throwing bottles also interrupts an unhook or opening a door if you land a direct hit. And you can zone off areas with it as well, since they lose a significant amount of movement speed the entire time they are in the gas, plus 2 seconds after they leave it. Way less distance traveled than the slight slow down from tapping the button.
Oh and the gas means they can't do a fast vault anymore, meaning a well timed bottle is a free hit on some window loops.
And did I mention this amazing power also has add-ons available? Because it does.
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If they left plague from her ptb she would been amazing but nope.
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The problem is that devs wont give them buff they think there fine where there at bs
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People should stop throwing rework around. Clown's power is a nice design and could easily be improved with some number changes. (I would "rework" how he reloads to make him more efficient.) Plague may need a bit more because her power is half in the hands of survivors and weather to cleanse which is bad design. Still, they could experiment with some number changes.
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Clown is actually pretty strong, you can use the bottles to break infinite loops and some stupid things that survivors love to do
Plague... I don't know, they just ignore her power and that's a problem. She needs buffs at least in her vile purge, corrupt purge is ok
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I don't know. I feel like Clown's power can in fact be quite powerful. Even then he is not quite viable enough at high ranks because of his horrible map pressure.
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Please don't forget our doctor..
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Clowns slowdown is not nearly enough to negate his power. Even if he came to a dead stop for a full second he would still gain extra distance on a survivor running through the toxin.
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Exactly. When I play plague I'm more than happy to 1hit down people everyone. Good times.
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Plague was so good in the PTB. I think the idea someone had above where a survivor being broken from the Vile Purge for X amount of time should lead to one of the fountains becoming corrupt. That gives the survivor however many seconds to get the benefit of the cleanse before one of the fountains becomes corrupt, and if they are too slow then they either a) have to stay broken or b) cause another fountain to become corrupt. That sounds like a brilliant fix to me even without putting her speed while holding a charge back to what it was in the PTB.
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She does though. Her power is completely dictated by survivors, and most survivors at high ranks won't cleanse till the gens are done because she's still just an M1 killer with the possibility of being ranged.
Clown does need a rework though. His power is made for anti loops but it doesn't work as well as it should since most survivors will still make it too pallets and what not, and this is excluding all the bugs he has. He reminds me of Doomfist in Overwatch, where he was really bad since he had 80,000 bugs but got better once the team decided too fix him.
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Her pink add-on Iridescent seal is suppose to give her 5 corruptions, however developers decided to give it 2 extremely bad drawbacks that make it unusable. The reason no one cleanses is because there isn't good incentive to cleanse. Denying anti-loop tool for free is more important than gaining health sate. If they give her movement speed back for vile purge and worship mode back, from PTB, then she'd be viable killer, but looks like developers don't want that i guess.
Clown isn't as bad as people say he is. He is very add-on reliant though. Flask of Bleach+Ether 15 Vol% are by far his strongest add-on excluding Pinky finger. Like most killers, they gave him really bad base stats, Like bottles don't slow you enough without an add-on, Don't last long enough and you have very few to use. He has no trouble downing people, however the problem is that he gets gen rushed because he has no generator pressure or stalling mechanics in red ranks. One of the general problems that they have in balancing killers is that they don't give them good base parameter on their power and rely too much on add-on to fix their weak power. They also fail to identify what players want improved in their power, so most of the time, 90% of the killers add-on have no impact. Add-on are suppose to be added bonus and generally, they craft a particular build or setup. So suppose you identified that reload speed,bottle count, Hindered severity, slow duration are most desired effects for the killer then you can just increment the values gradually ranging from weak to strong. This should level of redesign should apply to all killers and survivor items.The pink add-on should always be most "broken" version of a killer arsenal that can't be used every game. Redhead's Pinky finger is decently potent, but Tatto's middle finger is largely pointless. It would be better if Tatto finger completely blinded survivors like a flashlight for 2 seconds and applied exhaustion, then maybe that would be worth pink add-on to use. That's my 2 cents on the topic.
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How can anyone wish to re-work Clown with a buff? If any re-work is done to him it’d have to be a nerf. He’s the best loop counter killer (excluding Nurse, obviously). Loops are the #1 defense for survivors, not to get away, but to prolong the chase...the clown renders almost everybody loop obsolete.
You may as well as for X-Men’s Cyclops to be a killer, because any buff to Clown would almost be an insta-down from looking at a survivor (hence, Cyclops).
And contrary to popular belief, he moved the same speed while holding bottles as he does holding his knife.
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For Clown, i'd wish to be normal speed while throwing bottles, and i wish bottles didn't have gravity like they're on the moon, i want them to go where i aim at normal earth speeds.
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A buff for Plague could be if a survivor is broken by her sickness they're insta-downed instantly if they don't cleanse for a certain amount of time.
A buff for Clown could be an extra Hindered effect.
Overall, Plague is in a bad spot right now and needs a buff, but Clown is in a decent spot but still needs a buff or two.
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Simple Logic: They think he is bad and don't understand how to counter loops with him.
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I mean, the devs can see that nobody plays Plague, so they're gonna change her soon I guess.
Clown is a good Chaser but not a very good gen protector. I use Ruin with the new Pop goes the Weasel and I think he can be a dangerous Killer with those Perks.
My personal build would be:
- Hex: Ruin
- Hex: Haunted Ground
- Surveillance
- Pop goes the Weasel
He doesn't really need anti loop Perks since his whole power is an anti loop. Use the right addons and you'll win with this build.
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Plague is the reason why I no longer buying new content.
She looked promising on PTB then I used her puke and it slowed her down...
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This reminded me of this thread:
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I made a Clown related thread a while back where I collected buff suggestions. He definitely needs something because he's VERY underwhelming without add-ons. He doesn't feel like a threat, most of the time.
Here's a list of all suggestions in the thread:
- Minor exhaustion debuff part of base gas. Would require survivors to "take a breather", aka stop running away (thus letting the Clown close in faster) if they want exhaustion gone.
- Intoxication duration increases based upon time spent in the gas.
- Remove the grunting he makes when he vaults a window. It'd allow him so more freedom when it comes to playing mind-games.
- Reduced reload duration.
- Release clouds of gas while reloading.
- No slowdown while throwing.
- Increased intoxication duration (Eether 10 or 15 by default).
- Increased slow effect (Flask of Bleach by default).
- Generators inside gas automatically start regressing if there's no survivor working on them.
- More bottles, more fun.
- Exposure effect on survivors hit by a bottle (Redhead's Pinky Finger add-on by default)
Here's a link to the thread itself → https://forum.deadbydaylight.com/en/discussion/61217/so-clowns-the-least-lethal-killer-on-pc
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Last time I heard the devs talking about her in this forum they said that the Plague was getting the highest amount of kills per game out of every other killer. Not so sure they will change her any time soon.
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what rank are you? Clown is slowed down when charging the bottle, and is then slightly faster once its charged. And he is suppose too be for anti loops, but since his slow doesn't last long enough, most survivors will still be able too escape too another loop. He is by far one of the weaker killers in the game. Sure, you can do good with him, but that could be said for any killer with enough time.
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Even though they changed the game from "kills = wins" too "playing well = wins" they still feel that kills are what dictate how a killer performs.
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Clown have weak gens pressure because his power is made for loops. Even there his power without flask of bleach + intoxication duration combo is weak.
Like my pal @se05239 mentioned above there is a whole thread dedicated to him. I just want to add that they should remove his self slowdown to start.
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@se05239 I'm surprised you didn't add anything for hitting survivors with the bottle directly, as of now it does nothing besides gaining extra Bloodpoints and when using that one ultra rare add-on
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@SpacingLlamas No one suggested anything besides having the Redhead's Pinky Finger add-on by default in the thread, so that's the one I put on my list.
Feel free to leave a suggestion in the thread.
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Clown is a decent chaser, but that's his entire identity and he's not even in the top 5 killers in terms of chase potential. Nurse, Spirit, Hag, a good Billy, and Huntress all chase better than Clown while also bringing other things to the table....so why play Clown?
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@se05239 I didn't notice you added that the first time.
Only thing I can think of is, making one of the few options or all of them part of hitting someone directly with bottle.
Increasing the affect duration(how long it last)
Increasing the blurry effect
Increasing the slow down/hinder
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@SpacingLlamas I can definitely add that to the list.
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Clown is actually good in a chase if you know how to play him.
Plague can hear survivors and defend hook with ease
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@se05239 I can't think of anything else that would be good or useful
I think clowns bottles projectile speed is very slow and should be increased. Do you think so too? And it should be something buffed with him
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During what time of the throw is Clown slowed, exactly? Is he still slowed after he throws?
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That sounds a little overpowered.
I'd say do this:
1) Make it so that if a survivor is sick they immediately become contagious. Everything they touch becomes infected. Infrequently, they sniffle or cough.
2) If a survivor stays broken infected for a minute, they become weakened and suffer a 10% penalty to all channeled actions (Repairing/healing/cleansing totems/opening gate/hook sabotaging)
This should encourage survivors to actually use fountains as the penalty for not doing so becomes too great. It still gives a newly infected survivor the time to finish a generator before they hit that 10% penalty though.
The 10% penalty is there to encourage survivors to use fountains as well as give Plague more time to patrol the map.
:)
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I already rate Clown as 5th best. Those changes would be op lol.
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I like playing Clown a lot but a nice little qol change would be the ability to drop a bottle at your feet without having to aim. Would be really helpful with loops.
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No, clown's speed was normalized after patch 2.0. He doesn't lose speed using his power anymore.
SOURCE - https://deadbydaylight.gamepedia.com/Movement_Speeds
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@FrenziedRoach As someone who plays a lot of Clown, he DOES slow down when you throw a bottle for about a second. The slow is really noticeable.
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But this is not what the Wiki says - and it's usually right. @DocOctober , you still update the wiki? You care to comment?
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You mean yours mentioned need a nerf, right?
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