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spirit is perfect, does she really need any changes/nerfs?

i see many post about people complaining about spirit or saying things about spirit, i'd like to know what kind of changes you guys want or complain about.

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Comments

  • artist
    artist Member Posts: 1,519

    sairek is right. good or bad, your skill as a survivor is irrelevant when facing a spirit. your best bet is to hope they ######### up. just like in the scenario you described, it was your misplay of not tracking scratch marks or listening for him, not his play of going to the outside part shack. also summarizing her as a worse nurse (that's what it looks like you're describing her as to me anyways) is honestly just a complement to her strength and annoyance

  • suffering23
    suffering23 Member Posts: 230

    You need to track and hear, if you can do any of the 2, you won't do anything with her, i saw so many bad spirits who were only using her power to get closer since they didn't know how to use it well, not because a killer in the right hand is really strong it means it have to be changed,


    She need tracking and sound to be extremely efficient, if the survivor use iron will you only have tracking, which makes it really more difficult, a single perk can ######### you up, i am a spirit main too and i can't help but have extreme fun when playing her and i know what her weaknesses are, iron will is definetly the most efficient one.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Tracking and hearing isn't that hard. Especially with the equipment available to you. Who knows the spirit you are facing against could be using Military grade head phones that hears the slightest amount of movement. a perk should never be the answer to counterplay.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    Changes: Her phase doesn't lose chase. Her emblems suffer from it. She needs a vault animation. It is downright unfair when you think she is phasing for her to hit you at the other side of the vault. As well as nothing to note she has begun phasing. She is already invisible that is enough mind-game potential.

  • TKTK
    TKTK Member Posts: 943

    Almost all killers have to use ruin or pgtw to counter survivors doing gens too fast, i know spirit is crazy with beads but i'd rather have other killers be made better first before just making one of the better killers worse cause they make you feel like you're the power role in the asymmetrical game while playing her

  • miaasma
    miaasma Member Posts: 911
    edited July 2019

    misread your post initially

    totally agree, this is what they were on release

  • darktrix
    darktrix Member Posts: 1,790

    Is it just me or does she no longer move the grass or scare crows when phasing? Freddy seems the same way.

    If that is so, the only two things I would change is no collision with survivors while phasing...and those damned prayer beads.

  • TKTK
    TKTK Member Posts: 943

    Luck is very much a factor for survivors and the killers that have to deal with loops and tiles that have no mind game. I'm sure the survivor is having plenty of fun looping a trapper at thomson's house while the trapper is just going through pallet after pallet bored silly while the gens fly by. I think this kind of game one side will just not have fun sometimes cause multiplayer games can be like that.

  • Ghostingmyteammates
    Ghostingmyteammates Member Posts: 216

    @darktrix @Sairek grass moves and crows do fly off when spirit phases, i can confirm because i just played a match with her yesterday. You can also hear her footsteps.

  • miaasma
    miaasma Member Posts: 911

    this sums up my thoughts as well

    i like that BHVR released a strong killer, i just wish they knew how to release a killer that was both strong but also beatable through gameplay without just hoping they mess up like spirit or nurse

  • TKTK
    TKTK Member Posts: 943

    majority of killers have to capitalize on survivor mistakes while they chase them while the other 3 are doing gens and if the survivor plays perfectly you don't get your down cause they played all the loops right. If all survivors play that way it's gg and even if they do mess up they still have 3 hooks before they are out of the game. Why cant that be reversed sometimes then, when a mistake by a killer can lead to a lose? Lets also not pretend insta heals and other powerful survivor items arent in the game that can undo a good play the killer has done. This game has to many factors to consider.

  • Mänzel
    Mänzel Member Posts: 73

    Yeah let's remove nurses blinks too...

    That's what makes her strong...

    At least we have got 3 viable killers for late game. You really want to make them 2?

  • miaasma
    miaasma Member Posts: 911

    this isn't really true because mechanics like bloodlust exist but even if it was true no survivor ever plays perfectly and plenty of loops are mindgameable

    of course, very strong things exist on the survivors' side, and those things do need addressing. i don't think that invalides people's problems with spirit

  • miaasma
    miaasma Member Posts: 911

    leaving the loop while she stands still and watches you leave the loop doesn't work any better than any of your other options, especially since she can hear you. we're talking about her standing still, not the survivor. the survivor has no good option at a loop because they have no indication of where the spirit is going or whether she's even using her power. if they stay at the loop, she watches them until using her power. if they leave the loop, she watches them until using her power. that's the coinflip

    i certainly don't want to be able to loop a killer for 5 generators but i do want to have some form of possible counterplay when i'm interacting with the killer and when i'm against spirit (and nurse, to a lesser degree) the counterplay consists of "hope she screws up tracking me" as i move unpredictably, which isn't real counterplay since it's contingent on the killer screwing up. a good spirit or nurse won't fall for the same thing more than once and won't screw up tracking you, making interactions with them very short

  • TKTK
    TKTK Member Posts: 943

    so why not address those things, other killers and maps before saying nerf one of the viable killers. If a killer is using bloodlust with how slow it builds up to get the down they lost that game.

    I disagree with the statement that plenty of loops are mindgameable when going against red ranks. No killer can play perfectly either and if they make too many mistakes they can lose while the survivor goes on a hook 3 times for the 4 of them and thats if the killer is being nice enough not to camp and tunnel and slug.

    Can we look at everything before pinpointing one thing that we don't like saying change it when the game isn't very balanced anyway althought it's better than it ever was.

  • TKTK
    TKTK Member Posts: 943

    I'm just gonna say I think some people are on the forums more than they are playing the game.

  • miaasma
    miaasma Member Posts: 911

    i didn't really say "nerf" so much as i said "make fair". she'd still be extremely strong if the suggestions made in this thread were added

    the efficiency (or lack thereof) of bloodlust doesn't take away from the fact that it makes safer loops unsafe and removes the need to use your brain at a loop. something being poor strategy doesn't mean it doesn't suck to go against, and bloodlust will hopefully be phased out of the game once maps get reworked. but none of this really has anything to do with people's valid problems with spirit's design, and there being dumb things on the survivors' side doesn't invalidate problems with certain killers

  • miaasma
    miaasma Member Posts: 911

    if that's what you gleaned from my post then you came here to argue in bad faith. a killer's power helping them to down a survivor is fine (in fact, it's highly encouraged, especially if the killer is a 110 movement speed killer). a killer's power removing all counterplay from their interactions with survivors is not. one is a big leap from the other

  • anarchy753
    anarchy753 Member Posts: 4,212

    That's relatively easy just by having the forums open during queues these days.

  • TKTK
    TKTK Member Posts: 943

    I can't trust how the devs would "make fair" spirit besides some addon changes that she really needs, because they have a habit of going too far with counter play options recently even if they did what you wanted they'd do far more just by looking at the other killers they have released after her.

  • dannyfrog87
    dannyfrog87 Member Posts: 568
    edited July 2019

    this ######### thread .... yeah because she has insane mind game potential and cant be bullied or looped too oblivion and all these threads crying about her. for a "free hit" well its called dont jump over the pallet if she stands still run away or find somewhere else. its about time this game had a viable killer without people screaming op or on about prayer beads. and with that im out. i play both sides and its about time a killer is truly powerful .... also if she is perfect why the need for this post? just feels like bait 🙄😴

  • TKTK
    TKTK Member Posts: 943

    Off topic if you got bloodlusted, the game is over and doors open and you'll get bt'd off and it'd be an easy 4 escape.Sucks to deal with but it's the most shoot yourself in the foot tactic a killer can do.

  • miaasma
    miaasma Member Posts: 911

    if you think that's the only time people get bloodlusted then i'm getting the feeling you're the one who browses this forum more than playing the game

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    Just don't play survivor ez fix

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    Agree, Spirit is the second best killer in this game, but she's still no one compare to Nurse.

  • suffering23
    suffering23 Member Posts: 230

    remove DS/dead hard/adrenaline/bt then, perks are meant to counter/give you advantages,


    without them even freddy would be a challange

  • suffering23
    suffering23 Member Posts: 230

    once you know she have those, don't stay on your gen for too long, obviously she will come to you to grab you, so either you leave it or tap it, i once got 5 guys in the same gen in the same position because they wouldn't stop going to it, you have to adapt.

  • suffering23
    suffering23 Member Posts: 230

    i agree about the vaulting thing, she'S the only killer than doesn't have a vaulting animation and can be extremely used on loops, tho yes this is a big advantage, but i kinda see it as an integrated bamboozle, tho it doesn't block the window, but yes just a little animation or effect showing she's indeed vaulting would be needed for the surivors.

  • darktrix
    darktrix Member Posts: 1,790
    edited July 2019
  • suffering23
    suffering23 Member Posts: 230

    prayer beads could be a ultra rare instead? ik it won't be a big change but it will recude the chances to see those since they would be even more rare

  • darktrix
    darktrix Member Posts: 1,790

    I guess she still makes footsteps, but good luck hearing that over a gen.

  • suffering23
    suffering23 Member Posts: 230
    edited July 2019

    i always hear the grass move when i play her, i don't play against her as much as i'd like to to tell you if she does move it or not tho

  • darktrix
    darktrix Member Posts: 1,790

    That used to be the only mitigation to prayer beads - now that grass does not move, you absolutely cannot see or hear her. She just has to move around the gen until she collides with a survivor for an easy grab.