something about the perk "vigil" and the exhaustion
to be honest, I'd posted this topic already, but I found it was posted to the wrong forum....sry about that......
All the people in the fog know that after the patch 1.5.0,the exhausted cooldown is paused while running.
That's fair,I CAN handle it. BUT I hope the Quentin's perk "vigil" can be the only perk which allows the exhausted cooldown won't be paused while running.Maybe the rate recovers form the exhaustion can be set at 55%/60%/65% only with the perk "vigil" while running.It won't be too much strong for the killers and be too much weak for the survivors as well, becuz that will take at least 61.53s to recover form exhausted situation, the killers have enough time to put a survivor down to the ground.but the survivors still have chance to use the perks affecting exhaustion twice before they get into dying state or injured state.
I have to explain my idear further, many guys just don't realise what would the game be if the "vigil" changes like that. all the exhaustion perks is related to one exhausted state now,even they keep more than one exhaustion perk in a trial,not the same as the game used to be. If to get the ability of exhaustion recovering while running will cost two or more perks, those survivors will think further about how to choose their perks. In some way, that may reduce the probabilities that the survivors keep the "borrowed time","decisive strike"and "diliverance" with them, isn't it? that is a significant change,both to the killers and the survivors.The players of killers certainly don't want to combat with those squads that each of them has the perk named "borrowed time","decisive strike"or "diliverance".
what do you guys think about this?
Comments
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Having anyone's exhaustion perk trigger twice (or more) in a chase was the very reason why exhaustion was changed to not go away while running.
It was broken as #########.
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ya,no that way,buddy. I mean that if you want to make exhaustion perk trigger twice or more in a chase,you need to take two perks with you,one is "vigil" and the other one is your exhaustion perk. a survivor only can take four perks per match, to recovering form exhausted state will takes yo two perks, I think that is fair.....
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and in fact if killers suck so bad to allow survs to get a second exhaustion use they deserve to get run around even more looping isnt even that effective anymore
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yeah, that is what I want to say, in that case ,buff the perk "vigil" is fair to both the survivors and killers
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well.it seems that some players of the killer think this idear is terrible for them, so I GOT some negative votes T-T maybe I SHOULD post this idear on wishlist......
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You probably get downvotes because this is roughly the 15 billionth time it's been suggested.
Exhaustion recovering while running was abusive as #########, it shouldn't come back as a perk or in any other way.
If a killer is being run for over a minute, one, you don't need an extra chance in that chase, it's been long enough, and two, the killer doesn't need an extra kick in the balls of a second dead hard/sprint burst etc.
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i think it should be 20% 25% 30% if you consider "balance"
it were 50% already than became 0% so 65% is insane much
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oh, well.... maybe you are right,buddy,but still
Something I want to say is that all the exhaustion perks is related to one exhausted state now,even they keep more than one exhaustion perk in a trial,not the same as the game used to be.belive me,if to get the ability of exhaustion recovering while running will cost two or more perks, those survivors will think further about how to choose their perks. In some way, that may reduce the probabilities that the survivors keep the "borrowed time","decisive strike"and "diliverance" with them, isn't it? that is an significant change,both to the killers and the survivors.
what's more,that perk is too weak,don't keep it so useless plz.
Post edited by sanki on0 -
fine,I can't ask for more, if it can be 30% or lower, that is better than 0%, just don't make that perk so weak and useless.
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vigil should let you recover from exhaustion even if you are running
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In short, that's I MAINLY ask for. So, give you my up vote :)
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I'm curious if anyone knows the answer to this, but with all 4 survivors near each other, each having vigil and head on, is it possible to almost stun lock a killer on one of those red forest tiles with all the lockers considering it would be an 80% reduction on a 40 second cooldown. That's 8 seconds of no head on and ~4 seconds to get in the locker and wait out the activation timer. Each survivor only has nine seconds of stun time before the killer is free to move, however. Do these perks work like this?
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What an Interesting question. well, the perk "vigil" isn't a stackable perk, so, there is no the 80% reduction on the cooldown.
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WOW, I'm so happy that u can reply to me immediately, that is reaaaaally cool !!! well, I feel a bit sorry for your words about that idear, but would u buff that perk anymore?
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Really curious about this one, hope you can give an answer. If the intent was to avoid double exhaustion in a chase, then why the cooldown is paused while running even if not in a chase?
I think it would make much more sense and feel better if the cooldown would pause in a chase if running, but continue while out of a chase. If the concern is the tricky chase mechanic which at times may not detect the chase and give the survivor few seconds of recharge, then put a timer on it: cooldown will start again after the survivor is out of chase for 10 seconds, not as soon as he gets out of the chase(similar to how bloodlust gives the killer a few seconds to start the chase again before losing a stack).
Post edited by Artick on0 -
I've seen a post similar to this and the 50/ 60/65 Would be a bit to powerful Although if it was 15/20/25 It would be more helpful in a sense that You shouldnt be getting chased that long and if you are you deserve your exhaustion perk back
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Actually says it doesnt stack more than 1ce in the perk itself so this comment really isnt relevent to the convo.
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Very good idea BTW but it CANT be 50/60/65 that would be TOO powerful considering you could sprint burst multiple times Although if this Does get added i am DEFFINATLY running sprint burst again just to for the memorys and its taking up a whole perk slot so thats pretty balanced although it cant be over 45 - 50 because back in the day it was half the exhaustion and even that was bothersome so i can deffinatly understand where your coming from im really hoping to see this in a patch.
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You shouldnt even be chasing someone for 1 minute
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U get the answer. This perk will not be buffed that way. Try to be nicer to other people duh.
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Vigil's problem isn't that- "oh man I don't get faster double exhaustion anymore". The problem with Vigil is it's interaction is so niche and the few things is does tangibly effect are effected so little that it isn't worth the slot.
It: doesn't effect two of the biggest timed debuffs, Exposed and Broken. (IE Deliverance, Broken add-ons, Make Your Choice, Hex: Haunted Grounds. NOT Evil Within, Hex: NOED)
Not to mention one of the most popular status effects today is mangled via Sloppy Butcher. Sloppy Butcher isn't timed, it's forever until healed. Vigil cannot interact with this perk.
For the few effects that Vigil does touch, it doesn't really effect it enough to make a difference because the number difference is either too small for a perk slot, or the timed status effect in question was just so long the 20% didn't make much of a difference overall.
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oh, my fault, I apologize for that, just want to make sure about the answer.
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thanks, man. I didn't think too much for the that perk, I just hoped that perk shouldn't be so weak at first. but now U see, the developers said it was a kind of stepping back to bring back double exhaustion...So nothing will change.
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Well, the problem you mentioned is also terrible, it just makes this perk totally useless, but the developers seem don't want to buff it anyway.
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You look over your friends even in dire situations.
You and your Allies within 8 metres of range recover from Exhaustion, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.
Once out of range, this effect persists for 15 seconds.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
@lostkq , @sanki it has the same description as Streetwise in terms of ally effects, and Streetwise stacks as far as I'm aware.
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Well, bro, this perk is not acting like streetwise, thought the description of the perk didn't mention that vigil is not stackable, but is working in that way. if U don't believe me, why don't go to the game Wiki of DBD to check it out ?
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This would cause some weird interactions with killers like the Nurse and Spirit who typically lose a lost of distance before quickly making it up while using their power. They will often break a chase and only restart it once they catch up to the survivor. With that in mind, you would be getting a cooldown even though you're still being chased.
It's also more intuitive this way. It's common sense that running while you're exhausted is going to keep you exhausted, adding an additional chase requirement on top of that only makes it less intuitive.
Additionally, it's not really a necessary change. If you really rely on that exhaustion perk and choose to slowly walk everywhere when you're not being chased so you recover sooner, that's your choice. You're getting power in a chase in exchange for lower mobility around the map. Or if you want to sprint right back to the generator and hope you recover before the killer comes back, you can do that too, it's just a little riskier.
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That's what it was before guy too. Was still broken, spamming exhaustion perks. Even from a survivor perspective. Even just having exhaustion recover too fast is bad
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Vigil stacks I believe, and if it does or doesn't to be able to hold a killer all game is cancer. You take two slots but gaurantee a map run. The thing about dbd is the balancing. Things gotta be made in mind of the higher skilled players.
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I actually hope the things U say is true.To be honest, I haven't tried that with the other player to prove it. So I just can believe in wikipedia of DBD, it's always right.
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eh, I just want to hope that the vigil can be reworked at first, but I can't think out a better idear to deal with it,so I tried to let the vigil enables the exhaustion cooldown while in chasing, and hope the perk can buff like that. I didn't think much futher on the other ways.
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Maybe if we put our heads together we can think of something. Maybe recover from status effects in 60 seconds, timer or not like sloppy butcher
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Except exhaustion while running lol
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But this is exactly why I suggested a 10 seconds timer before the cooldown starts. This is already implemented for Bloodlust so if it worked there I don't see why it wouldn't work here. If this sort of mechanic was causing weird interaction I imagine this would already be fixed for bloodlust given it was introduced all the way back in patch 1.5
Not even talking about the fact that the Nurse will end most chases pretty quickly and an 80 seconds cooldown won't matter at all to her. But so be it, then make it so it doesn't go on cooldown while in terror radius instead of a chase. This solves everything.
I just feel like a nerf hammer was used on some things where a scalpel was more suited. I still remember Horvath talking about buffing dead hard(in the youtube midchapter patch discussion, the one when they also added the unhook immunity to hits) to where it would either have a longer duration/not cause exhaustion when hit
/improve the invulnerability frame. The buff didn't happen, on top of that the perk was nerfed by the exhaustion change and there was no mention again about any change.0 -
But now he is suggesting that another perk is needed for that, are you even reading? Using a whole perkslot for that would change the meta again. Less DS users, less adrenaline users.. In general less perks in the trial basically. Plus as said it would take over 1 minute. Chasing someone for so long is already very bad play from the kilker
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No it wouldn't, because survivors would have 1 less perkslot to fill with another meta perk. People could change that for adrenalin, iron will or whatever. It's a different story to have auto recovery in basekit or actually "waste" a perk slot for that
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haha, OK, man.And now we just need to throw this problem to the developers, and they will think about that, whatever, they are the ruler of the DBD
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thanks bro, finally there is someone totally understand my words, U are just so cool man.love U♡
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It wouldn't matter, of less slots are used but allows someone to loop forever they would use it as it gaurantees games won. It already happened before. Vigil-two exhaustion perks-selfcare. That happened already. To be honest there isn't much needed if that existed, adrenaline can be used instead of self care as your kit allows at least a 2 gen run against most killers.
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No, No no.
Because any ability to recover exhaustion in a chase, and we have infinites again. Even at 60 seconds.
If the maps are reworked to the point where recovering exaustion while running won't create infinite loops again, sure, but as is now, no. Surley survivors realise theres no fun in chases that are 100% safe for the survivor, it was boring before because there was no risk.
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ah, U actually said somethings right. I didn't consider too much on the endless chasing, because I usually think that is just impossible. so now the survivor have to do the gen rush, they realize the map is not save enough for a long chasing game, thier repair rate is so fast and makes me feel so awful when I play as a killer(even I have the hex:ruin).
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I Agree. but how to rework that useless perk, we may need a detailed and acceptable description.
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Aha, I didn't see the Trivia bit at the bottom. I should have anticipated that it worked like all other positive effects. So, I guess 22.22 seconds of Exhaustion is as short as it gets, then.
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You’re missing the point, the exhaustion would be doubled, like how it used to be before it got nerfed. Vigil would cut the time down, sure, but it wouldn’t make it 60 seconds.
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Sometimes, there are certain maps which would be abused by toxic survivors if this ever was a thing. Haddonfield, is one that comes to mind...
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Well, now U know the truth,and then U may find that it is totally a useless perk……
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i still have yet to see an 80s long chase in haddonfield, but i see that a lot complain so just wait until they rework it
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