We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Struggle Phase Revamped
Comments
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I agree with the rework of the struggle mechanic. We need to change it so it won't be a annoying button mash.
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I really love OP's suggestion, it makes it more engaging and could reward points for being on the hook... also makes so many perks more useful in this sort of situation.
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Any suggestions you have to add to this thread?
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Maybe add some cool visual tells based on the stage of failure/success against the entity they are in, I think this kind of struggling could perhaps void current anti tunnel perks, and make moris more valuable?
maybe the killer can have some sort of interaction with it to decrease the timer but waste their own precious time (Smack them to decrease the timer by 0.5 seconds) IDK, but that'd probably encourage tunnelling...
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