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We bet on what next nerf survivors will get.
I just think that developers just love nerf survivors, so what do you think their next goal will be?
Comments
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Nerfing fast vaults (again) and nerfing several exhaustion perks.
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They wouldn't nerf them if it wouldn't nessesary.
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but isn't it done yet? for example, sprint burst got 4 nerf. windows do not even know but it probably was 7 or 8 times, I do not know what else can be here more nerfed
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yea, you're very smart
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Oh they do, the fast vault nerfs were never asked for.
If anything they change things that people don't want to be changed and leave things that people want changed
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Yea, making a shitpost about next survivor nerfs, very smart.
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Bl or BT. Probably they'll give them the same love they gave to MoM. Perhaps you need to run during 60 secs. in a chase before use BL or BT give you the exposed status.
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BL i can see nerf of this, and BT yea they can just give him some of downside effect, like if BT is used on you, you have broken status effect or something like that
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The fast vault changes will more than likely be reverted when there are no longer infinites and chases don't last 30 seconds to a minute.
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Or we'll need to dig around the map to find totems. This way killers could use hex perks during all the game, and have NOED active at the end
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I think it is impossible to revert this change, it was the same with Enduring and DS, when Enduring got nerf against DS, they don't reduce his stun time.
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I think we need to find a shovel to dig up the totem, if you don't find it in the chest or you didn't take it to play, it's your problem, the chance of finding it should be ... well let's say ... 1% I think it's optimal (definitely not a joke)
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I'm not gonna be surprised if the devs have the escaping bug up still after the next patch.
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Patch 3.1.3
BUG FIXES
- Fixed an issue that survivors can escape from match
Note: Pretty good job so far
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And, what are your propositions to make the game less unfair to the survivors? or is this just another thread to whine about how the devs dislike the side you play most?
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I hope they nerf self care even more :)
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I don't know what you want or what you want to suggest to me boy, but you have no idea about me, and you are already telling me that I am crying and I want the survivors to get a buff? you're compromising right now. if you read some of my posts you would know that I do not even play survivors because at the moment they are just meat on which you can abuse the killer with impunity, but probably some people think this game should look like this
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I'll tell you what will happen. With dedicated servers killers won't be able to hit you around corners or when you are 2 meters from them or you vault a window 2 secs before them. You'll see rivers of tears asking for a nerf for survivors so devs make hands and arms of killers as big as trucks. You'll see it.
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really perk that he doesn't use anyway and is there a lot of other better ones? or is it sarcasm because I can sense it
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you know what my friend? with won't surprise me at all
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SC is a perk that, when survivors run it and use it every time they are injured instead of focusing on gens, makes the match way slower. If they nerf SC even more maybe more survivors will realize about what to do.
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that's how I felt but if you are upset that someone is healing instead of making genes then play SWF simple
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They won't, they said they are NEVER gonna revert them to before the momentum change.
R.i.p old fast vaults June 2016 - January 2019
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[*]
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Press F to pay respects to old fast vaults
F
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Next change, you need to have momentum, at least 2,5 meter run in straight line to drop pallet.
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The amount of nerfs that the devs would have to do to the survivor side to balance out the game would be such a long list that no one would ever play survivor, because you will have to put in the effort to win that a killer has to put into winning on a daily basis, and you don't play survivor to put in effort, you play it to get a relaxful DbD game. Wraith, Trapper, Leatherface, you could juke them and run them around for at least 3 min on some maps and on others you could juke them until the end game timer ran out.
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Can't wait until they implement a stamina bar for survivors and they get exhausted from vaulting so they vault slower 🙂
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You'd better not give them ideas because see it in the next patch lmao.
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Oh well. Can't say I liked them.
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Probably
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Hell yeah, momentum vaults for the win!!
Gotta love free kills because survivors get hit from 50 miles away!!
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If you think that's why you get hit, you've got bigger issues. Regardless, hit reg and such should look better with dedicated servers.
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You prefer these ######### momentum vaults, I prefer the vaults before the January mid chapter patch.
Let's leave it there
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I hope it will be this way
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The game shouldn't be balanced around stuff that is ultra rare and rarely ever seen in normal gameplay. Sure SWF might bring 4 insta heals, and sure a killer might want to bring an ebony mori. But that doesn't mean all killers are suddenly OP or all Survivors are suddenly OP.
I will say that Insta heals need a nerf since they can literally remove 3 min of work a killer did. But with ebony mori's you at least have a condition that needs to be met to use it.
But back onto gameplay balance. If you want to properly balance a game you look at what everyone's power is at the base. No add ons, no perks, no items. This is so that you can then properly balance the other stuff without needing to go through a million "what if" situations. Like if you have a huntress with iri hatchets, obviously she is OP. Well what if the survivor has an insta heal, well maybe depending on their skill, well what if another survivor has a key. Well Huntress is definitely looking less OP but maybe still a bit po-, Well what if all the survivors are SWF.
You get my point? you could argue stuff is or isn't OP if you balance based on the most powerful things. And even then a Huntress with iri hatchets and an ebony mori, still not as powerful as a full SWF, discord call, variety of ultra rare stuff, because of 1 simple thing. The map, if a huntress gets lerys or haddonfield, good luck ever landing a hatchet.
Anyway, you balance around base kit to avoid confusion. Then in DbD's case they balance add ons and ultra rares, by making them... ultra rare. So you will rarely ever see them. Been at least 20 games since my last iridescent hatchet I have seen.
And news flash the balance for 13/16 killers maybe 12/16 with their base power against base survivors. Survivors win, and by win I mean at least 3 escape. This only applies at the highest tier of killer and survivor play. If you get anything less than the best playing the roles, it can go either way on most killers. But if you have the best of the best playing on both sides. Survivors will win more often.
Kinda do wanna go into specifics of why, since I am a little tired of typing but I will if you want me to. Heck there are 100 games for example about how good base survivors, no perks, no items do against killers that did use perks and add ons. Little out of date, but the survivor nerfs, definitely not enough to remove them from their dominate position.
But if we talk about the casual player, hag is the best and survivors complain about Leatherface the most, which leatherface is probably the weakest killer in all the game. So that tells you about the level of gameplay that the average player is at.
Post edited by ceridwen309 on0 -
We all do
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If you've got the energy, i'd be most interested to hear the rest.
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wait, because from what I understand, this is your opinion, if something is rare it can be op and taking it to the match makes autowin for you? wow you really have a clue about multiplayer games.
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Ok first i will say something constructive to avoid the horrible English and heat from the OP.
1. Survivors have all the power in the game anyone that has spent any time in a red rank can tell you that, put simple what is your rank OP?
now to the unconstructive and QOL for your time in this community, the more disrespectful you are to anyone who doesn't share your views only shows how closed-minded you are, complaining about how survivor is hard so you don't play it, i admit I'm a killer main but when i play surv i make it out what maybe 75% of the time now is that balanced? Not really if it were it would be more closely to 50%
Tl;Dr
Don't complain, rank up, be more respectful, reap the rewards
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@TrueKn1ghtmar3. Can't imagine how devs can say that suvivors' escape percent is about 40% when killers mains always says that when they play as survivors they escape not less than 75% of times. So survivor mains should be worse than killers playing as casual survivors.
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Survivors still have to play with effort unless the killer is bad. Stop spreading the lie that one side is “ez mode”.
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For the killers saying that the game is survivor sided, this is a developer of the game telling you that at rank 1 trapper has a 59.73% kill rate.
Do you still think killer is not the power role?
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And it was also a week long survey, with limited audience of PC only and the data was skewed. Or do yoy believe that the escape rate at rank 1 is 80%?
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AND, Peanits said right afterwards that they know Trapper is garbage, that's why we don't base on stats. If they would give a pip rate, that'd be cool. And getting a 50% kill rate means you killed two, which is almost always a de pip.
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Oh this discussion is full of positive vibes, I just love it
quit complaining about balancing, and make good suggestions for the devs so they can implement fun and balanced alternatives.
Saying “were getting nerfed again REEEEEE this game is sucky” does nothing apart from making yourself feel better about survivor balance by looking for others to agree with you. give suggestions. Make this game better, ######### hell
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Brb these are my favorite posts. Need popcorn 😂
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Well BHVR doesn't really nerf survivors that much, they mostly focus on nerfing the crap out of killers, so I don't think survivors will get any nerfs soon.
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Every patch has a gift for survivors. The change in totem spawn is also a nerf for survivors. And now trapper has NOED in reworked maps at the end of the game 100% sure.
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Hopefully just changing the meta perks, as it is now some perks are way too strong
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