Self-Care is not a good perk.
Seriously how is it that so many survivors use this perk? Is not useful at all and it affects the game more than it helps.
It takes forever for survivors to fully heal and there they stay healing for ages not doing gens or even when a teammate is hooked close to them.
I really don't think this is a good perk.
Comments
-
A med kit or getting healed by another survivor are much better options. I know the idea of healing without the need of a med kit sound great, but is just too slow in a game where time is key.
9 -
Just use a med kit for like a 2x the speed
1 -
Works great with No Mither
27 -
Bond is far more useful imo. You can find a survivor to heal you in addition to the other benefits of seeing your teammates' auras
8 -
If you think it isn't a good perk then don't run it. No one is holding a gun to your head forcing you to use self care.
20 -
Swapping out Pharmacy for the new Inner Strength perk is going to make it OP.
6 -
Yes it takes longer to heal but overall it actually saves time.
Healing yourself takes 32s but taking time to find someone and then remove them from the gen for 16s could take longer. Then both of you are off a gen which adds up to 32s of less gen time overall.
It's also helpful for last minute saves if only a couple of players left so you can take a hit if the killer comes back.
Its a very useful perk for players who are not as confident in the ability to run or lose a killer.
It has its place but I think some of the new perks may take it's place for a lot of players.
24 -
Self care is a good perk.
Medkits are just far better than every healing perk in general, not just SC.
2 -
Hahahaha this is a good one
2 -
Agree
0 -
Just fyi: medkits exists. Medkits can be used. Medkits are better.
1 -
I only use Self-care with Botany Knowledge.
2 -
Too slow. Inefficient. Selfish. Time you spend healing is time you could be doing a gen. I have noticed since I came back, Lobbies with more people using Self Care usually equates to more people being sacrificed.
Run Iron Will and Adrenaline. Superior combo in every way.
5 -
Yeah, everybody is aware of that. Just FYI: medkits have limited charges, medkits can be dropped due to Franklin's, medkits aren't always available.
8 -
So I am a solo, I view my team as a liability because most of them suck. I would rather play by myself than rely on others, I enjoy being self-sufficient and Self-Care is just what that is. If I am injured I will usually only heal if I feel the situation is necessary, like no one is going for the save or I need to open the Exit etc. When Inner Strength comes out I'll be using that instead because it saves time, I will want to find a Med-Kit in case of emergencies but if I don't I can still help my team by destroying a totem.
5 -
A better way of contextualizing this perk is that it teaches bad habits.
A lot of new players are told to start with Claudette because of this perk, and they learn to rely on it way more heavily than they should, because it's a useful second chance perk when you're just learning the game.
It's not until later that it really sinks in that Self Care is slow, inefficient, and usually a poor tactical decision. Then they have to unlearn the bad habit.
Medkits, Pharmacy, and especially Bond are way better healing tools when you know what you're doing. And, being injured isn't always a death sentence once you've gained some experience.
So yeah, I blame this perk's popularity on bad advice, which I am guilty of giving too.
4 -
I mean were in a no healing meta currently, which is why insta heals are being used more often. They could reduce the amount of time it takes to heal yourself from 32 to 30 seconds and reduce the time to heal others from 16 to 15.
1 -
Depends on the Elo. I recommend brown and green ranks to use it - you have to carry yourself at that rank and you likely won't be good at looping at this point so healing to that health state is worth it. But in low purple ranks and red ranks, Self care sucks and wastes time unless killer is slugging.
1 -
If you're a new player without medkits it's reasonable to use but definitely shouldnt be using once you get medkits
Run we'll make it instead and heal potatos 4xs quiker then they would SC
If players learn SC is a bad thing and the meta shifts the game will get much more difficult for killers
Post edited by Might_Oakk on0 -
Self Care isn’t garbage. Your med-kit will run out, Self Care won’t.
Going into a corner to heal with Sloppy Butcher against a Legion isn’t doing anything beneficial. People don’t know when they should and shouldn’t heal themselves.
It’s not ideal to stay injured against a killer like Spirit or Wraith, while staying injured against Plague and Legion is the best strategy.
I’m getting into a habit of running Iron Will instead of Self Care.
8 -
I stopped running self care as soon as the healing nerfs came out, and I haven’t looked back. Now with Inner Strength and Second Wind just around the corner I will likely never run self care again.
0 -
There is a time and a place. Self care is still really good if you know when to use it.
I would rather have a teammate running self-care and knowing when and/or if they should use it than some of the people in this thread who think it isn't ever useful.
But yes, of course a med-kit is better. Know what is better than a med-kit? An insta-heal, but I don't bring those every game, neither do I bring med-kits every game.
It is a situational perk, but by no means useless, and is still quite strong of a perk.
5 -
There's a reason why I bring Medkits instead of Self Care
0 -
I always combo it with Botany Knowledge. I'm basically playing like the healing nerf never happened.
4 -
I've learned to play injured. Sometimes healing is very helpful against killers, but I find that against most loopable killers I don't need the second chance being healthy gives me. I just don't see the need for self care when medkits exist and yout teammates usually bump into you anyways. Also, bad memories of the idiots who self care at pallets or run miles away to self care when the killer is chasing someone else. Then again, I run Iron Will almost always, so being injured never bothers me much.
1 -
Wow what an increase of all healing times can do to the perception of the act of healing if that heal isnt instant.
ALL healing except adrenaline got tweaked for the balance of the game, and suddenly "healing is bAd".
Back then ~84% usage rate for selfcare... " bad perk" ...
The tme you spend selfcaring is time you dont have to run around like a bleeding headless chicken, find someone, get their attention (hard to do if you're behind them)and then make them stop what theyre doing to heal you.
If you selfcare, that person can do generatrs the whole time you stand still and heal yourself.
Selfcare is designed to be weaker than medikits, who would use medikits if they'd be weaker than a purchase once perk? Thats the design. But selfcare can be used whenever you want, no need for item or anything.
Next time you're injured and got out of a chase, if you need more than 16 seconds to find someone to heal you, selfcare wouldve been faster. (Well obviously communication makes that easier, but thats the cwf issue, duh)
9 -
Depends on the killer though. Staying injured against a Plague or Legion you’re gonna be fine.
If a Spirit hears you injured, you’re gonna die. Wraith gets a easy first hit. Nurse will always easily down you.
1 -
Just fyi: u can use addons for more heals. U can pick a medkit up again or jump into a locker to safe it. Spend more bloodpoints then. I never had no medkits anymore and u bring one every match.
0 -
None of that negates anything I said tho. 🤷
Self Care:
+ Infinite heals
+ No need for a teammate or item
+ Cannot be taken away from you
+ Costs ~16k BP maximum
- Slower healing
Medkits:
+ Faster healing
+ Saves you a perk slot
- Limited heals
- Can be taken away from you
- Lost upon death
- Item and add ons cost BP regularly
They both have their place in the game. Don't want to use Self Care? Don't. Get over it if others do.
8 -
you should not heal all the time that's why self-care is bad and it takes too long .. so ew run a med-kit instead
0 -
Selfcare:
- 90% of the reason why the whole team dies.
But hey, of you are so persistent on using selfcare in a corner with sloppy butcher and tana against a Legion go ahead. Your team mates will like your for sure lol
0 -
Until the collapse survivors don't have time constraints, its not as much of a detriment to survivors as a time eating perk would be for a kill. As well for survivors who solo and can't rely on the quality or helpful nature of their teammates it ensures the ability to always recover even your essentially alone. It might not be the most meta of meta perks but it has its place.
1 -
@Might_Oakk I used to use self care all the time but now don't use it at all. I love 'We'll make it' - as long as survivors don't run away while I'm trying to heal them! Lol
0 -
I don't use it, actually. Keep thinking you're better than people over a perk in DBD, though.
2 -
I started with Feng Min. Didnt realize till later on how good she was as a starting character.
0 -
All you people using self-care with Botany knowledge
Just bring Pharmacy for pete's frigging sake! You'll get a green med-kit so you can heal yourself and others far faster then self-care and botany without the need to sacrifice two bloody slots and you'll search every chest faster
There's no reason to run Self care when pharmacy exists
0 -
Self care makes games easier for killers. It wastes time for survs and forces one surv to sit still for 30+ seconds. It really is a crutch perk, and once I stopped using it I became a lot better at the game. I’m kinda happy about it right now though, when I play killer it means I don’t have to worry about gens as much since at least one surv is probably just sitting in a corner, doing nothing. Just my opinion
1 -
I never said I'm better. Train your reading skills lad
0 -
- I’m too lazy to level up Quentin lol.
- Botany also helps with helping other Survivors. I think it also works with We’ll Make It. It’s like 2.3.0’s healing nerf never happened.
- Green Medkits are what, 24 charges? You can only heal yourself once. You also aren’t guaranteed a medkit in the other chests. After that first medkit, you could be back to running around injured and relying on your teammates. Pharmacy isn’t really worth it in this case unless the medkit has add-ons.
3 -
"But hey, of you are so persistent on using selfcare in a corner with sloppy butcher and tana against a Legion go ahead. Your team mates will like your for sure lol"
Right. Troll someone else please.
4 -
She’s a really good starting character. I think think Meg is the best for new players. You can easily gain distance from the killer with Sprint Burst, can be stealthy with Quick and Quiet, and have an insta-heal at the end of the game with Adrenaline. When I first picked Meg when I was new, I had no idea what Adrenaline did but I still equipped it because it was all I had...saved me many times.
Only thing I don’t like about Feng and Meg is that they are two of the loudest survivors. They breathe very loud and have loud injured moans.
0 -
I'll bring self care because i have no faith in my team mates. It's an even 50/50 split if i'll be healed by my team mates or forced to self care.
2 -
There's a guy who listed Survivor's for sound to get the ones who makes noise and compaired to one another. He also does Survivors who to start with based on teachables. I know he said Feng simply because she has a exhaustion, useful info ability, and technician helps with failing skill checks.
0 -
Selfcare ain't good your prolly correct but inner strength... we'll have to see.
0 -
There are survivors like me that usually play stealthy (self care, iron will, lithe, andrenaline). And if Im stealthy and get away, not beeing fully healed sounds bad for me. I agree,its a pretty bad perk bcs its slow, thats why there are 2 new perks that heal over time, I dont remember the names.
1 -
Because most of solo players always have trust issues.
1 -
Its a life saver for most beginning players.
1 -
It never was a good perk just a fix for all the players complaining they can't get teammates to heal them. Relying on infinite healing to make it till endgame causes alot of players to continue bad habits and poor choices.
0 -
Even after quoting you can't read? This is really sad, glad I'm not I'm your skin lol
0 -
More like no mither, self care, solidarity and second wind.
0