Undetectable will kill perks
Comments
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You do realize a 4 man SWF in red ranks which is 80% of the time will have a guy called a LOOPER they run OoO to find the killer and bait them to chase them. this makes ghostface useless in red ranks if someone knows where he is at all times and sees that his terror radius is gone hmm lemme break him out of stealth and loop him i know because i play ghostface at red ranks and im the guy using OoO and looping with a 4 man and ghostface is an m1 killer every game we find one its sad really. i agree that alert shouldn't have been effected but yes OoO does indeed hinder ghostface useless which was what you were arguing about
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Yet stealth killers can hard counter it aswell
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You also seem confused not sure where you get the wrong info, but you might want to open your eyes and look at the facts.
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They'll still work against non stealth killers. The whole reason for this change was because Stealth Killers were just too easily detected thanks to perks like this, more specifically Object of Obsession.
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I'm hoping this buffs Pig some.
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Oh good, I was worried for a second we'd be able to actually have good non-meta perks. Now alert will be kinda useless again. I came to like the perk after it's rework but I don't think I'll choose it over a more reliable meta perk after this change. Rip.
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Seriously though, why do killers want the most boring playstyle (I hate hiding as survivor and finding immersed players as killer) to become the main one?
How about stop crying for nerfs to looping and git gud M1 killer mains.
Also:
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WHEEZE!!
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Insidius buff, reddit killers gonna be happy no more kindred + open handed ;/
edit but tbh only OoO nerf was needed xd
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Why is Judith's Tombstone there? That add-on is not even good.
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Not my meme
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Well, it's hard to take seriously as a result nonetheless. :P
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It sucks they're making a bunch of situational, mostly weak perks just bad. Time to expand the list of useless perks, I guess...
Alert, Boil Over, Buckle Up, Calm Spirit, Dark Sense, Detectives Hunch, Hope, Left Behind, Mettle of Man, No Mither, No One Left Behind, Open-Handed, Premonition, Resilience, Saboteur, Slippery Meat, Sole Survivor, Solidarity, This is not Happening, Up the Ante, Vigil, and Wake Up.
And that's not even getting into the super niche ones that people rarely use =S
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My thoughts on stealth. If you are braking a pallet, you really arent being stealthy. So alert shouldn't be affected. I play killer more and that's how i feel. Wraith becomes somewhat visable when he breaks things. Again, kinda not stealthy.
As for ghostface, i completely agree that survivors on hook should be able to break him out of stealth. Kinda like kindred, hooked person is screaming that the killers right there.
I do think stealth killers should be immune to most aura reads, but if stealth killers does something like breaking a pallet, kicking a generator then the noise itself should alert survivors to general location. Maybe just the heartbeat thing like legions FF? That would be a good compromise i think.
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I use ds, spine chill, bl and bond. If only 1 of the killers is inmune to SC, I'll change it with adrenaline. And I suppose too many survivors will make the same with alert or OO
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Oh yeah, people were also talking about the key aura reading. On that note, if you take an ultra-rare key, double down by increasing the charges by 15 with the beads, and triple down by running streetwise, you effectively get 56 seconds of use. Now, that gets cut in half with the blood amber (or whatever the name is), so you have 28 seconds.
The problem is that activating a key requires one second of you "priming" it, which doesn't reveal anything but still consumes charges. You could theorhetically get 27 seconds of aura reading, at most, if you used it all in one pass. More realistically, you'll use it for 1.5 seconds at a time, to get a quick peek of where the killer is and which direction they're moving.
Using it in this way, you're burning 2.5 seconds of key each time. If you bring an ultra-rare item and two support addons, and a perk to further empower them, you can get ten quick peeks. Is 17k bloodpoints worth of item, plus a perk, giving you an unbeatable advantage?
Lol no, it's an ok item. Not worth using it to hatch escape though, since you come down nearly 10k behind in BP.
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People are missing the point of stealth killers. You're meant to randomly bump into them. You're meant to be caught off guard by them if you aren't careful. You aren't supposed to see them coming. You aren't supposed to be given a heads up.
Wraith has 2 things. The ability to get close without being detected, and decent map pressure with the right add-ons. Alert, Dark Sense, Kindred, OoO, all countered his ability to get close to a degree. If he breaks pallets on the way, you get a head start. If someone completes a generator while he's coming towards you, Dark Sense gives you a head start. If he hooks someone, and immediately goes towards a teammate, they get a head start. If you are on comms, OoO nullifies Wraith's stealth. A set of perks shouldn't be able to perfectly counter the weakest killer's greatest strength. Myers already has this, Pig has very little until you manage to down someone, and Ghostface probably doesn't need it. But at least 2/4 stealth killers need Undetectable. Plus, Spine Chill still works. Undetectable is just what Myers had, and Spine Chill works on him.
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Kindred trumps all stealth abilities
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Key and map charges no longer work like that anymore, charges are only consumed when the channel bar is full.
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I believe you mean *bing bongs in wraith*
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um #########?
spine chill does NOT work on EW1 myers ( and thank god it doesn't, he's probably the only actual jumpscare killer in the game).
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Guess what, Scratched Mirror Myers is already immune to Spine Chill, so I guess it's time to change that perk 🤔.
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Undetectable isin't likely to as big a deal as everyones thinking. most cases you can simply just rely on your eyes rather then perks. pig, ghostface, wraith, and myers all have ways to detect them outside of their terror radius. wraiths blur, pigs crouched form, ghostface peeping and myers height/breathing all give them away and if they sneak up on you despite that they've done their job. this will simply stop people from relying on perks so much and allow stealth killers a much needed buff, improving both their play (through a physical buff) and yours by forcing you to become better at the game.
also these perks are all likely going to be still useful anyways against stealth killers, and will likely have some way to ensure they work on stealth killers imo. i don't think they'd cripple spine chill.
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pretty sure thats just implemented to name some of the currently unnamed power aspects from certain killers.
Myers tier 1 and Ghostfaces Nightshroud will get it added to them, but i think thats it for now.
there is a possibility for it to get added to other things later on though...
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cant wait for unreliable information
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Alright... so if we're bringing back killer stealth, let's talk about survivor stealth then!
Time to nerf the Doc into the ground!
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Blood amber and OoO weren't meta perks anyway in the first place. The only issue with OoO was that to many people were using it after ghostface release. Now, noone really is using that. And the only nerf needed for OoO is that it shouldn't be working against wraith while cloaked.
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Me as Myers Vs Unsuspecting Survivor:
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I just want more stealth killers to feel like jumpscare myers. Those moments of turning around the corner directly into his face are some of the best moments in this game.
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Killers who could benefit:
-Tier 1 Myers is already undetectable.
-Crouching Pig
-Bing Bong Boi (he really needs some love)
-Ghostface during Night Shroud
-Maybe Insidious (OP perk! Best Perk in game! All killer running it 24/7)
-Maybe Dark Devotion?
As far as I am aware only 3 killers would situationally profit from this change.
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@TheMythicalCat Except here's the thing, Alert can be countered by NOT kicking the gen and looking first. It's not even a great perk, and killers can find hiding survivors with aura reading, and most killers WANT survivors to hide instead of loop. So, we come down to this. Survivors whose job IS to hide, vs stealth killers whose job is to not be found. If you're kicking a gen, you're making noise. Honestly that's the same thing as if a survivor dropped a pallet far away from your or was fast vaulting it. Kicking a gen should reveal you with alert whether you're a stealth killer or not. At the very least, kicking a gen, or breaking a pallet, should break that stealth ability before doing so so that Alert still works. I wouldn't touch Alert if it had a 1/4 chance of use. I'd put Adrenaline on(I currently don't use it), and killers would get pissed.
As for saying that a perk is equal to a basic ability when that's literally all survivors have vs a killer who gets powers AND a perk is silly. Perks are meant to help you in a trial. If they don't work, or even have the potential to HELP THE KILLER AND NOT YOU(OoO in this case), what is the point of them existing? Perks should be brought to negate perks, not powers. That just makes some perks pointless, and that's what's happening with Alert. Guarantee you no one will use it hardly after this, considering it's already rare. You're just gonna see more of the same, which is not only boring, but sad. Also stealth killers again are pretty much the same as normal killers, the only difference is they can hide their TR+red stain. Hiding their TR is ALREADY good, but now they're getting immunity to aura reading? Sure, some stealth killers aren't quite as powerful as Pig or Ghostface, but it's not because of their stealth being weak. Oh and might I mention if someone kicked a gen RIGHT beside me, I should know. ESPECIALLY with a perk designed to give me the information of where they're headed. ALSO if I'm hiding, then obviously they're not sneaking up on me. Alert just keeps me from being found on my way BACK to the gen or trying to continue hiding from them. It doesn't keep them from sneaking up on me. This is the thing, people think "Oh well you're SUPPOSED to bump into me" but no, that's not a stealth killer's job. A stealth killer's job is not to randomly fumble upon a survivor. A stealth killer's job is to sneak up on the survivor without them knowing. If they already know, my cover was already blown as a stealth killer(and I play stealth killers). That is not countering a killer's power. That's the killer failing to use their power correctly and getting rewarded despite it. Alert simply prevents that from happening.
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Myers tier 1 already has it.
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i know.
thats why i listed him. (GF doesnt have the aura part, but the TR and red stain part, so i still listed him)
pretty sure other stealth killers will get it added to them too though.
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I understand what you are going for, but you are looking at this the wrong way.
Instead of saying that stealth killers shouldn't get Undetectable (which they really need), you should be asking for those bad perks to be buffed.
So if Alert really is as bad of a perk as you are saying, and this new status effect makes it even worse, then they should be buffing Alert, no?
If OoO is really so bad that it helps the killer and not the survivor running it, then they should buff the perk.
Stealth killers (especially Wraith) REALLY need this new effect.
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How would you buff Alert in this case ? It already was massively buffed in one patch, when they gave to this perk unlimited range and no cooldown.
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Ah, and OoO doesn't need any buff.
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The main point of what I said is that we NEED Undetectable.
Poor Wraith has been bottom tier for too long.
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@WTBacon Pig and GF are fine. Wraith is the problem, and it's not because of aura reading. Also, the only correct way to buff Alert would be to make it immune to undetectable, but the problem is there are even WORSE aura reading perks(Dark Sense for example). OoO is only so bad that it helps the killer and not the survivor running it because while you have a stealth killer who is undetectable, you can't see their aura, but obviously they will still be able to see yours because it works by showing your auras to each other. If you can't see their aura, and they can see yours, it makes it pointless because there's no upside to the perk. Why would anyone use a perk that could potentially not give them any benefit while still giving the killer the benefit?
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"Object of Obsession is disabled while the killer is Undetectable."
fixed
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There are less than 10 top tier perks for both sides; and the only one directly affected by this change is Object of Obsession. If you were able to get away with running non-meta perks before; then this shouldn't hurt you too badly OR you need to 'git gud'. Alert or Dark Sense or whatever should not be the thing that makes or breaks a game where you are playing against the Wraith or the Pig; and if it is then you legitimately need to get better at the game.
As for whether or not people will start running the meta more often; I highly doubt that I'll be able to tell the difference either way. It already seems like a large enough proportion of the players on PS4 run the meta that I honestly would not notice an increase. I would rather they buff the stealth killers (who honestly need it) than worry about such a thing. I would also rather they do another balance pass on the bad aura reading perks for survivors to buff them individually while we are talking about balance... Because a lot of them still need buffs, and now that they won't ruin stealth killers completely they can be more powerful than they used to be.
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So now those perks are pointless, and now Survivors already have crap stealth and can't hide if their life depended on it, while Stealth Killers are getting stronger and stronger.
Really love the direction the game is going.
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The three stealth killers that exist? Not counting Tier 1 Myers
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That is very wrong. Of the stealth killers, Myers isn't really affected by detection since he will just up Evil Within I in 15 seconds (unless you play scratch, but again narrow usage) and the other 2, The Pig and The Ghostface are weak because of their low lethality, not getting detected.
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Actually it is. Undetectable is basically what tier 1 Myers is minus the slow speed and no lunge. Spine Chill is a detection perk, and Myers for example, is immune to it in tier 1. Undetectable will REALLY benefit stealth killers, and so so with certain non-stealth killers.
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You can say that Undetectable is what Spirit has, because aura perks don't work against her while she's phasing, but Spine Chill and Premonition still does.
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I've used alert....it's not that great. By the time it goes off, the killer has quickly moved to an entirely different area of the map. I no longer use it.
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No. Tier 1 Myers is not the same as what Undetectable is going to be.
Tier 1 Myers has a terror radius and is immune to detection perks that are not aura reading perks.
Undetectable specifically state that the Killer has no terror radius and is immune to Aura reading and only Aura reading.
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That's an interesting statement. "By the time the killer becomes visible for 5 seconds, they've somehow moved to the other side of the map"
Are you saying after it wears off they just beeline to the opposite side of the map and start looking there? Are you saying you just play against nurses who omegablink across the map once they kick something? Please, elaborate
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Seems like every time it wears off the killer has already made a beeline to the opposite side of the map. Killer speed is fast enough to make the 5 seconds of aura reading obsolete. Alert is no where near being OP. It's actually quite laughable because it ends up tricking the survivor who's using it
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If OOO really will still show your aura to killers while not revealing their aura to you, then that should be one of the highest priorities to fix. Obviously that never should work. But OOO right now can seriously hurt stealth killers, so I think it's fair that it doesn' work against them. In the case of Alert and Dark Sense, I would be happy if they'd become immune to the undetectable status effect.
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