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Styptic Agent and Anti-Haemorrhagic Syringe.
Maybe I'm not the only one who believes that these add-ons are too powerful. A simple fix - the first should restore 50% health, but at the same time the med-kit is not lost during use. The second restores only one state.
Comments
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or it should do the second wind thing.
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Thats stupid. 50% health wont bring any profit. And HoT wouldnt bring a profit too, and would cancel out the INSTA-factor.
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So are 1 shot downs from killers but they still exist. If those items get nerfed so should noed and killers with abilities which can do this.
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All the 1 shot downs are highly situational and require a lot.
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I'm fine with insta heals. Just means I get to smack em again and get more BP. What needs a serious nerf are keys and moris. Just those two items.
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What kind of nerf would you suggest for keys? @Captain_Spaulding
As for Mori's I would prefer them to require 2 hooks before they can be used.
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@Irvin The only suggestion that I personally have is that only skeleton keys could open hatch W/O an add-on. Purple would need an add-on for opening the hatch. Skeleton keys are *kind of* rare so it makes sense just like an insta down is *kind of* rare. Other than that I'm open for suggestions. Also yeah that's the perfect nerf for moris. It would really balance them out and cypress should just be base kit. It's the last person. Lemme mori pls.
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Billy and Leatherface dont require a lot.
Devour Hope is easy to get 3 stacks.
Myers can get Tier 3 insanely fast with the right addons or a crazy team mate who doesn't break line of sight.
Ghostface can easily inflict exposed.
Noed is only countered if the team are smart enough to cleanse 5 totems before they do last gen.
Also as for the insta healing items these are very situational too and can only be used once.
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You were talking about perks, not killers.
Leatherface is also just bad and not worth mentioning.
"Devour Hope is easy to get 3 stacks."
Devour Hope is a "fun" perk, not a good one.
"Myers can get Tier 3 insanely fast with the right addons or a crazy team mate who doesn't break line of sight."
And still completely loopable, making it irrelevant. Plus if he got T3 that much/fast you or team was playing just badly.
"Ghostface can easily inflict exposed."
And still completely loopable.
"Noed is only countered if the team are smart enough to cleanse 5 totems before they do last gen."
Complaining about NOED because the team was too lazy to cleanse totems is just ridiculous. Completely and easily counterable.
"Also as for the insta healing items these are very situational too and can only be used once."
There is zero situational factor to insta heals. Are they injured? Click, spacebar, healed.
None of these are rational arguments.
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Why is it bad that it cancels out the "INSTA-factor?"
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Seriously?
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Yes, seriously. Why is it bad?
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Then tell me how you want to heal a downed survivor with a HoT before he gets hooked?
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The way Adrenaline does it.
Why is losing the insta-factor bad, though?
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Adrenaline is already useless in such situations, cause you gonna get knocked down the very moment it activates.
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That doesn't explain why it's bad to lose the insta-factor.
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What? Ok i give up, you wont understand it.
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You're not explaining it, though. I am asking you a simple question, and you are not giving me a straightforward, consice answer. What is the problem with taking away the insta-factor?
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That's one of the main problems of insta heals though. The killer knocks down a survivor and another one just comes and gets them back up instantly. No skill involved, just an add-on.
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Well, I don't like to play against a huntress with onehit + noed + mori, still I understand that sometimes or maybe often.. things won't go well, the way I like it.
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Any argument that begins with "we should nerf-" is beginning with a faulty premise. Nerfs don't really work with this community, but buffing alternatives does.
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And insta-heals are a one time use while things like iri heads, killer abilities that have the exposed effect, some other addons/perks last all game. Not to mention insta-downs are way more common compared to insta-heals which doesn't even include people using insta-heals correctly because a lot of people will go down right after.
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This is because getting one down doesn't win you the game but one insta heal can, they are not equivalent.
"some other addons/perks last all game"
While being highly situational and having big requirements to even use.
"Not to mention insta-downs are way more common compared to insta-heals"
Because they are not equivalent, as I have said. Insta healing is much more impactful on the game than the 1 hit downs. 1 down =/= 1 heal
"which doesn't even include people using insta-heals correctly because a lot of people will go down right after."
This is a pretty pointless statement. You don't decide something is weak because of people being stupid and using it incorrectly, that just doesn't make any logical sense. At high ranks they use things to their full potential and aren't wasting insta heals on stupid moments where they would have gone down anyway. We balance around things being used correctly. You don't balance around assuming someone will be dumb and use it incorrectly.
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??? Insta-heals literally won't win you the game unless the killer is really bad, they're entirely situational and most the time just end up being used to troll rather than actually giving you an easy win.
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If you are playing an M1 killer they can. You aren't realizing how much time and pressure he loses on that insta heal.
"they're entirely situational"
There is literally zero situational factor to insta heals at all.
"most the time just end up being used to troll rather than actually giving you an easy win."
This is because they aren't needed with how strong survivors currently are.
Are you playing killer at rank 1? You will see this if you are.
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You won't even find THAT many people who are really good at the game in red ranks but okay. The only thing that exists in red ranks are sweaty people from both sides, they don't use them correctly anyways. Insta-heals are not a problem when instadowns exist but hey what do I know.
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If you wanted to argue an issue with mori's that is a conversation that's reasonable, but none of the 'instadown" perks currently in the game are anywhere even close to overpowered at all.
Mori's are the equivalent to insta heals, not Exposed perks.
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Hello?? The only thing CLOSE to mori's are keys and even then the requirements for keys are much greater and only a maximum of 3 (which is still very rare) can escape before all the gens are done. Mori's can guarantee a 4k at 5 gens and have no counter whatsoever.
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Insta heals can give easy wins just like mori's can. Neither is an auto win though.
What rank killer and survivor do you play at?
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Don’t quite see why the ranks I play at matters currently but green because I refuse to have long queue times.
And no, longer insta heals don’t give easy wins because there are so many ways you can use them incorrectly or to where they won’t even have much of an effect that it’s basically just used for bm at that point.
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Saying insta heals can't give easy wins because survivors can misuse them is like saying mori's aren't good because killers might be too trash to be able to hook a survivor one time to even activate it. That's just an illogical argument.
I mention rank because no one that plays at rank 1 has these opinions that you have.
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It MIGHT be because 99% of the people in red ranks think this games competitive when in reality its a party game and should be treated as that.
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This game isn't competitive and never will be but pop off ig.
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Wow you look so good here. Kinda sad you can't see this game literally isn't competitive.
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