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Gen rush

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Comments

  • Master
    Master Member Posts: 10,200

    @Nickenzie said:
    Tsulan said:

    5-6 minute games? Wait till you have 3 minute games!

    I play a lot of killer, not as much as I play survivor but 2-3 minute games are a bit exaggerated. I never had a game that lasted 2-3 minutes as a killer and that's without me using ruin, I was at rank 4.

    Its pretty easy to finish a game in less than 3 minutes, especially when all survivors want to get rid of their BNPs before the nerf

  • thomasnut
    thomasnut Member Posts: 113

    I use many tactics when trying to deal with gen rushing. Especially if a survivor is making it painfully obvious they are trying to lead me away from the others that will try sneaking back to the gen once i chase them.

    I will chase them for a few seconds then just double back. I usually catch them trying to sneak back. However there is a serious problem with hex ruin and other killer perks.

    The solution is an easy one and can be fixed in several ways. The most obvious one is just hide the hex better. However they should just put skill checks on hex's and totems like everything else in the game. The other super easy fix is just make duplicate hex totems so survivors are forced to hunt for the correct one.

    The other problem that needs to be addressed is blocking bullying. I have had games where all 3 survivors instantly start blocking and bullying the second i down my first survivor and conitues the entire match. Only a couple killers can deal with it, the bottom teir or slower killers it's game over from the start.

    This game is broken for killers in so many ways.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited July 2018
    Master said:

    Its pretty easy to finish a game in less than 3 minutes, especially when all survivors want to get rid of their BNPs before the nerf

    Oh, if your talking about every survivor using BNP then we're talking about less than 2 minute games. However overall, games usually last around 5 minutes but even with 5 minute games, that's not enough time for the killer to do his job! Sometimes nurses WITHOUT ruin will need to play out of her mind to have a decent chance. A known YouTuber I watch is "trU3Ta1ent" and he plays nurse a lot, probably one of the best out there... However without ruin, despite being a great nurse player has to race against the clock! Remember 5 minutes isn't a lot of time and at most can probably get around 2 sacrifices!
  • NMCKE
    NMCKE Member Posts: 8,243
    Delfador said:

    I have no problem with survivors who gen rush. After all, it is the only objective that the survivors have right? More you kid around, more pallets get destroyed, less chance that you will survive, I get it. However, you can't claim unless you are a nurse that if survivors want to finish generators as quickly as possible, you are able to stop them. It is not just possible. Maps are too big and there are way too much pallets. In certain maps even if you don't loop but throw the pallets and force the killer to break them, you will run him for 5 gens.

    Your play style is kinda good but right now, survivors have no reason to be afraid of the killer. There is no reason for hiding unless it is your third hook or something.

    Getting destroyed by a hag is okay because akiller can make plays with her. Getting destroyed by trapper or leatherface is kinda weird. It is not like I am never getting destroyed by them but when usually somebody is getting destroyed by these killers, it is more of his problem and fault. Killers can't make plays with leatherface he is way too simple.

    Mentioning addons is not a great way to go. Killers can't have the addons that they want all the time. When people complain about hag and claim that she is too weak, they don't think about mint rag hag. With mint rag, she is way too powerful nobody denies that.

    I agree with what you said about optimum perks. Yeah there are great perks for certain killers and they should be used for them.

    I want to play mind games and force people to do stuff like force them to go some areas but as I have said when you try to do that, the game can be over if the survivors want. This is the problem. There is a chance that the game can be over within 4 minutes and even nurse sometimes can't handle this, if she is not very good. Average matches should take at least 8-10 minutes.

    See, I think people exaggerate when they say 2 minute games... Yeah go ahead call me a survivor main but it's the truth! Games are usually around 5 minutes long, ruin could add more time to this... it depends on the survivor skill and totem RNG. I just think the problem is both based on how fast the killer can end chases vs how fast survivors can complete objectives. If the killer could end chases in 5 seconds (<--- This is an example) then 2 minute games wouldn't be a problem but currently chases can last 30 seconds up to around 1 minute half, that's most of your time gone. The survivors should only be strong when they are working together not by themselves, I'm speaking for every killer main out there.
  • Someissues
    Someissues Member Posts: 1,604

    @Doom_Punk said:
    Inb4 "you just played bad as killer, git gud, i can stomp any SWF team ezpz. if you can't control gens you suck"

    There's idiots that actually believe in this nonsense.

    You mean idiot, still waiting for him to come

    That being said tunnel and camp is the only solution if you're not playing the Nurse

  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    @Nickenzie said:
    See, I think people exaggerate when they say 2 minute games... Yeah go ahead call me a survivor main but it's the truth! Games are usually around 5 minutes long, ruin could add more time to this

    It's a bit exaggerated but can happen if they all bring toolboxes

    anyhow here's a game, in 3 minutes 4 gens being done while a Killer is chasing one person on the Groaning Storehouse, Ruin was active the whole time, 1 toolbox was used and it was uncommon, no BNP use

    Now imagine without Ruin how many gens will be done in 3 minutes

    https://www.youtube.com/watch?v=yh17g7TIhU0

    this can tell you how fast gens gets done

  • NMCKE
    NMCKE Member Posts: 8,243

    It's a bit exaggerated but can happen if they all bring toolboxes

    anyhow here's a game, in 3 minutes 4 gens being done while a Killer is chasing one person on the Groaning Storehouse, Ruin was active the whole time, 1 toolbox was used and it was uncommon, no BNP use

    Now imagine without Ruin how many gens will be done in 3 minutes

    image

    this can tell you how fast gens gets done

    Your video proves my point further, I skipped to the 5 minute mark and all generators still haven't been completed. All generators were completed at 6:36 during the video but I do understand the point your trying to make. Generators can get completed really fast, no doubt that but there are multiple variables you'll have to consider. If I were to make generators balanced I would increase generators repair times to 90/65/50/35, 90 seconds being 1 survivor on a generator and 35 seconds being 4 survivors on a generator. Additionally, the environment should block some sides of the generator to prevent multiple survivors from working on the same generator to a point where it would be rare to see a 4 side generator.
  • sHAAN
    sHAAN Member Posts: 36

    @Nickenzie said:
    Someissues said:

    It's a bit exaggerated but can happen if they all bring toolboxes

    anyhow here's a game, in 3 minutes 4 gens being done while a Killer is chasing one person on the Groaning Storehouse, Ruin was active the whole time, 1 toolbox was used and it was uncommon, no BNP use

    Now imagine without Ruin how many gens will be done in 3 minutes

    this can tell you how fast gens gets done

    Your video proves my point further, I skipped to the 5 minute mark and all generators still haven't been completed. All generators were completed at 6:36 during the video but I do understand the point your trying to make. Generators can get completed really fast, no doubt that but there are multiple variables you'll have to consider. If I were to make generators balanced I would increase generators repair times to 90/65/50/35, 90 seconds being 1 survivor on a generator and 35 seconds being 4 survivors on a generator. Additionally, the environment should block some sides of the generator to prevent multiple survivors from working on the same generator to a point where it would be rare to see a 4 side generator.

    +1

  • HeroLives
    HeroLives Member Posts: 1,985
    sHAAN said:

    @Nickenzie said:
    Someissues said:

    It's a bit exaggerated but can happen if they all bring toolboxes

    anyhow here's a game, in 3 minutes 4 gens being done while a Killer is chasing one person on the Groaning Storehouse, Ruin was active the whole time, 1 toolbox was used and it was uncommon, no BNP use

    Now imagine without Ruin how many gens will be done in 3 minutes

    this can tell you how fast gens gets done

    Your video proves my point further, I skipped to the 5 minute mark and all generators still haven't been completed. All generators were completed at 6:36 during the video but I do understand the point your trying to make. Generators can get completed really fast, no doubt that but there are multiple variables you'll have to consider. If I were to make generators balanced I would increase generators repair times to 90/65/50/35, 90 seconds being 1 survivor on a generator and 35 seconds being 4 survivors on a generator. Additionally, the environment should block some sides of the generator to prevent multiple survivors from working on the same generator to a point where it would be rare to see a 4 side generator.

    +1

    Are we playing the same game Bc most of the generators have 2-3 sides available only. A couple have two. then 1  Single side.the rest are four sides
    but they are in open places that have no cover or killer shack which is boxed in but can be loopable. The gens are in the right places for their side count. 
  • NMCKE
    NMCKE Member Posts: 8,243
    HeroLives said:

    Are we playing the same game Bc most of the generators have 2-3 sides available only. A couple have two. then 1  Single side.the rest are four sides
    but they are in open places that have no cover or killer shack which is boxed in but can be loopable. The gens are in the right places for their side count. 
    I'm saying more sides should be blocked off then there is currently. I'll give you an example, usually there's a generator in the killer's shack... Imagine a tall box blocking one or two sides. Another example is Lèry's, there are some generators that only have one side available thus forcing one survivor to go through the entire 80 second repair time. Additionally you can't easily find generators in Lèry's because some generators don't have flickering lights above them and there's a lot of LoS blockers from seeing the generators to work on.
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  • sHAAN
    sHAAN Member Posts: 36

    @Hillbilly420 said:
    How about when you kick a gen they can't instantly start working on it? Kicking a gen when you know someone is nearby is all but pointless because they can just touch it to stop the regression. Why not when you kick a gen, they have to work on it for about 10-15 seconds and then the regression stops and they can make progress? That would help the situation. And FFS do not introduce this ability as a perk for a DLC Killer.

    Actually i like that idea beacouse it will not be abusable but maybe with the current changes it will be too strong i dont know... but it saves time so i like that i would like the devs to join this threat and give theirs opinion

  • michaelmyers87
    michaelmyers87 Member Posts: 458
    Just do what you can before the gates are powered and bring end game perks. 
  • Beardedragon
    Beardedragon Member Posts: 425

    in general games should be longer yes. a person once came with the idea that parts had to be found for the generators to be repaired.

    of course an entire rework of balance would have to be made if games were longer though.

    i still wish they were.

  • Larcz
    Larcz Member Posts: 531

    How about when you kick a gen they can't instantly start working on it? Kicking a gen when you know someone is nearby is all but pointless because they can just touch it to stop the regression. Why not when you kick a gen, they have to work on it for about 10-15 seconds and then the regression stops and they can make progress? That would help the situation. And FFS do not introduce this ability as a perk for a DLC Killer.

    Sounds good for me actual good idea no need another dlc as patch to isue the game.
  • deadwolfwalking
    deadwolfwalking Member Posts: 624

    @Bravo0413 said:
    powerbats said:

    @Delfador said:

    Devs should rank up and try to play their game without ruin. They will understand how unbalanced the game is and really easy to repair all of the gens under 4 min.

    If you actually watched devs any of them you'd know they're almost all at high rank.

    McLean is like rank 20 Mcote is horrible and he's the director... notqueen i'm pretty sure is the only one who is decent... horvath (I hope I spelt his name right ) should be good because hes a designer 

    i've never seen McLean play. i saw Mcote get his ass handed to him on a youtube vid. and i've only seen notqueen play once. she got reckt back-to-back with a nurse. i doubt that its her normal results. probably just bad luck that i only saw that much of the stream.... otherwise she seems pretty competent and comfortable as a killer. i believe she was a rank 7 at that time....

  • Master
    Master Member Posts: 10,200

    @Nickenzie said:
    Delfador said:

    I have no problem with survivors who gen rush. After all, it is the only objective that the survivors have right? More you kid around, more pallets get destroyed, less chance that you will survive, I get it. However, you can't claim unless you are a nurse that if survivors want to finish generators as quickly as possible, you are able to stop them. It is not just possible. Maps are too big and there are way too much pallets. In certain maps even if you don't loop but throw the pallets and force the killer to break them, you will run him for 5 gens.

    Your play style is kinda good but right now, survivors have no reason to be afraid of the killer. There is no reason for hiding unless it is your third hook or something.

    Getting destroyed by a hag is okay because akiller can make plays with her. Getting destroyed by trapper or leatherface is kinda weird. It is not like I am never getting destroyed by them but when usually somebody is getting destroyed by these killers, it is more of his problem and fault. Killers can't make plays with leatherface he is way too simple.

    Mentioning addons is not a great way to go. Killers can't have the addons that they want all the time. When people complain about hag and claim that she is too weak, they don't think about mint rag hag. With mint rag, she is way too powerful nobody denies that.

    I agree with what you said about optimum perks. Yeah there are great perks for certain killers and they should be used for them.

    I want to play mind games and force people to do stuff like force them to go some areas but as I have said when you try to do that, the game can be over if the survivors want. This is the problem. There is a chance that the game can be over within 4 minutes and even nurse sometimes can't handle this, if she is not very good. Average matches should take at least 8-10 minutes.

    See, I think people exaggerate when they say 2 minute games... Yeah go ahead call me a survivor main but it's the truth! Games are usually around 5 minutes long, ruin could add more time to this... it depends on the survivor skill and totem RNG. I just think the problem is both based on how fast the killer can end chases vs how fast survivors can complete objectives. If the killer could end chases in 5 seconds (<--- This is an example) then 2 minute games wouldn't be a problem but currently chases can last 30 seconds up to around 1 minute half, that's most of your time gone. The survivors should only be strong when they are working together not by themselves, I'm speaking for every killer main out there.

    You can easily finish a game in less than 3 minute if you are playing premade. I know that this is the truth because I tested that with a couple of friends.
    Sure, its kinda boring when the whole game ta> @Beardedragon said:

    in general games should be longer yes. a person once came with the idea that parts had to be found for the generators to be repaired.

    of course an entire rework of balance would have to be made if games were longer though.

    i still wish they were.

    Actually the game is balanced around longer games. This is the reason why DBD is so unbalanced against competent survivors that can pop gens in a few mins