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A Way to Tell Hexes Apart (For Killer)

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Sometimes I use multiple hexes in a match, but I find myself a bit frustrated at not being able to tell which Hex totem is which.

For example, when running Ruin with Haunted Ground, I generally want to protect Ruin and let HG be destroyed freely. But since I don't know which is which, I have to hope I guess correctly on which totem to defend, since I'm generally unable to protect both (or don't want to).

It would be a nice QoL change to differentiate hexes (only from the killer's perspective, of course).

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