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Buff “Blindness”

1st, it’s confusing for new players who don’t realize it only affects auras.

2nd, most blindness effects are short-lived, temporary effects of add-ons which only persist for a minute. Yes, there is a hex, but it’s only good if it survives to mid-game. (The first person hit or hooked doesn’t really care that he’s blind.)

Therefore, I propose a more direct effect that could cause “blindness” in general to see more play time. In addition to no auras, blindness should also affect vision! (I know, it almost makes too much sense!)

I think the blinded survivor should automatically be surrounded by extreme amounts or dark mist for as long as the effect lasts. This would also fit logically with why they can’t see auras in the distance. The copious amount of evil mist interferes.

The hex might survive a bit longer as well, but the effect would also give survivors more of an urgency in searching for it!

If programming doesn’t allow for changes to the mist during a match, then a workable second option would be to drastically darken the edges of the screen so that the survivor is not so perceptive. A darkish tint on the clear center portion could help to limit their distance views as well.

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