camping
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Repair generators while the Killer is wasting their time and get out, leaving them with no points and no pip.
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Bring smores.
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@Touken said:
Thats not counter thought im saying a way that the survivor who is being camped can also survivePlay Killer and let them go.
Killer is the power role; not you. If he decides that Survivor will die on the hook, then that Survivor will die on the hook. You don't get to ignore the Killer's presence.
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Touken said:Orion said:
Repair generators while the Killer is wasting their time and get out, leaving them with no points and no pip.
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Orion said:
@Touken said:
Thats not counter thought im saying a way that the survivor who is being camped can also survivePlay Killer and let them go.
Killer is the power role; not you. If he decides that Survivor will die on the hook, then that Survivor will die on the hook. You don't get to ignore the Killer's presence.
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Kilrane said:Touken said:Orion said:
Repair generators while the Killer is wasting their time and get out, leaving them with no points and no pip.
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ive been playing survivor for a while and i got to say that more then 5 out of 10 games i got camped my teamates were popping gens but the killer never left1
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Thats not counter thought im saying a way that the killer who is being denied an ambush can still ambush.
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Ultimately, if you don't want to be on the hook, don't get found. You getting downed is game over. You have no more control in the situation. It's up to everyone else's actions4
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BillyIII said:
Thats not counter thought im saying a way that the killer who is being denied an ambush can still ambush.
ps. i honestly dont know why killers wanted SB Nerfed i never had a problem with it1 -
azazer said:Ultimately, if you don't want to be on the hook, don't get found. You getting downed is game over. You have no more control in the situation. It's up to everyone else's actions1
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Orion said:
@Touken said:
So are you saying that the killer should always atleast be able to get one survivorNo, I'm saying that 1v1, the Killer is supposed to win.
ok i get that but if the killer is supposed to always win a 1v1 then why do they camp when they can just go get another survivor in a 1v11 -
@Touken said:
ok i get that but if the killer is supposed to always win a 1v1 then why do they camp when they can just go get another survivor in a 1v1Because they don't want to, for whatever reason. I'm not a mind reader. In theory, though, the Killer is supposed to be the dominant party in this game. That's what makes it an asymmetrical game.
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Me and my friends versed a hardcore face camper earlier. The trick we did was gen rush and then they hit about 30% we would have someone go unhook them and body block and get downed so the killer who is too stupid to know how to play smart just puts the fresh hook up. We had everyone hang on the hook till 30% then we saved the last guy, I flash light saved and we all 4 got out with the killer never leaving 8 meters of the hooked survivor. Just gotta learn to juggle your hook timers and at very worst be prepared to let the killer get 1 kill.
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Sure there is - fix generators. If all Survivors would stop feeding campers for a protracted period of time, camping would stop. I only say this because I know it'll never happen, since Survivors, despite not being the power role in this asymmetrical game, believe they're entitled to walk all over the Killer.
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deathdoer1 said:
Me and my friends versed a hardcore face camper earlier. The trick we did was gen rush and then they hit about 30% we would have someone go unhook them and body block and get downed so the killer who is too stupid to know how to play smart just puts the fresh hook up. We had everyone hang on the hook till 30% then we saved the last guy, I flash light saved and we all 4 got out with the killer never leaving 8 meters of the hooked survivor. Just gotta learn to juggle your hook timers and at very worst be prepared to let the killer get 1 kill.
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Orion said:
Sure there is - fix generators. If all Survivors would stop feeding campers for a protracted period of time, camping would stop. I only say this because I know it'll never happen, since Survivors, despite not being the power role in this asymmetrical game, believe they're entitled to walk all over the Killer.
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Kilrane said:Touken said:Orion said:
Repair generators while the Killer is wasting their time and get out, leaving them with no points and no pip.
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@Touken said:
Orion said:@Touken said:
So are you saying that the killer should always atleast be able to get one survivor
No, I'm saying that 1v1, the Killer is supposed to win.
ok i get that but if the killer is supposed to always win a 1v1 then why do they camp when they can just go get another survivor in a 1v1
This is a core issue in the game. It takes too much time to chase a competent survivor through all the loops, so some killers dont go through that trouble and just use the hooked guy as bait. It works surprisingly well, especially against SWF because they want to save their mates crying in discord
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@Touken said:
So what do we do when the killer just ignores the gen rush, i mean that always happens to meWhen I say "protracted period of time", I mean over months, maybe even years worth of games. It only took a few months of Survivors rewarding camping for it to become a problem, but that was years ago. Now it pays off 9 times out of 10, and has done so for almost two years.
This is your mess, you have to clean it up... but I know you won't, because Survivors are still under the delusion that they're the power role.
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Master said:
@Touken said:
Orion said:@Touken said:
So are you saying that the killer should always atleast be able to get one survivor
No, I'm saying that 1v1, the Killer is supposed to win.
ok i get that but if the killer is supposed to always win a 1v1 then why do they camp when they can just go get another survivor in a 1v1
This is a core issue in the game. It takes too much time to chase a competent survivor through all the loops, so some killers dont go through that trouble and just use the hooked guy as bait. It works surprisingly well, especially against SWF because they want to save their mates crying in discord
though you know they are jucking the heck out of you1 -
Don't get caught.
If the game was balanced for killers, so survivors can't dominate a good killer, there wouldnt be campers.
Campers are there, because survivors are too strong.1 -
The devs balance the game around 2 survivors dying every game on average. You can easily do 2-5 gens while the killer is chasing then camping. Just leave after. Max 1-2 kills unless you fall for the bait like an idiot and g8ve him a 4k0
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@Touken said:
Master said:@Touken said:
Orion said:
@Touken said: So are you saying that the killer should always atleast be able to get one survivor No, I'm saying that 1v1, the Killer is supposed to win.
ok i get that but if the killer is supposed to always win a 1v1 then why do they camp when they can just go get another survivor in a 1v1
This is a core issue in the game. It takes too much time to chase a competent survivor through all the loops, so some killers dont go through that trouble and just use the hooked guy as bait. It works surprisingly well, especially against SWF because they want to save their mates crying in discord
It takes too long because you keep chasing even
though you know they are jucking the heck out of youStalling . there is no juke or outplayment when i know your exact route.
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@Touken said:
How are survivors supposed to counter camping?I have read this entire thread, but I'm going to cut to the chase. As others have said, the counter play to camping is to do generators. This IS a counterplay, because of one big reason: Your objective, as a survivor, is to complete generators, and escape. The killer's objective is to fully sacrifice as many survivors as possible. If the killer is preoccupied ensuring that 1 of their 4 objectives is completed, you are perfectly safe during that time to complete YOUR objectives. They can't kill you if they are sitting in front of a hooked survivor. EDIT: Trying to get a survivor off a hook is similar to hunting down a kill in overwatch (give the example a second). Yes, it MAY help, and it may pay off in the end, but at the end of the day? It isn't your objective. The point that you left to hunt a kill is your objective. If you're on the hook, and you're being camped? Congrats! You're wasting the killers time. That, or they decided you're worth ensuring the death of. Or, for example, they have a ritual for two sacrifices, and they want it done (I camp when I have it, I want the ritual done. Especially after the first guy quits.)
And if you're having issues with being found first...Run more stealth perks (and play killer so you can learn how the killer sees your actions.). Realistically, the best way to learn how to play against the killer is to try it yourself...You learn how much notifies them, where it is easy to lose survivors in a chase, etc. Things YOU have problems with as a killer, OTHER PEOPLE will have problems with. As a killer, I HATE rancid fields. As a survivor? Best map, most of the time.
My advice is to get spine chill, that will give you an early warning when a killer is headed in your direction. Even stealth killers like the pig, the wraith, and myers. Heck, even freddy. (especially bad for myers, because he needs direct LOS). It would also behoove you to get some perks that would help in your escape, one way or another. Lithe and dance with me is a great combo from what I've seen. Jump through a window, sprint extra fast AND leave no scratch marks for a bit? A really easy way to lose the killer. Also, remember: you're in third person. Abuse the fact. Peek around corners. etc.
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Touken said:Kilrane said:Touken said:Orion said:
Repair generators while the Killer is wasting their time and get out, leaving them with no points and no pip.
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Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.1
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@Touken said:
Orion said:Repair generators while the Killer is wasting their time and get out, leaving them with no points and no pip.
Thats not counter thought im saying a way that the survivor who is being camped can also survive
bring barrowed time and work as a team to fake pulls, depends on what killer you are going against though..
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Touken said:Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.
https://m.youtube.com/watch?v=6sxzxJBNka8
Now quit crying “Why Me?!”
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It doesn't? Huh, thought it did. Ah well, still, valuable perk in my opinion.
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Touken said:Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.
I may even be able to help: If you are on a generator in the first 30 seconds, you are likely the only one and will be the first hook. Wait near a generator for the killer to patrol past or start chasing someone else, THEN start working on it. I bet this fixes your problem 90% of the time until you get into single-digit ranks where there is less likely to be at least one guy who doesnt know this and gets chased right away.2 -
@Touken I'm not sure what happened to my last post. Summarized version is that you have 3 perks that are aimed at healing, and one for evasion. Borrowed time is healing/evasion because it prevents them from going down instantly, letting them potentially get away. Adrenaline is good, but I would say that selfcare trumps it, and fills the same slot. Keep dead hard if you're good at the sprint.
I would suggest dropping adrenaline or borrowed time for an informative or stealth perk. Empathy or spine chill will give you a warning/potentially notify you of where exactly the killer is, and let you get away BEFORE you get in a chase.
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@Touken said:
Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.
So how would you feel if every game or almost all the time you get camped how would you feel to keep de piping because you dont get enough points and dont say oh you just have to get good because you cant if you keep getting chased at the beggining and you cant be stealthy because that rarely works
If you are the guy who gets found first every game, then its your fault I dare to say. Analyze your situation and think about what you can do better. Maybe dont run straight at the kilelr clicking at his face, just a tip
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Oh yeah it is a good perk. Just wanted to let you know lol
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God these noobs are real man... this is like the 3rd or 4th post about camping.. it's simple do gens = punish the killer1
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Touken said:Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.1
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@Touken said:
Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.
So how would you feel if every game or almost all the time you get camped how would you feel to keep de piping because you dont get enough points and dont say oh you just have to get good because you cant if you keep getting chased at the beggining and you cant be stealthy because that rarely works
i guarantee if you are getting camped almost every game it is because YOU are a scum bag. i assume non stop tea bagging while you never try to actually lose the killer, constantly clicking your flashlight at the killer
and the answer to how would i feel is , i would alt tab play some music while me and the killer have a staring contest
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Well, as much as i dislike camping as a survivor, a lot of that depends on the team.
I do play killer as well (mostly to learn their weaknesses), but when i play killer, often you cannot not camp.
You hook someone, and notice 1-2 people crawling around the hook or rushing to it to unhook when you leave. Of corse i do chase those survivors instead of finding the last one somewhere else.Also, a lot of survivors dont unhook you for your sake, but for the points, which means often unsafe unhooks.
I had people unhooking me in front of the killer, then bodyblocking me so he could down me again.0 -
Kilrane said:Touken said:Kilrane said:Yes, that's what camping is. Counter plays are answers to win a situation. If a Killer camps one Survivor the entire hook time that is your opportunity to do gens uninterrupted. This game's name is "Dead by Daylight" not "Everyone Live in the End". Sometimes sacrificing a team member is the proper play.
@holywhitetrash not all survivors are toxic and not all killers are campers, survivors tend to be toxic for no reason killers tend to camp for no reason sometimes1 -
Basic survival 101....
You don't necessarily need to run fast, just faster than the guy next to you.
The hook mechanic and the way this works brings this into play in a way that let's you explore what it's like without risking your buddies life.
Embrace it, revel in it, feel the guilty pleasure of walking out the door while the other guy hangs.....
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