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Why nerf a situational perk that has been nerfed before?

I don't understand the need to nerf a situational per to begin with. Sure, there are maps looking to get reworked. But, you have Sheltered woods where it's completely useless unless you happen to get high enough on the tree in the center. Another useless map I can think of is Yamoka estate. Balance Landing already took a nerf with the exhaustion changes. Exhaustion nerf was needed especially with sprint burst being a no brain hold down shift for 40 seconds. I don't understand why the stagger needs to be nerfed when it works well only on certain maps. Not only that, I don't see it often as killer and it's not as frustrating once you know the survivor shows you their hand like dead hard. I think this is a terrible knee jerk reaction by the dev team to nerf this perk and just stay focused on map balance.

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