Oni ''flick'' changes
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What are you talking about? I was able to do a 90 degree flick all night since the changes.
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As was I. The flick on console feels about the same as what we had. The difference that seems noticeable is the turn rate is better for the demon dash outside of the flick. So console more or less got a net buff while pc got a nerf bringing both version of the character into the same space. I do think the flick should have remained a bit stronger than it currently is however, if only to rationalize the time it takes to get the power and the fact that it was a very technical aspect of the character that made him strong enough to go vs strong teams.
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@peanuts I appreciate the speedy way you guys have moved on the oni, can nurse on console get a similar adjustment to be more sensitive so that she can be more viable on console? I haven't played against a nurse in months.
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Its never been intended, I can confirm. We found the problem during PTB. (when using the LEFT-RIGHT key). The live patch didn't fix the problem, the sensitivity settings were overriding the implemented penalty (so basically anyone using 100% sensitivity were pretty much playing the same way it was on the ptb).
Since the recent hotfix, players are experiencing different degrees of penalty based on what their settings is (controller, mouse, keymapping and sensitivity).
We are getting ridd of this turn ration penalty system and implementing a hard cap on the turn angle instead, so players will be able to set their turn ration has they like (sensitivity setting) but everyone, no matter what their setup is, should not be able to go further than 90 degrees.
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So I do have a question regarding the video below. At roughly 55 seconds in, it looks like he's still doing a 180. There is uneven sensitivity throughout the attack, but you can clearly see where it starts and where the attack ends and it's maybe just slightly shy of 180, but easily exceeding 90 degrees. I'm just confused by this since it looks like you still have more control on pc if this is any metric to go by.
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Man if Oni is overperforming and gets nerfed like a month or two from now on top of this, everyone is gonna lose their minds lol.
I am hoping he gets buffs to make him easier to play as, and less frustrating, but I have a feeling the people who don't struggle controlling him like I do are gonna make him look like he's doing super good lol.
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The difference is that you turn in place now once you start the lunge rather than being able to do the full rotation while still moving at sprint speeds, like this total BS of a hit: The vid below is basically just a killer, who once he gets his power, can sprint around anything and 1 shot you, like seen below. This level of killer control is fair against a rank 1 full SWF, but completely broken against most players.
**no idea why the clip won't play embedded but the link is (https://clips.twitch.tv/PopularWrongDonutAllenHuhu) just remove the ()
I'm sure the initial stats for Oni showed something like a 80-90 % kill rate / 4k. Scott only lost 1 match (no 4k = loss) since Oni's release so his percentage was ~ 99 percent kill rate with him.
Scott is dead right though, BHVR is outright pulling the wool over everyone's eyes.
The game already has enough b tier kilers, who would buy another one at this point? But an S tier killer who is also fun to play.....yeah, people will buy that up.
How can people be so naive to not see exactly what BHVR is doing - it's beyond me. BHVR will never, ever see another penny from me without some form of full admittance and apology, and then a pattern of new releases that show they have changed by no longer using a bait and switch tactic to cheat their customers.
Sorry if I offended you BHVR, it was "not intended".
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have to agree to 100%. really good post thank you.
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I wish I didn't buy the Oni now (and just bought Yui). The changes didn't need to be made to a Killer that only has an insta-down for around a min without add-ons. He's only been out for not even two weeks, and he's now dreadful to use.
I'm going back to Hillbilly. 😪
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Thank you! Controller and keyboard should be even here. I was depressed cause oni just wasn't near the same killer as mouse and keys when I play on console or use controller on pc. I suffer a shoulder injury and cant use keyboard very long so I must use controller. Now finally the oni is useable and I dont feel like it was wasted money.
Good job devs!
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Turn your sensitivity up and make sure you're flicking after you hold down the right trigger for a second and you will get 90゚.
I literally have been testing it all day
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Only PC players were getting that advantage. It's not fair
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No need to nerf him to the ground though. Nurse on PC will always be better than those on console too.
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This is the perfect change tbh; it felt inconsistent up until now so free movement within the maximum will be great. I'm glad the stacking was removed; a lot of players abused that and it was pretty gross. I didn't use it and didn't struggle with it in red rank, yet am not exactly a great killer so most people that used it shouldn't suffer from the loss of that bug anyway.
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Thanks for removing the flick. Now Oni is one of the worst killers in the game. :)
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Is that really worst to play him in ps4 now? I still haven’t bought him yet
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I'm confused.
Is he supposed to be able to smash 90 degrees from his starting position or not? From my understand it is the flick but you can do something around 20-30 degrees and then at the last 0.1 second you get mad sensitivity which is confusing because it doesn't hit anyone anymore.
Is this how it is supposed to work? Where is this 90 degrees exactly?
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next time, when you release a new killer, that DLC will be bought by your mother. Last killer I buy till I see if you nerf it or not.
I bought Freddy and you nerfed it. And I couldn't use it till now (and had to stopped using it. he is not Freddy)
bought Oni, nerfed 3 times.
I was playing surv till Oni. Decided to change back to killer to main Oni and now I will remain playing surv.
Do you understand why survivor queues are so long? more and more, main killers are changing to surv, because killer is stressing and all killers are nerfed.
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I'm controlling him very good too, but if he can't turn a corner he can't. Nothing to do with control.
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Survivor is far too easy to play, especially at the higher ranks. I have nothing but big respect post-game for the Killers willing to put up with the current situation with the game.
Without them, I wouldn't be able to play DBD right now.
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Can confirm you can 90 degrees with him but at the same time it feels so slow?? Like he does a slow turn before he hits and you can't hit someone when he's right there. I just played a match against a green rank survivor and I could not hit him at all IN THE CORNFIELD. When I decide to stop charging and hold M1 it's easily jukable too. I had to normal m1 hit to down him after the power-up. Imagine that time spent and "threat" of a rage. At least make the speed consistent all throughout but hard cap to 90 degrees, it's awful right now. Devs, I implore you to KYF and see if you can hit someone field-only.
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People were calling Oni OP before they knew about the flick; and now they're whining saying he's bad just because they reduced his flick? SMH.
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he no longer has what made him competitive against very good survivors
but he will be regaining it shortly
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I kinda feel that this nerf is unnecessary at least add and addon or to his vanillia power to do more gen regression when smacking gens in blood fury
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I am a Korean. I have some complaints about the Oni patch, so I'm going to turn the translator around and ask you Please understand me even if I say it strangely. First of all, the angle at which the Oni could spin after the patch became too stuffy. I think it's a big nut. The character is also gone bad because there are limited parts that can be said to be an advantage to the Oni. Now that we're only listening to survivors, we're not expecting much. Secondly, as I said before, the rotation rate is a big advantage for Oni. But I was very disappointed to see that the keyboard and the mouse were simultaneously used to make it impossible to rotate. Then I think this should apply to Hillbilly as well. And unlike Hillbilly, Oni have limited time to their abilities. I think this patch is unreasonable for a Oni user. That's all I have to say. Thank you.
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Agreed, although he isn't what I'd consider a "big nut" in his current state although manageable.
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If oni flick was unintended, why did you only nerf it first from PTB instead of removing it completely like you did now..?
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They didn't. The flick is 90* right now. The bug was that you could bypass that limit and get 180* flicks
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I have played in these 2 days, more than 30 games with him and you know the result? I have faced good survivors and they laugh at him, I feel that I am missing something to catch them with power. I am sorry to tell you that they are not 90º and according to JANICK "you will have an additional 5-10º if you do it with a mouse" this is impossible and it feels BORED. It is what I have to say. Typical logic of BHVR, follow nerf the killers until nobody plays them.
If I choose ONI if I face bad players, do you know what the result is? They will think that ONI is broken, while they are bad players, bhvr always listen to these players and if the game continues like this based on the "fun" it will fall badly. I AM a damn 2016 player, I have spent more killer time, but this is embarrassing already ...
Being a survivor is the easiest thing I've seen, I'm about to play as a survivor and rush in every game, to see if this is fun.
Sorry if I've been rude but it's ... like that.
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Can I also mention how great it is to have so many crutches to help you if you make a glaring mistake too?
I mean MoM is actually working now, mainly due to the Protection hit changes recently. DS keeps you in a guaranteed safe zone for 60 seconds to do gens or rack up BP another way. Exhaustion perks are Exhaustion perks, Unbreakable eliminates slugging and Kindred is just insane as a Solo Survivor. Simply there is no counterplay when using these perks in conjunction with good looping knowledge.
I wish I had something that could relieve the stress of Killer like how Survivors do. It just simply transfers the power role over to them at the high ranks. Also NOED isn't viable for good killers before anyone complains about that again.
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I still dont know how I feel about Iridescent Head's. On one hand I don't mind a skilled Huntress with them. While in the other I hate trash Huntress who obviously need them.
I remember a Huntress that had everyone fooled all game when she would M1 then Hatchet until the end. At the end 3 people came in for the BT hook save and she downed them all near instantly. I couldn't stop laughing.
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Who cares what Scott did? Same argument when tru3 talked about wraith being top 3/4 whatever.
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The person I was responding to and I were the discussing one of his videos.
Also, the time to stop the "Who cares" arguments was around middle school.
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All I meant was that stories/videos of what somebody did with some killer is irrelevant as it is not facts which comes clear with your "i am quite sure that" without seeing any stats or did you?
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'This will be included in a later update'
Sweet, can't wait for this in a year's time.
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that's why I said "I" was quite sure and not it's a statistical fact - Considering he was nerfed quickly, the success the high hour killer main streamers had while playing him (which is a fact), and the other factors, I think it's a safe bet his success rate was higher than normal before the latest hotfix. A hotfix that took a week somehow to make a minor control change, all the while racking up the sales as one thing is for certain: not a single person was saying he was weak or not fun to play. Being able to basically sprint and one shot around nearly any structure in the game? I'll take 2 please haha.
But to be frank, my point is that BHVR released him at a higher tier without debate, and then as they have done in the past, waited longer than a week and reduced him drastically. That is also a fact.
The final fact, is they have a history of doing this, and it's a real dirty thing to do to customers. On accident or intentional it doesnt really matter. As a customer, I'm going to say they are either inept or just greedy bastards.
Imagine leasing a car only for it to get painted another color 3 weeks later by the company that owns the car. Well, yeah, it's their car and they can do with what they want but it's not what was agreed to. It would never stand up in court but since this is software, and the people that create the consumer protection groups have no idea how to protect a person,companies can get away with this crap. Just because you can't pick it up and put it in your hand? Kinda shows how little they value their own product at the same time imo.
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You hear that @Peanits @not_Queen ????
You don't?
Damn, Im hearing a lot of negative feedback on this change.
Not because we don't like it, but because this was too much on Oni, you basically made his power have no skill anymore and kinda lied about his turn rate, so there is another lie again, you cannot "freely" move you camera movement until at the very end of the Demon strike when coming out of Demon dash. Which, you don't have enough time at the end to freely move.
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So... when is Oni going to be fixed? Would love to play a Killer I just paid for without being miserable actually playing said Killer the entire time. Just kinda waiting around over here...
Hello???
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"Our design team is planning on changing the turn rate ratio to improve on the feeling of the Dash, allowing you to freely move your camera within the limit. This will be included in a later update."
it would be lying if you in fact WERE able to move the camera freely the entire time. Because they explicitly said this is upcoming.
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"We prefer to analyze a character for some time after release, before buffing or nerfing them"
So you just massively nerf one literally days after he comes out because "It wasn't intended"? Well it could have been fixed before he went live, instead you pushed him out with that still a thing, and then nerfed him by removing it, he literally dropped an entire block on the tier list.
Now I am fine with that, but if you are nerfing him under that guise and not even giving him time to see if it's okay, then you should be buffing demogorgon already by now, or rather fixing his bloody technical issues he HAS HAD SINCE LAUNCH.
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"We prefer to analyze a character for some time after release, before buffing or nerfing them"
Or in layman's terms,
"Thank you for alpha testing our product and doing our jobs for us. In return, We appreciate customer's like you who don't desire to purchase a finished product: please accept our massively overpriced cosmetics and the fact there are key features that adversely affect all aspects of the game which we will continue to ignore, as a show of our appreciation".
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Those.... aren't layman's terms.
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There sir, is the irony.
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I've come to realise that since GF came out, new Killers get unreasonable changes simply because they 'weren't intended'. Which makes zero sense at all considering that the PTB exists to cancel this out prior to release.
Once the product goes live, and the product has been purchased - any immediate changes feel completely unwarranted if they aren't game breaking (e.g. GF had to be changed because you could hear his cloak flapping so loudly in stealth lol).
The Oni having the flick added his Skill, and removing it after weeks of prior testing feels like robbery, but of cause as is always touted "all content is subject to change".
This is why I am no longer buying anything on release anymore. It's just not worth it if what you buy is absolutely useless within two weeks. 😑
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The PTB seems to have become a glorified commercial for the game and upcoming content. Streamers get it, play it well and get others excited to buy. Yes things get fixed too but it's usually things that shouldn't have existed in the first place.
As you said, it's free play testing, (which is something many people have griped about in the past), and if they had proper amounts of play testing before release a lot of these issues wouldn't make it to PTB. It does feel like they see this stuff and say "we'll fix it in post" or whatever.
I know a number of us appreciate the work BHVR does on the games and they do good things but the bad is starting to outweigh the good in many people's eyes, at least those who care enough to come here and voice concerns, ideas, and feedback (even if that feedback comes in a less than tactful way).
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So why play Oni when you can play Billy?
They both offer the same thing except Billy just does it better. They both close gaps with their dash and they both have an insta-down. The difference is that Billy can do it whenever he wants and Oni has to charge his power.
What MADE Oni different than Billy before the nerf was that his dash was objectively better because he was able to flick easily into a down while being extremely mobile, with the downside of it not being available at all times.
So what, now he's just a worse Billy? I mean do you honestly think his dash is that much better than Billy's to even warrant him having to charge it up? It might seem like it is on face value but in reality it just lets you get close enough to try to land a really slow M1 that is jukeable. You're not hitting any good survivor with that crap consistently.
I might as well just run after them with billy and charge my chainsaw. Atleast I can do it whenever I want.
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To you and everyone else that is saying the dash is removed.
READ THE OP TO THIS THREAD.
The flick is still there. It's 90*
There was a bug that let you go above 90* by altering your controls to get up to 180*. If you don't alter your controls at all then you would not have seen this anyways.
That bug has been fixed. The specifics behind the fix ended up making the intended Flick, which still possible, feel kinda bad and hard to use. They are already working on a solution for this and the OP specifies what the problem is and how they are solving it.
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For once you make a strong and fun killer...it was by accident 😄
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I'm satisfied with those changes I guess,
IMO it was kinda silly to turn 180 degrees so 90 should be fine.
However I hope the current issues get fixed fast because they suck the fun out of him
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