The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Proposal for balancing the Hex Ruin
pandorayr
Member Posts: 607
A Hex that affects the Survivors skills at repairing Generators.
All Survivors are affected by Ruin, which causes the following:
- All Survivors receive a penalty of 40/45/50 % to their Repair.
- Good Skill Checks result in a 0% Progression on the Generator.
- Great Skill Checks grant 7% Bonus Progression on the Generator.
- Failing the Skill Check results in an additional -1% Regression penalty.
The Hex effects persist as long as the related Hex Totem is standing.
Reasons:
- Now repairing and obtain a good skill check not penalize the players but if the speed repair penalty is hold on 40/45/50%, this would make hex ruin some less annoying.
- Temporarily solve rush-gen until a secondary objective is added for survivors
1
Comments
-
é uma boa ideia vai evitar os gen rush de swf red rank.
0 -
Obvious recurrent (more) skill checks has to appear when a survivors repairing gens, I think it would be interesting to add new mechanic for skill checks by alternating different buttons.
Repair and press only space is too easy.
1