How I would make some Killer Perks less bad
Here is my way of improving some bad killer perks. I am a fan of Obsession Perks that really put Survivors in danger when using DS or OoO for example (how it used to be).
Please tell me, what you think about it.
Dying Light: I like the idea of DL being a late game perk, but the benefits the obsession gets are way too much. I would reduce the buffs for the obsession to 15% faster altruistic actions (or remove it completely) and cancel the immunity for the debuff.
Remember Me: Change the trigger to "all gens are done" (same as Rancor), so it does not become a problem when the killer finds the Hatch first. Restore the old 5s per token to a max of 4/5/6 tokens or grant the ability to see the Aura of the Obsession for 5s when all gens are done. This would give the perk the old abilities, endanger the use of obsession perks and give the killer the possibility to find the obsession in the end.
Mindbreaker: Buff the duration to 6/8/10s. That should have the effect it is supposed to have.
Cruel Limits: Change the area from 24m to 32m around the Gen or bind it to the Killer's TR. This means, that for 20/25/30s all vaults are closed as long as they are in the killers TR.
Tinkerer: Give the cue at 75% instead of 85%.This way even slower killers might make it in time. Alternatively give the killer 2/3/4% speed bonus, which makes it more usable during chase.
Rancor: Show the obsession as Aura, all others' positions with a bubble as before.
Unnerving Presence: I noticed that this perk affects mostly newer players, but not experienced ones. So I would suggest that Great Skillcheck success zones are also reduced by 40/50/60%. Also affects Snap Out Of It, Seal Portal, Jigsaw Boxes, Autodidact, DS, BNP etc. skill checks.
Monstrous Shrine: Affects ALL hooks. No self-unhook attempts on Basement hooks. Reduced chance to self unkook (from 4 to 2%), higher penalty for failed attempts (2 max), and 9/12/15% quicker Entity progression.
Iron Maiden: You SEARCH Lockers 30/40/50% faster. Because that would include the Huntress' reload time. Else it would only affect the opening.