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Live Q&A: 3.5.0 PTB/Update
It's Q&A time again. Next week, we'll be holding a live Q&A on Twitch and YouTube for the 3.5.0 update. Now's your chance to ask any questions you may have! We'll select some of the best questions and answer them live on stream.
We will be talking about the Hex: Ruin change at the start of the show. Your question may be included in this section.
Rules
- Limit of one question per person.
- Please keep your questions respectful and constructive. Rude questions will not be taken.
- Please keep your questions on topic (related to the 3.5.0 update). Any off topic questions will be deleted.
- This thread is only for questions. Any posts that are not questions will be removed.
EDIT: Please keep in mind that we need to read out these questions on stream. Try to keep them short and concise, or we may have to cut bits out.
Comments
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Are new Killer themes going to come with major updates to said Killer, or are they just going to come naturally? I.e. Assuming you never give an overhaul to, say, the Plague, would she still eventually get her own music?
81 -
Will you guys be looking to change other anti-gen perks for Killers subsequent to the Hex:Ruin changes? Will anti-gen perks that have less influence and a lower pick-rate (Hex: Huntress Lullaby, Surge, etc) be changed to provide Killers more options?
86 -
Due to the Hex: Ruin changes, with a large part of the community asking for generator time changes, is this something that we could possibly looked forward to in the future?
96 -
What was the hardest part of this update? Reworking Doctor, reworking Lery's, or changing Ruin and dealing with the backlash?
20 -
Are there any plans to accordingly adjust survivor generator perks or is this strictly just an FU to the killer players?
53 -
Will there be console optimization soon? I really like the lerys map but on afraid it wont run well on console.
54 -
Will we get new stats a few weeks after the midchapter? Possibly with the numbers of red rank survivors and killers playing?
20 -
New Lerys looks amazing - will other Maps get the same Treatment with new Textures, darker lightning and better atmosphere?
26 -
You've got a good question here and I'd like to have that on the stream, but that last bit is an example of the sort of thing we're asking you to avoid. It's a perfectly reasonable question, there's no need to slip in the "is this strictly just an FU to the killer players".
103 -
Will anything be done about the current "Hook Tech" with survivors sliding between the hooked survivor and the pole during the hook animation or is this something that the devs approve of?
36 -
Are the ruin changes sticking around?
9 -
Since Hex: Ruin is reworked, will we be seeing a change in Toolboxes and/or the survivors' objective itself in the near future?
47 -
The new Léry's looks astonishing! Was that map chosen simply because it made sense for the Doctor rework or were there other reasons behind picking that map over other ones?
16 -
Have there been any changes done to dead hard? It feels better in the ptb
4 -
Have you thought about gen speed having a hard cap so toolboxes and perks don't stack and do them too fast and instead help more with slow down effects?
30 -
What were your main takeaways from the archives Tome I (in terms of completion rate, feedback, etc.) and how did this affect how you designed Tome II?
32 -
Is Lunar New Year event coming with the 3.5.0 update a unique and seperated section from the Rift or integrated into the Rift with a special currency?
16 -
How many developers actively work on balancing maps? Also, how many maps per year are we looking at in terms of reworks?
13 -
If you had to do something about gens being done too fast after this patch without increasing the base gen time(80 seconds) ,what would you change?
9 -
About killers, will you buff them or something, because you nerfed ruin and nerf doc?
9 -
Have you guys ever had a discussion about the tier up sound for the doctor? I a still not quite sure what sound effect you changed on him, but its made him unplayable for me either as killer or against him as survivor as after a long round 15 minutes plus or short rounds close to each other I start to get a headache.
I do know I am not the only one that this happens to, which is frustrating because when I bought the game this was never an issue. Something changed in his sound files and started causing this problem.
3 -
What was the reasoning behind making Snap Out Of It bringing you back to Madness Tier 1 instead of Tier 2?
39 -
It's nice how your addressing the frustrations of new players, making the game easier to get to grasps with will help them to improve.
So when are subjects that newer killers struggle with going to be addressed? Like the huge task of gen pressuring and proper manipulation of the red stain?
24 -
Would you be willing to make hex ruin a non hex perk? If it Underperforms after being released to the live version?
13 -
The new map has more dynamic bits and bobs than ever before (shaky windows, the moving monitors in the main area, the dripping water, rats, etc.) The integration of these elements makes the map feel so much more alive and detailed. Can we expect more inclusion of dynamic/animated assets in future maps?
29 -
What is the intention of the Hex: Ruin change? The new version only seems to benefit already strong Killers (Nurse, Billy) that have the pressure.
22 -
Could you go over what you decide to address when updating a map? in this case Lery's?
The visual overhaul is apparent, what about design wise though? were the loops too strong before? too weak? a lot of the loops don't look too different but I can see you have put some strong pallets in there.
I see that the area with the bookshelves and double vault windows now has a doorway sometimes yet a vault at other times. Why is that? why was it changed if sometimes it's there and sometimes it's not?
3 -
Why did you remove Exhaustion from the Doctor’s ‘Obedience”? Very very few killers can counter Survivors’ Exhaustion perks which can be annoying.
21 -
We know original killers will get their theme eventually, do you try to be able to put in themes and chase musics to older licensed characters?
3 -
Given the community feedback on the change, are you going revert this change or increase time taken to complete generators? Some maps are simply too big (Red Forest, Temple of Purgation and Rotten Fields to name a few) and they take in excess of 40 seconds to walk across for some Killers and Ruin was an absolute necessity. To change Ruin and not do a blanket map size decrease or a generator time increase is absurd.
25 -
Why is it that the listed reasons for Ruin being changed have to do with new players and the Emblem system? Don't get me wrong, I understand that new player retention is important, but Ruin is one of the only things that counters survivors breezing through the gens.
Additionally, it's mentioned that the new Ruin is "insidious" in the late game, but there's a problem in that statement: Ruin simply does not make it that far, because it is a Hex perk. Or, rather, it doesn't make it that far in rounds where at least one person is aware of how Hex totems work. Having one of the reasons for the change be centered around new players feels rather unfair to killers who use the perk in higher rank games ("higher" referring to the tougher, more experienced ranks) for even the slightest bit of edge against equally experienced survivors.
Regarding the Emblem part: Yes, it's one of the few things people have to help with an Iridescent Gatekeeper Emblem, but I think the general consensus among killer mains is that Ruin is more used to slow the game down than to ensure the Emblem.
Long for a question, I know, but I wanted to add more context to it.
14 -
Are you planning on reworking some of the non meta perks (deja vu, vigil, unrelenting etc.) as opposed to you reworking some of the meta like you did with ruin.
17 -
Are you considering lowering chase music a bit in order for killers to actually hear survivors without having an unhealthy insanely high volume?
36 -
Why you guys decided to change ruin so far since its just a hex which can vanish in matter of seconds ?
Cause as you said just to help out the new players because they cannot hit the hex skill checks and cause its too used are not such good reasons, that was a way to make them learn actually to hit the skill checks and learn totem spots and cleanse them.
Now with this change is just a useless perk and can be removed.
And don't take this a complain i barely care about ruin i can play without it too but still reworking a perk and make it useless is not the way. You can make it at least a permanent perk not a hex after the rework just an idea.
Also are there any plans to add Region Option since matchmaking for the moment is completely bugged and not balanced ?
7 -
You said in the ruin nerf announcement that it the nerf would happen because it was frustrating for survivors however perks like adrenaline borrowed time and decisive strike are frustrating for the killers i am curious to know if perks like these are going to get nerfed and i am also curious on the percentage of players use them in red ranks also if ruin is getting nerfed will we also see perks like noed and BBQ and chilli nerfed as well.
10 -
I think you should think about the modifications to the ruin since I think that lately the modifications of the game is to benefit the survivors instead of the killers. With the modifications of the ruin, what you are going to promote is that the survivors when they are repairing a motor with ruin do not leave the engine to pick up a hung survivor so that the engine does not lower. I think you shouldn't touch it in my opinion. I think you are encouraging the rush of engines.
You would also have to keep in mind that the killer plays only against 4, and if the engine rush is encouraged, then the games for the killers will become unbearable and unplayable and many will stop playing killer, and that is the game without Killer? I think you should reconsider, really.
0 -
Will we ever see a rework for gideon-the game map similar to the wonderful new lery?
2 -
Many people say that if ruin is getting needed because of its presence in 80% of matches, even Decisive, Borrowed, Adrenaline and so on should get the same treatment. So will you give a look at them in the future?
4 -
Can we get 2,3 music/chase musics per update ? I rlly want to get faster the ones on billy and huntress :)
2 -
The Doctor has and probably always will be considered a mid tier killer, although with the right play style and mind set he can be a huge threat.
Considering this, with the recent adjustments, has his average kills per game increased, decreased, or stayed around the same?
1 -
Will you ever accept fan created chase themes?
11 -
Curious on the completion rate of the last rift by the playerbase.
Also, do you have future tomes already planned and written, or is it just who's getting a rework next.
2 -
With the ruin changes, any chance of adding another objective to make gameplay a bit more dynamic, perhaps a mutual one, for survivors/killer?
ie: An objective that speeds up or slows down progression depending on who controls it.
1 -
hey devs love the work you doing, my question is with implementation sub powers being broguht on to some killers such has doctors upcoming terror radius shock and freedy gen teleport will their be a possible for the older killers to recive nice little power
1 -
Do you plan on keeping the no great skill check progression part of ruin? That way it’d still have some of it’s functionality but not the part people found annoying.
15 -
Peanits said part of the ruin change was to help determine if gen times needed adjustment. Are there any plans you guys have already fleshed out? Obviously not expecting details. Just wondering if some ideas are being worked on.
6 -
Do you have any plans to equal the amount of rewards between the free and paid section of the rift?
2 -
Will hex`s get a rework? totem spawns have always been a difficult thing to control and for this reason killers tend not to run some of the other hex`s like third seal, lullaby etc. that tend to be destroyed before any sort of effect can take place making them useless 90% of the time which is a shame never to see them. maybe the lit totems can only be seen after X seconds allowing the perk to have a chance to get started, will also create another choice if a survivor should cleanse that dull totem encase its secretly a hex yet to be revealed
9 -
Since Snap Out Of It for The Doctor is so lenient for survivors now could the perk A Nurse's Calling show auras with Snap Out Of It again?
6 -
What are your plans to compensate for Ruin changes , Do you have any new perk ideas to fill in the gap of old ruin ?
5