Akumakaji

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Akumakaji
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  • Sometimes the slugged survivor did something cute and I want to let them live, but can't risk the two of them slamming that last gen together and for them both to escape T_T I know, its sounds very specific, but I am kinda regularly in this situation :D Bonus points, if the 4th survivor gives up when I find them and I then…
  • The thing is, there is no real evidence, not even anecdotally, of anyone getting banned or even reprimanded for working with the killer in this mild manners. Maybe if you ran around with Bond and let the killer to ALL the survivors, but in basiacally all other instances, I guess its filed as some "survival strategy". On…
  • Meanwhile, I am already down to the last one of earning two silver emblems … I was looking forward to the new page, but when it dropped, I just gobbled it up, instead of savouring it :V
  • My hot take for the longest time is pretty simple, and pretty beautiful, as it would only hamper the most organised and well oiled SWF, while hardly impacting fun-SWFs and absolutely not affecting soloQ. Perk up and listen to me wonder cure for the game: let every survivor see the other survivors load-outs in the lobby…
  • You are a really good addition to the forums. I always like reading a new comment of yours :)
  • One small change that could help at least a little bit in this regard would be this: a hatch escape still counts as the kill for the killer, so that they can Adapt or claim a 4K challenge or bonus or whatever. It would take out a couple more of the driving forces behind killers feeling the tangible need to 4K. The game…
  • For me its pretty much this. Anythine that helps the game to not be over before the 8min mark (or actually 10min mark - but the forums already consider that a long game … ludecrous!) and giving everyone the room to play and even have a little fun on the side. Against gen slammers I can hardly effort to nod at a downed…
  • Its good that you can chose when to apply it, BUT I think a case could be made, if it needs the double activation restrictions, ie 4 tokens AND only the first hook on each survivor. While I understand the reasoning behind not wanting to facilitate tunneling through such a perk, I really hate the restriction to only work…
  • I kinda hate the creepy, moving Snowmen >___< I think that the idea of them moving occasionally is quite good, as it allows for more plays on the survivors side, but they went a bit overboard with the movemnts. During the first couple matches I would often mistake a creepy snowmen for a survivor awkwardly hiding and meme…
  • You heared it, "absolute OP" if the user has "even a fraction of a brain cell". Gosh, how I HATE hyperboles like this, they serve absolutely no purpose, but make OP look like they are lacking a couple of brain cells themselves. Also, the instant DC part doesn't reflect too well on OP, either; its the Skull Merchant…
  • If Two can play got buffed in this way, I wouldn't play without it. Right now I love the idea of the perk, but it's not much then a nuisance to the survivors and that's just sad
  • The thing is, that everyone is basically living in their own reality of the game: you, who feels that the game is way too killer sided and getting tunneled is uncounterable is just as true, as my experience, where survivors play it all nearly perfectly and the moment I even commit a single mistake in a chase, the game is…
  • "They hated him, for he spoke the truth."
  • I think its just as janky as Ghostface, but while Ghostface gets thrown out of his power from all kind of bad angles, Unknown only slowly ticks down their Weakness status effect, setting them on a very strict timer, so its not as apparant when survivors "reveal" it when they shouldn't.
  • Thrill of the Hunt probably is overtuned right now, I agree on that, but what I miss a bit about this whole conversation is, how all the complaints about how useless hex builds were in the past would just be deflected by one of the boldest and long-lived lies in DBD history: "its balanced, hexes are high risk, high reward.…
  • Either this or it will take them 8 month like with Eruption. :V
  • The Eiry always was a low-key strong map with Myers being able to stalk from the upper balcony, but with his new kit, this should be really good.
  • I really hate that the dog is just a clunky projectile … of course it wouldn't be fair if he had a Knights companions-level chase potential, but he is supposed to be a mean hunting dog, and if he misses a survivor by 2 inches, he just stops in his tracks? Even though thats just the mechanical part of her power, thats so…
  • I wanna join in your optimism, but I honestly can't see any of this right now. I am ready to eat my words, if she should indeed turn out to be a hidden gem, but right now, her kit seems to be a really jumbled mess with no highlights to me. The doggo really doesn't feel like a dog, more like a projectile. While the dog…
  • Right now survivors having the time of their lifes, dancing on my nose and laughing their behinds off, while they "ggez" with their 4E. Didn't get a single kill with her so far, not to speak of a 4K with her adept loadout.
  • Lolol, DBD never ceases to amaze :D What a delightful stupid bug. But given the state of Invocations right now, that is truly rediculous and should hopefully be hotpatched out soon.
  • What are you talking about? This killer is so weak, it aint even funny. What a failure of an interesting concept. Any survivor worth their salt will be dancing on the Houndmasters grave.
  • Of course its gonna affect you, even though in a much milder manner. while you didn't tunnel, survivors can now protect their weakest members and take one for the team, literally shouldering the burden. If you have one god looper in the team, whom you never chase, because you can smell his skill from a mile away, that…
  • The addition of Lara to DBD was such a GOAT move, I thought Sable would become my new main, but then Lara dropped out if nowhere. I love her skins, but yes, she has a ton more and every new skin for her is just money laying on the road.
  • For me, a big part of this is the class system. No agonising about the intricacies of builds or meta, just chose a class and go. I really love the class system and think it should be an option for regular DBD, when you just want to "play a healer" or "play chase". Or imagine if, let's say P25, unlocked a characters class…
  • In cases like this, what should the best survivors in the world be matched against? While matches like this are very unfun (and probably unwinnable) for the killer, with 1500h you are a way better victim, then a 20h Nemesis, who just started their DBD career. A 1500h player is way out of the honneymoon period and knows the…
  • I really thought that with all the talk to "adjust his teleports to the modern environment" he would get a sort of instant teleport between them … gaining another portal, but loosing out on lifesaver whistle really didn't cut it and seemed quite tone deaf.
  • Just wait for someone trying to gaslight you with a classic "everyone with 2 functional braincells can EASILY disable a turret right away. Turrets do basically nothing."
  • Here is a challenge: try equipping more then 4 aura reading perks. Its quite the insane hot take, I know, but actually non of those hyperbole 500 perks beyond the potential 4 in the game matter. Even if the killer got 2 add-ons that add aura reading, thats 6 sources of aura, max. And while figuring all these perks out is…
  • Pyramid Head - well, obviously he has the worst add-ons in the game, but I sorta can live with that. I hate though that flicking is really hard (unless you play with 1200 dpi) and that he is really clunky to play once he lost his momentum of the chase. In 1v1 standoffs at small loops his power is so well telegraphed that…
  • I am also in favor of removing MMR, it basically has done nothing but increasing the sweat when it works, but at times completely brakes down, which is also not what was advertised. At one point this year I was matched against a 20h Nemesis, whom I could basically run circles around. Five days ago I was matched against a…
  • Well, yeah, some of us are (I for example). That change was poorly thought through and not in the least equal to the gentime increase, no matter what the majority of survivor mains seem to think. The math just doesn't support this claim and for many the +10s hook timer was the straw that broke the camels back and made…
  • I personally really love the class system, it brings so much fresh air into the game, without having to deal with minutia. I really think that we should have a sort of class system in the base game, it feels so interesting and fluid and you know what to do. Playing with the classes alone makes it more interesting to me,…
  • I don't think that the addition of more killers had this adverse effect on killer queues, but there is ONE thing that is, and you quite literally spelled it out yourself: playing in co-op with another killer is STILL a novel experience and its drawing quite a lot of people to try it out. So even if it stayed at the…
  • I am sorry for you regulars :D But I honestly think that this is what happened … sadly this isn't a short throwaway easy answer like "hurdur killers tunnel because its the easiest and most braindead strategy and playing killer is piss easy these days". BTW, not implaying that you would ever say something like this, I know…
  • For starters, we could roll back the +10s hook timer. That alone made hooking often the worst play in todays day and age and was the straw that broke the killers back. Many defend it as if their life depends on it, but I really feel the pressure, even if I aren't camping. Survivors can just happily sit on their gen, finish…
  • The games problem is much more nuanced and complex, then many players give it credit: pre 6.1 killers was at its worst in sheer player experience. Most survivors had multiple levels of safety nets and old DH was so busted that nearly no one left the house without it, and it was so soulcrushing to do a good play on a…
  • Yeah! Same boat as you. I also surprised a lot of the regulars I play with, who are all in their 20s, because we so effortlessly mingle when it comes to just gaming. When I was rather forward with my age, they all went "no way, you are lying". I recon that gaming will play no small part in the way future generations age. I…
  • I made quite some friends through DBD, yeah. At first I slipped into the twitch streams of some Twitchers I versed and after the first round of "uh you suck because you tunneled my friend" they were actually chill and I joined them regularly on their ventures into the fog. It really helps to walk a mile or two in the other…
  • Yes, but he has a really good and strong power, so please just move on, nothing to see her. Don't change a thing, nonono, just moooove along!
  • Could be! I bought a couple of charms bundles where I already owned a couple of charms, so this could explain the odd auric cells :P Laugh all you want T_T But I still got some 16 lvls to go till 70! Fufufu
  • Yeah … its not accurate at all from the games perspective, but if you think about it, its still fits the lore: placing trails of torments the survivors can chose the easy way and walk through, but literally "pay for their sins, when they are most down", even eventually their lifes, or they might soak it up and walk out of…
  • Two years ago there was this cute artist called Kimjdav who did art with the roles of killer and survivor of the different chapters reversed. I think Spirit is like a no brainer! But the Trickster chapter would also be awesome. EDIT: Lol, I hadn't noticed that this was a necro thread and I basically had given this exact…
  • Ahhh! Thats a good call and probably the culprit! But for real, this is just the Entity messing with me and my hopes and desires.
  • Pyramid Head - Ultra Specific niche tip Garden of Joy: when I come by the backside of the house, with the window vault from the main gen room, I draw a line of corruption there. Its always funny when survivors jump down and land directly in the gunk. Some even get confused and spin around, but don't bank on that.
  • Too late, fam, we will draw you in with sweet words of community here and intellectual discourse there, but then chain you in the salt mines.
  • No hard feelings then and welcome to the forums ^_-
  • But what would be left of this forums, if we had nothing to complain about? Its the same with German culture, really: you can roll your eyes at being grumpy and always complaining, but if you would take that away, my people would be without a soul.
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