Comments
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gameplaywise one of my favorite maps out of the last ones you released. there are quite a lot of loops, but many of them are mindgameable. I also really like the idea of having the gas stations in the main building. those are really fun. you should make such unique chase things more often^^
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tbh i really enjoy Toba Landing. It's a little bit Survivor sided, as I feel like there are many safe tiles and stealthing on this map is very easy, but overall a great map.
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I think we don't have to talk about this one. stupidly OP main building. Insane setups between Shack and Parking Lot. Huge Deadzones on the left side of main.
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It could be Neon City with the Warehouse somewhere at the edge. Because I really like the idea of having the Warehouse on the map. Could be a great place to add some gore. I love those details, like the hanging bodies in the main of Disturbed Ward.
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To be honest the Breakable Walls in the Main Building are kind of useless in most situations. If the Survivor runs upstairs and vaults, if they go right, it doesn't matter if you vault or go through the broken Wall. I really like the Breakable Wall in Shack. Adds some variety.
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Definitely better than the first version. Still Survivor sided though.
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What Survivors do you play against???
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I think we don't have to talk about this one. WAY too many (god) pallets, too little windows. Horrible Locker placement. Semi-fixed gates that are always too far apart. That's pretty much it. Good size, good navigation between the floors. If the problems I stated are fixed, it could be good.
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The Map has many positives. I like it's pallet count, the window placement is great and the Breakable Walls are perfectly placed as well. the ratio of god pallets, mindgameable pallets and unsafe pallets is also really good. What I think could be better though is the size. For setup Killers, especially the Hag, it is very…
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A lot worse than it's east side counterpart. The map is bigger and less linear compared to East Wing, shifting the balance in Survivors' favor.
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I really like the map. Nothing much to say. I like that it is largely fixed. This is a nice difference to usual map design that focuses around randomization. The amount of pallets is pretty good, many mindgameable but still save but also some god pallets. Windows could be more, 3 gen potential could be less, but overall a…
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It is very difficult to navigate, as it's sometimes impossible to see from afar whether a door is open or not. Unlike RPD the doors aren't fixed, and unlike The Game the doors are rather small. This can lead to you wanting to go from A to B and completely wasting your time going to the end of the room, just to realize that…
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The map is very big, but from the bit i played on it the loops seem to be on the weaker side. This is in theory a good balancing point. There are many maps that follow this style and that's a good thing. But it think it could be a little smaller, as its size is a bit too much.
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Rammstein pls
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rather Killer sided than Survivor sided, but all in all pretty balanced. maybe one maze tile more or something like that. maybe buff the main building for survivors. something in this direction.
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a bit too big. maybe there could be one or two filler pallets less. because in the areas with fillers only there are quite a lot of them
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Pretty balanced map. A little big, but at the same time there's a deadzone in the middle. I like it when maps have their nuances, making them stand out from each other, so pls don't change those things
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As Survivor there are no maps I dislike tbh. Ofc I like Garden of Joy or The Game the most as Survivor. For Killer it depends a lot on which Killer I play, but for many of them I like Coal Tower I, Dead Dawg Saloon, Midwich and RPD East Wing, as they're all relatively small and have not too many connected good loops. I…
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There are many licenses here I'd love to have tbh...
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yeah, i knew that Original Characters can get licensed skins, I just didn't know that Domrebel is a licensed collection
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the strongest one i've seen so far is Hex: Head by Gay Dwight. But alternatively you can just use something with a <3, because according to a random streamer i've faced once, everybody with a <3 in their name is a comp player
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Do you play the game in english or another language? Because in other languages there are often translation issues. I will take a look at what i can see once i get home. for now, you might need to down them during the same main event (which is harder since his rework)
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yeah, you'd think so. but same thing could be said about AoT
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Survivor glyphs are fine. as a team of 4 you will in almost every game have a moment where one person can do the glyph. killer glyphs suck hardcore.
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tbh imo you get tunneled whether you have a p100 or not. it's as easy as that
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i kinda like the idea, but i think the effect of Light Footed is too niche to need an alternative. it wouldnt be distinguishable enough i think
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yeah, but it would still make lightweight better than it is now. plus you would be able to combine it with Exhaustion Perks. plus you could also give it a token system so you can use it for example twice before it goes on cooldown. you could give this either a timer in general, or make it come back while not in chase / not…
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then give it a cooldown
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i know that myself, but we are in a different time now and i said it doesnt have to be a 100% reduction
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there would be so many missed opportunities my dude
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i'd love to use chase perks only. as survivor i do, but as killer it depends on what survivor bring. sometimes slowdown is absolutely necessary.
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tbh the game is killer sided is one of the worst opinions ever imo. not to trashtalk or something, just my opinion. strong perks/addons/items are so gamechanging. and survivors have the opportunity to use them 4 times. that means, if the survivors take the strongest stuff, the trial will be survivor sided. if they dont,…
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funnily enough i tried to figure out a way to make the grim embrace DMS combo less busted. what came to my mind was to make DMS not activate if you are forced to leave the gen without your will (i.e. a doctor shock, the gen getting blocked by other means). this would also destroy some of the healthy ways to combine DMS…
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after the buff with overdrive i still enjoyed playing against billy, but the increased window for curves ruined him. i hate to play against him now
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I play both Killer and Survivor, so in my opinion it's a really difficult situation. On the one hand a strong self healing perks is easily OP, on the other hand I hate it when my soloq teammates do nothing but self-care... To be honest I would buff it a little, but nothing too crazy
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tbh this changes regularly, but right now it is Distortion, Lithe, Adrenaline and something random i decide freely. I've for example used Diversion as 4th perk or Fixated
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tbh dredge and artist are very much loopable imo. its all about the mindgames. you can use their power against them. For knight and SM you are mostly correct. i still dont find them as annoying as most ppl say, but tbh it really depends on how their chase playstyle is. but even then, knight and SM do not explain why so…
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huh? i've only noticed the double basement so far. tbf i had this one killer match where i was struggling really hard and i felt like they had a very strong version of lerys, but i dont think it was like THAT... but i read the bugfixes every patch, so by then we shall know
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tbh this really is a hit or miss build, but your chases shouldnt be long with this. Skull Merchant with Brutal Strength, Coup de Grace, Rapid Brutality and Save the Best for Last if the Survivors pressure Gens you can struggle, but if they are overwhelmed by your chase power it's easy If you want it 100% evil go Myers with…
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Fun Fact: this is literally my experience as killer. as long as i play every killer only for one match and then change to another its fine. but as soon as i start playing a killer for 3 matches in a row or more, i just get the best survs in this world 5,6,7 times in a row. then i get ONE match that is so easy that the…
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I do not quite understand what you mean with "press 1 button and win mechanic"... what killer has this in your opinion? Why are there so many people in this threat who just cant do anything but complain. Do you realise that many of the recent Killers are not amongst the best Killers? Why do you say that Wesker is so good…
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tbh i loved Xenos PTB chase music...
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Depends on the situation. Its totally fine if its in endgame or if the survivors didnt unhook for 50 seconds and you camp the hooked person to second stage for the last 10 seconds. But mostly its just unfun for anyone. The anticamp is definitely a good thing, but it needs improvements, for example on multiple floor…
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But I think rn Kindred is also bugged, bc I've heard that you sometimes don't see the killers aura. Haven't had it myself tho...
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Mine is not there tbh. The only thing i want them to do, is change the challenges that are impossible rn. Like the one from tome 2, where you have to avoid a basic attack via dead hard.
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I'm gonna use it to play KYF with less then 5 people.
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I agree that items need a clear nerf, but the other suggestions i dont think are good. Instead balance maps. I think maps and items are the biggest problem rn.
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Tbh i think camping and tunneling is fine if done tastefully. I mean, obv facecamping is bs, but if a team genrushes you or uses a disgusting map offering then its completely fine to proxy camp. Also you dont have to ignore someone just bc they have been unhooked. If they thinl they can bully you, bc they have been…
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Thats why the person opening the discussion wanted to buff killer afterwards... that litetally makes your comment unnecessary.
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I love playing pinhead with the chatterers tooth and the impaling wires and sending myself to lérys. Esp with DMS its quite fun.