The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I'm with you on losing collision and the flashlights, but I feel like the flashbangs (if placed right and not from loss of collision) make sense even when facing the wall. One is a beam that, realisticly, would need to be within the los of the Killer and the wall would obviously stop it. The other is more of an explosion…
-
This is going to sound strange but I had a sudden rising rage because of how raw this comment is. Like, you didn't even try to debate me because you could, but instead acknowledge that I made a good point and ended it there. I'm obviously not angry at you but I think subconsciously the frustration from people talking in…
-
Technically it is the same for the Knight since he has to stop whatever he is doing, use his power, and depending on the distance, path over to it; in some cases you can be too close to the pallet to use your ability. I haven't seen any of the listed Killer opt for breaking the pallets normally rather than their abilities…
-
I don't really care for tome challenges that are rather vague when explaining but I'll throw in my possible solution. Perhaps you need to hide in a locker within the first 10 seconds of the chase?
-
This is a perfect example of learning your opponents strengths and weaknesses. If they have DH, they either use it in the first chase and out themselves as to, very likely, not having Lithe, BL, or any other exhaustion perk. SB and Lithe are also perfect perks for subtle cheaters; why is DH the only one called out for? It…
-
There are usually three common situations where I, as Killer, would nod/shake my head at a Survivor who's good at looping. As a way to try and tilt them. When someone is tilted then it can make them play a little worse; it hurts no one but might help me. As a sign of respect for helping me get more experience in chases. If…
-
Man, I keep seeing more and more of a connection between this case of Killers doing one of their objectives and Survivors shutting down builds and Killers with a single perk.
-
Let's go we can revert Deathslinger now :)
-
Revert Enduring or Deathslinger and sure, DS can activate twice per trial or have that 5 second minimum stun.
-
DBD is a 6, going on 7, year old game that has kept a majority of it's mechanics the same. Just because the Devs aren't catering to the Survivors anymore, you think the game is dying; big surprise, Survivor main. Learn to play and you'll lose less Survivor games <3
-
Slinger had always been a 1v1 Killer that would put pressure on the team by doing what every Killer does- hooking, downing, injuring, etc. The nerf didn't "kill" him but it certainly stunted the number of the already low Slinger players; I only remember seeing two, first before the nerf and second after. That would be a…
-
For every Killer player there is always at least four Survivor players; the sheer numbers of complaining, inexperienced Survivors had lead to the nerfs of some Killers and kept others from getting buffed. Thankfully the Devs are trying to return DBD to the "horror" game is once was.
-
Like I said before, I'm not gonna give anymore explanations. Spelling every little minute detail would eat up even more of my time wasted on attempting to explain these things.
-
Like I said, I was actively lying to get your real thoughts. It's good to know that, unlike the other threads, you aren't blind to a common mistake.
-
I'd say it was more of a descent into falsity; however a good question still stands as other threads have popped up similar to this. If someone is running the Killer and they run past you, resulting in the Killer swapping focus, are you going to report them?
-
When people said and still say that Slinger is a broken Killer. His counterplay was literally as simple as running away early, not running in a straight line, faking the vault and pathing, etc.
-
No slowdown, no gen control, a very limited range, 110% move speed, 32 meter Terror Radius, punished hard for missing and sometimes for hitting with his power, struggles on medium to large maps; need I say more? Whoever you got "strong B tier" from is either a DBD streamer, who is supposed to be good and better than most,…
-
People don't understand that Slinger is a gambling Killer when using his power; you either predict where the Survivor is going or you miss. Good Survivors would see you aiming or predict your shot, fake their pathing in one chase and then commit in another; that leaves Slinger guessing and the Survivors would be mentally…
-
Here's what you don't understand: I can continue to explain how to counter Slinger and have you argue that it isn't fun when fun is a subjective concept that won't always be given. In an earlier comment I didn't see, you actual showed that you went through and read up on Slinger; this means that you're breaking the habit…
-
I'm simply using your own words against you; if they're wrong when I say them, they were wrong from the beginning.
-
Same thing with the other guy; not gonna tell you how you're wrong, but you're wrong.
-
The first two paragraphs are countered by a single thing; it's called positioning. If the Killer is approaching, you run away. This works with all Killers. Line #3 doesn't mean a thing because even the M1 Killers are going to walk at you "normally". Line #4 is incorrect in every way; please realize what is wrong with it as…
-
So in this context, does broken mean the same thing as when people talk about Nurse or is it used because Survivors made it seem "broken"? Where does the line between "broken" and players being bad get drawn?
-
I feel like this is the Survivor equivalent to when CoH came out and people were saying to just commit to chases and stop running hit and run builds and Killers. Either way, if the Killer wants a 4k and there's only two Survivors left, slugging is the best option since the objective is to kill the Survivors. Get up, make…
-
I don't think you understood my point and I don't think you understand what an omen is. Repeating the same thing over and over again doesn't immediately win the arguement; it only shows it's fragility if it all leads back to the same "problem" despite having simple and effective counterplay. Let's go back for a second.…
-
There are no rules that prevent the Killer from killing the Survivors in any fashion so long as it doesn't involve the use of cheats. The same applies to the Survivors trying to survive. In the instance of "The Killer knows the Survivor is in a locker but wants to tombstone", sure the Killer is deciding not to end it by…
-
The things you said work in theory, but then get ruined when put into actual practice; you're not hitting a shot through the boarded up shack window against anyone with a brain. Trapper has traps and Wraith is phantom-like; two examples of nomen est omen in your context. The Artist draws birds with her ink, Hag looks old…
-
Literally every other ranged Killer can do what Slinger did to a certain degree, if not better than he could; please read the entirety of my comment.
-
Change DeathSlinger's name to anything else that doesn't have the inclusion of "Slinger" on it; only then will the ads + fire time nerf make even the slightest bit of sense. DeathSlinger is quite literally a Gun Slinger; someone who is known for being quick on the draw and still shooting well. Slinger is currently a tall,…
-
I clicked on this thinking it'd be about how he was visual designed and not his gameplay design. From the ones that I read, there's already a few features that mirror these ideas but with less complexity and, for lack of a better word, gate keeping on parts on the power. Now if we talk about his visual design- I say remove…
-
I'm gonna have to disagree solely because of the fact that you said something so irrationally entitled and incorrect. For starters, what do you do when a Survivor blows up a gen you're working on? That Survivor has given away both of your positions; do they get reported? What about when BBQ and Chili gets used? The…
-
This isn't applicable to when someone is being slug watched or camped, but is in most other situations; keep in mind. Because in a team oriented game you're supposed to help your team and more likely than not, by the time the Survivor would've bled out, you'd have been found and on a hook; four minutes is a long time.…
-
Correct me if I'm wrong but weren't there very few changes done with the introduction of Wesker? It had been so long since I'd played on RPD that the only differences I felt was an alley way outside of the main room and the helicopter roof being blocked. Let's not forget that they also could've used the files for Hawkins…
-
Now I believe that everyone who has read this is very happy that you're really enjoying Wesker and the things his chapter has brought with it. Looking at it from a different perspective, I see Project W as underwhelming character wise and as you said, very buggy; not really "haha funny bugs", but rather game-deciding bugs.…