The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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This will put both perks back into the worthless category... Back when they were like that nobody ran them... 6% is really not much... Saving 4 seconds on a gen is nothing... You will save more overall time if you bring we will make it...
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In my book it is doing gens over everything while not caring whether or not it impacts your team negatively like letting someone die on hook to finish a generator, while there are still 4 left or so... Basically just having tunnel vision generators without caring for the consequences.
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Why would you run both of them? Quite the overkill, and when they have such a similar effect then people will probably prioritize babysitter. I think 30 seconds of bonus haste is better than the borrowed time effect. And running both only adds like another 5 seconds and more endurance, so the question at this point is do…
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6% is like 4.5 seconds or so for the entire duration of a generator, that is really not much, I don't see a reason to limit the aura reading duration either way… Windows helps because often times visibility on maps is low so you cannot tell where the ressources are and there is basically no other way to know which…
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Oh no they actually have to work to make the game better...
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Sounds great, should have been done long time ago, thenthen people wouldn't be as annoyed if they introduce another washing machine garbage sound track... The game needs more customizable options.
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Why would you run borrowed time over babysitter with the upcoming buffs? I think this perk should just get a completely new effect.
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I don't think deja vu needs a nerf, the perk is okayish but nothing more... The same goes for Windows of opportunity... It only helps with bad visibility of tiles on certain maps and let's you know which resources your team already used...
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Nah, I think they should just make it so there is no easy way out anymore, so no killing yourself on hook and no 4% so they need to stay in the game for some time, maybe even get rid of the DC penalty to some degree, make it apply only after x dcs per day, while showing you the amount, so people get incentivised to not DC…
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Did you just see other people use that word but never really knew what it meant? Because by the way you use it here that seems to be the case... So let's go over those posts and see if you are correct... Questions how often the issue happens in general so that there might not necessarily be a reason to act if the issue…
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You kind of misunderstood my point... You should have to earn the category in a match that is not necessarily easy, if you just roll over a killer and he gets 0 hooks, you should not pip from that, because it was clearly not a balanced match. The match should provide some form of a struggle for both sides, meaning the…
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Which is why you can put it down in a specific corner of the map... While this perk works well on smaller maps a perk like BBQ does nothing and the other way around on big maps.. The survivors are fully in control to where to drop the item and give the killer vision and the killer has to use two perk slots for it... The…
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But the player who dropped the item knows and can take care of it...
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But you also should not get points for doing absolutely nothing when you did not even see the killer the entire match, the category should not be a free pip when you did nothing to achieve it, I think the basic idea is alright... Hide or get chased.
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Isn't what you are asking for already in the game? You get points towards the emblem system for being in the killers terror radius? Is it just about the amount?
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If it is effective towards winning then it is a strategy... I don't think it is selfish to play to win. Also typically for the killer it is not fun to drag out the game for no reason.. I don't think that the killer has any obligation to provide you with a certain length of a match or the opportunity for you to enjoy the…
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I was just describing a situation where you are basically supposed to do that... I don't think every game needs to give you a pip depending on how it went...
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To some degree you should, if everyone else ist dead on hook then you should take two hook stages to prolong the game turning into a 3v1…
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I would remove the whole hatch mechanic and make it so people have only one way of winning, by opening the gates after all gens are done… However I don't think we need to adjust anything about current hatch mechanic, I guess it is the best we can get out of a bad mechanic.
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This is not happening does not have 3% bonus on greats… Great skill checks on generators only apply a 1% bonus, everything beyond that would be really busted..
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No excuse? So it is morally wrong not to bring cakes oh no how terrible… That is even more ridiculous than before, you don't need an excuse to not bring an offering, you are free to do what you want, so don't try to paint this as some sort of an obligation.
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The people who brought the cakes also get the bonus… This is such a non issue… You do realise that it does not matter if you get 400% now and later on 200% bp or 500% now? It is overall still the same amount and you will not be able to burn through all those cakes anyway… If you are offended by that stuff I really cannot…
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Trying to have fun by forcing players to do something... Just let people play the way they want, you get enough cakes anyway, more then you can ever use... I played for 20 h and have 200+ cakes, I will not use them within the next year... Because that is on a single character... There is no need to be greedy about it...…
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Cough cough female vaults cough cough...
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The emblems only work towards BP every month, so I don't think it matters too much... As for what the devs say, we'll they have weird ideas all the time, their status does not make it so they are unable to be wrong, it just leads to no change despite them being wrong.
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Not really, they can still ds you then, but they cannot bodyblock at all if their anti tunnel perk is still up, which is Allright.
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Well technically it is 50 50 between swf and soloQ. Just not 4 men swf, but swf in general.
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They should have done that long ago... But honestly these days it is kind of funny, people take the otr hit and then try to get locker grabbed, but because ds is bugged they go down a few seconds later, kind of deserved.
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I do think it should, but only under the circumstances where solo and swf have the exact same information... If you have the same tools on all players that makes it far easier to balance.
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Well I would argue that bad perk design is a thing, perks can be unhealthy on many levels...
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If I would be able to ask them for something and have my wish granted that would be the last thing I would ask for... I would probably ask them to fix their bug ridden game and bring it on the standard for 2020,considering they are below the year of 2003 in some aspects of this game... Like how games back then used to have…
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The grind will exist as long as addons, items, offerings and so on need to be bought... They can just outsource the grind towards getting characters p100 baiting people with cosmetics or something instead of limiting the playbability for new players.
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If you play a high mobility killer that speed does not really matter, you will catch up anyway and hit them... So while that is an issue for weaker killers it does not go much against for example Blight. That only works if you do get the weak link of the team, because if you don't then you are in for a rough ride... That…
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That comparison is not really fair... The 240 win streak was done by Hens and his friends while having severe perk restriction and only half of them being comp players... Comparing that to the killer slaughtering survivors while not encountering a single comp squad just shows how bad matchmaking is... Take for example…
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But if you hard tunnel one person then 3 other guys are doing generators, you are intensifying the issue by not spreading pressure... The best thing to do is to chase 2 people while switching between them... Let me explain. You hook Survivor A, then you go for Survivor B, meanwhile A gets unhooked and healed, therefore two…
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You still seem to be unable to tell good swf and comp swf apart... That is quite a big deal though... Also no, not all anti tunnel perks are banned, they are just limited in the amount…
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What anti tunnel perk do you deem problematic for you to assume that? It fully depends on the level the players are at, the killer that is in play and the other circumstances, usually players the level of Otzdarva, KNightlight, Hens and so on don't have issues with those kind of swf you describe.. Also I don't think every…
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You seem to have problems keeping the words swf and comp players apart... So let me help you... SWF just means a group of people queuing up together for a match, there can be 2 or 3 or 4 people in such a group, they can but don't have to use communication, for example discord and they can but don't have to play super chill…
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Thats too general... You perhaps can make an argument for really good players, but not every swf is a comp squad.
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At that point we should just get a map ban system... The game has 49 maps by now, if both sides get to block like 12 maps (12 killer, 3 on each survivor) that is still 25 maps remaining... There is no reason to force people to play on a map they don't like.
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Nope, I don't think stealthy playstyle should be encouraged like that, it is just the most boring experience ever as killer to have to check for people hiding bushes and what not, especially given that tracking perks can be fully avoided with the right perk layout... Aimlessly wandering around the map without finding…
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If they add Nicki Minaj I'm never touching this game again... Bad enough that such C tier celebrities get attention at all, but also adding to video games is just an insult...
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Yes please, it takes ages to spend BP, just so annoying... But I would like to have an option to priorities certain things...
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It still takes ages to spend the BP and the new player experience sucks, as there are just too many things to unlucky before you get something decent or variety in play.
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Less bad does not mean good, and he is right with the reasoning, perk tiers don't really serve a purpose...
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So you are telling me I could load into a game, everybody instantly dies, I get like 6-10 K BP and can go next immediately? Awesome, sign me up.
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I don't really see that as an issue though? Even if it was the case, that is something for the devs to manage and find a way around it.. There are other games where I can safe unlimited amounts of pre sets... How to work around an issue is the job of developers not that of the customers, if the community really really…
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I don't see a reason to limit them, if someone wants 300 layouts why not? Name them to keep them distinguishable, make it so they can be used on all characters... Really not that big of a deal... No clue why they limited it to 3 to begin with...
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The other side of the coin is that it might feel like the killer dragged the match on if he didn't just slug there... You will not win either and the gameplay would feel kind of meaningless, that's basically a lose lose situation for the killer, people will dislike whatever he does.
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Im fairly certain it be decreased..