The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Now your putting words that aren't there in my post. Never once did I say it was small or should go. I in fact like the 4% as i've had a few times it worked well for me to unhook and run to the gate just before it opened. All i did was refute your bad math style.
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Yes the probability math does add up like that that, but even once you hit the supposed 100% chance and it doesn't hit your math also fails even harder. Cause that's all Probability math is fake hope that a static % changes on repeated use. at the end of the day a 4% is always a 4% on every attempt. Best example is in WoW…
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It's still just a 4% for all 16. It doesn't change the more attempts tried, only the offerings and up the ante change the chance any. Anyone that plays any RPG with low drop rates will agree unless the game adds bad luck protection that 4% can hit for you the first try or not till the 10000 try.
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Unhook is worth the same points as completing a gen in 2v8. 1k for running and spending .5 seconds vs spending 45+ seconds.
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Then let me put it in the words of so many killers on this forum. "We shouldn't need a perk to counter base kit."
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Also exploits and bug abuse doesn't = to using cheats. It's using things that are egregiously broken in game to win.
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It'd be a huge QoL change s the only way you know before was Distortion proc (before it was gutted and isn't good for leaning what aura reading they have now) or running OoO (and its downside of letting the killer know where you are every 30 seconds).
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25 seconds after a kick is enough to reset 70-80% of a gen in 2v8.
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Till first hook in 2v8 it feels like aura is read 70-80% of the time after 30 seconds.
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The one by the window isn't a god pallet. You drop it and you only have 1 window way out that they have faster access to trapping you there till they break it or you mess up.
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Last 2v8 was 400% and it still had the same issue. it needs to be 500%+
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People slug for any reason really. Its rarely used for pressure as it is now as much as the forum killer mains like to fall on of why its not a BM.
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I've had killers complain about this also but they also never chased at 1 gen left, camping gens the whole time.
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if it was on the farm map it was 99% a scout seeing you. They have a perfect spot to just camp and see half the farm.
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All those buffs are add ons already. Like all the killers in the mode that gave them 3-4 addons as base for the mode.
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They also thought last one was and it wasnt.
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Its now 25% 2v8 and 50% 1v4.
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Sound like a killer sided solution that will cause more slugging.
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She has the highest skill floor of all the killers in game so her skill ceiling is also that much higher in nurse mains.
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I agree but also Slinger is the best support killer in the mode for team ups.
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Its not broken its just people flock to the easier less stressful role of killer then survivor, even if survivor is at a massive BP+. Last time there was 400% and now its lower at 150-250% so less will queue as survivor.
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Its only if they have the class skill charged and it uses said charge.
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And I've see several matches of trapper + slinger and spirit + wraith win (6-7k) cause of it in soloQ. Taking out 30-40 seconds of chase on every chase makes a huge difference in map pressure.
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And two killers taking away 100% the chase out on instant downs by just hitting the same person at the same time shouldn't?
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Only if you have your class skill charged up and those are 90-120 seconds per being better used for what it does instead of unbreakable.
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And yet Survivors lose 2v8 more when there is hook spreading.
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And this isn't really a playable strat. Players much better then most try this over several matches to have it mostly fail. when you complete the 2 or 3, 4 player gens on a map you lose 1/4th the power of it cause the guide has to be touching the gen to get stacks.
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Only reward you get for survivor is looping the killer. 20-30 seconds of running is roughly the same BP as soloing a 90 second gen. So doing objective to escape is worth 3x less then running.
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and guide requires a hook state and people on you when you finish a gen. Out of 2v8 that's not a good tactic as a survivor.
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Already have this as a talent, potential energy, only a different activator.
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I think its cause maps really cant handle 15 gens if it was 10. Even with 13 you get a clump of 7 gens in 20m circle on most.
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The saves are back in but I havent see a single one go out. I've personally got 3 blinds off that should have saved but survivor still got hooked, and pallet is even more rare in this mode as the save window is .5 of a second.
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He also could be that strong cause it was 1v7 so people had long stretches of doing things that wasn't running.
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sorry Billy miss typed. to may killers with B names and chainsaws.
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I see deathslingers nearly every other match.
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Watch when stats come out it being 42% survive rate and 58% kill rate from blight/billy alone carrying the other killers. Countering all the survivor sided chats.
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I'd love to see a trapper + hag duo. hex trap scare in to bear trap. or a Wesker + Nemy pair where both powers can hit the other to see who the better RE villain is.
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Yes it is that one. Not an easy one to pull off at all tho. 1 bubba/blight will ruin it with ease.
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This exploit also takes 5 people for the 4 person gens, 7 for the 3 player ones to be instant, on top of all 4 guides taking a hook. It is doable but past the 2-3 4 player ones its not going to happen a lot.
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Only thing is once you get high enough MMR you hit the wall of killers that see a no mither and tunnel that 1 player cause its an easier out.
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The weaker the killers are makes gens slower. -5% per complete adds up quickly. Also guide is only really good after the first hook if people group up for completes.
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Also remember unless killers are doing amazing gens will always be debuffed as it takes 2 hooks to even out the gen debuff. Gen done -5% repair, hook +2.5% repair.
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More so with a teammate that also sees your placed traps.
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Its most likely the new killer class. gets undetectable in team mates TR and it transfers to them when you score a hit.
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Till you see the 1 Slinger + Trapper pair that shoots people in to traps for free downs
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It's the Iron Maiden Death slinger skin.
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its already at 250% for a 3.5X more BP.
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remember flashlights are only a 13% chance from a chest so you wont see a lot, and pallet only works if survivor is downed on it.
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they did say something was off last time this was brought up after chaos shuffle.
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Also not like they still are the top picked perks for a lot.