BagelLord

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BagelLord
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  • What's the point of picking the Meg up here over anyone else? You see she's obsession, and the chance of her having it is incredibly high. Not to mention you literally walked past another survivor, who was much closer. Why go after Meg in the first place?
  • What about Franklin's, the perk everyone seems to forget? Hell, I sometimes run it if I see four items in lobby just off of the chance that I could be going against brand new parts, purple flashlights, etc. That being said, if someone both finds a skeleton key AND the closed hatch in the same game? That's just dumb luck,…
  • I feel like that may just be a brightness issue then, as I can see keys perfectly fine. Not to mention that people seem to overlook Franklin's, when it truly can impact the game, as no one seems to realize that survivors can be very greedy. As for the last point, this is a comparison between the two, as the original…
  • But how do you access the keys ability? By doing gens. They both have prerequisites, and technically you can just murder everyone with tombstone Michael. There is no survivor perk, add on, or item that can let them instantly escape pretty much with ease, unless they're running full brand new part, and somehow find a…
  • There is a counterplay however, Franklin's Demise. The entire point of the beginning of the load in screen is so that killers can prepare for things like that. Not to mention that, again, keys require gens to be completed, while moris simply require one hook and a down. I just see so much more potential in winning with a…
  • Honestly, I understand both sides. I'm not saying it's the right thing to do, dcing when you see a Mori, but I will admit, playing survivor and seeing that hidden offering is definitely telling me that I'm probably going to get next to nothing in bloodpoints, depip, and in general not really be able to play the game I…
  • Not to mention the hatch does close after 30 seconds, so it's not like the entire team will just know, unless it's a SWF
  • With two gens left though, only two survivors at max could escape. A decent killer could get a pip, even if this occurs, if they played well. I play both sides, a lot more killer lately, and I simply don't understand why these to items are seen as being on the same level in terms of "power"
  • Hatch spawns based on gens completed being one more than survivors, no? So if only two gens are left, sure two of you can escape, but the killer can still at least get a pip off of two kills if they played well. I play both sides, with a bit more of killer lately, and I really just don't see how these two items are even…
  • But with moris, you can quite honestly get a near instant effect at any point in the game, which is much more impactful than a survivor leaving early
  • I feel like you're really just grasping for straws here. At the end of the day, survivors have invested time and money into this game, so you're just going to have to suck it up if one guy feels the need to die early. And the whole "oh it's unfair for killers" thing doesn't work, because you know exactly what you're…
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