BigSwood

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BigSwood
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  • I don't care about the crowns too much. I get that the whole point is to have a token to show that you were there at that time, and with the limited rarity taken away, they really are just ugly cosmetics which everyone has. Which kinda sucks, but I feel like that's what charms are for. What I would like though is…
  • I agree that Blight has a lot of strong addons which definitely need to be looked at, but I don't think adjusting his base kit is the way to go. Blight without addons feels strong but still reasonable. Also he does get a bit punished for missing, he enters a cooldown animation and has to wait for his power to fully…
  • Wesker feels amazing to play but that's kinda his weakness. Playing as him on release was so fun that other Killers suddenly felt much worse, so I get why there're so many. His power can be kinda fun to play around as Survivor but man he is everywhere.
    in Wesker Comment by BigSwood April 2023
  • It's difficult to tell, this happened around a time when they did a lot more AMAs and livestreams, so it could have been said there. Regardless, I edited the post, my main point is I'm pretty disappointed that limited-time stuff in the Deep Rift is being added for what feels like purely FOMO reasons. Thanks for the…
  • Honestly, I agree. I wasn't really upset about the crowns which is why I didn't say anything then. They looked pretty silly after all. But with that being said I'd have preferred if limited items were restricted to being charms, especially now that crowns are being replaced with actual interesting cosmetics for select…
  • I'm mostly going off of memory, I'm pretty sure BHVR stated somewhere years ago that they wanted to move away from limited cosmetics. This was reflected by bringing regular Rift cosmetics to the store after a while, which was unusual for a battle pass. I know it's a "trust me bro" moment, so I could be wrong but I've seen…
  • Fast Track. Hitting a great skill check and seeing the gen progress jump up is always satisfying, especially in close games where the extra progress comes in clutch.
  • I can't speak for other killers but nah, I know firsthand how much it sucks being left on the ground forever lol A while back there was also the PTB where all survivors could pick themselves up and if everyone's down, the game ends. Wondering if that's still being added
  • My only issue with this is when survivors intentionally go down in spots where you can't get them to a hook. In those situations they force you to slug them and I'd hate to see that become stronger with less information. Otherwise though I wouldn't mind this. That said I sometimes use the deathbar as a gauge for whether I…
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