The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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"Improvements"
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Deathslinger Then Hag Then Spirit Then forever Freddy because Freddy otherwise isn't that bad
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Yeah I wish you could to, but it's probably never gonna happen sadly
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When I go against a good nurse I don't get angry about it because I know that they deserved the kill because they put time and effort into learning her and are reaping the rewards. But to as Spirit all they really need is <10 games as her and stridor. And outplaying spirit isn't rewarding compared to outplaying good nurses.
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I actually really like this idea
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That would be quite cool
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What about the aura reading abilities of the keys and it's other addons?
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Supposing the server side hit validation will work I assume that would fix it but that's just a guess.
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The games balanced around Rank 20s, therefore Rank 1s have no place in this game. Saying otherwise is just lies. So what's your point?
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Keys don't need to be removed, they just shouldn't be able to open hatch.
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Moris have counterplay: the counterplay is looping well enough that the killer gives up on you or you loop them long enough to get out Keys have counterplay: killing the survivor, franklins demise, ending the game before the hatch has spawned But they are both equally bad for the game and should both be reworked
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So balance should be based around one killer? And not a widely used one at that
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One mindgame at shack instantly came to mind: the survivor comes into shack from the door, the killer shows their redlight at that door and moonwalks, the survivor vaults the window and gets hit.
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To win on this map as survivor you should need to be on comms depending on your rank but the 2nd condition is really easy to fill because matchmaking is so bad right now
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Nope, it's generally a lot better for killers than for survivors but I think it's a fairly balanced map (I know, unpopular opinion) because it relys on the skill of the players. For example, if the survivors are brainlets then they'll probably get destroyed no matter the killer; but if the survivors are good then they can…
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I just had a game on Badham 3 where the second I loaded into the game the Endgame Collapse started and then finished so we died when the camera was still panning around. The killer was nurse
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the Oni bug is with his power. It isn't supposed to passively recharge to full but it does but you can't use it. So you have to hit a survivor to fix this.
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the Oni bug is with his power. It isn't supposed to passively recharge to full but it does but you can't use it. So you have to hit a survivor to fix this.
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It's fine because if it's used early game then the killer doesn't need to worry about it late game when it may cost them the game. And if it hasn't been used early game then the killers just go after the other survivors.
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I don't want them to completely nerf freddy they should just make him so you can't just win and you have to put some time and effort in to be able win, like with nurse.
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Yes but what I find at red ranks is that survivors don't wake up that much and prioritise gens over going to the other side of the map to wake up.
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Yeah you do get a lot of bloodpoints from playing him. I forgot about that xD Probably another reason for a lot of people playing him.
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I know that this doesn't apply to all killers but this does apply to a lot