The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
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Comments
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It's crazy that in the forums I see all these "it's fine as is" players but when I play the game solo que I never get these survivors that can loop for days against Xeno and use turrets effectively because the turret "is fine."
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What's interesting about it? It's a perk that is great for survivors. Of course it's getting chopped. All great perks for survivors are all gonna be changed to be non usable unless you are so skilled you are a robot. That's the future of survivors. Playing it at robot high level to succeed. New players be damned.
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yeah except I NEVER hit greats....like once a blue moon I get lucky somehow and hit great but often the game either doesn't give it to me and blows up my gen or I just continuously hit good *sad face*. Skill issue...yeah I know...I know *cries in a corner*
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Devil's Advocate here. You could have went for the Cheryl. Instead you went for the target that already has been hooked and was caught unaware so "ez hook." Instead of going for the target you yourself has stated you havent chased nor have you hooked. So....if it was a hook and they were healing at hook, sounds like you…
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you could have just kept scrolling. It didn't really need another "stun too short" response. We've established the stun is too short in like 8 different posts by like 8 different people. All I was adding to the conversation is that I liked when you could run out in the killer's face.
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It was more useful when you could run out the gates in the killer face. Now when the exit gate turns it off it lost al lit's usefulness.
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I'm having the exact same issue. I got a 56min penalty. So me and my friends played the customs. Guess what. It crashed me again! They play on console. I play on PC. I am the only one crashing.