We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.
Comments
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I highly doubt that anyone who chose the last option has encountered this perk twice in the past 2 months.
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That a new killer my friend.
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I would say that playing against Dracula is not about gaining distance between him and you, but rather it becomes a race to see who gets to the loop first😂. Even Wraith didn't do this.
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For the first time, I don't find anyone objecting to this.😀
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No matter how strong she is, most people who play this killer play it in a very boring way, as the chase is supposed to be the most fun part of the game. Just throw the drone and this survivor can't do anything. What a great design.
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What does your comment have to do with my topic? Your topic is completely different.
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The game is not considered over because you killed half the team and the match still going on. Your suggestion is just a free kill for the killer who is at his strongest when there are 2 survivors left, so you are literally encouraging give up and leaving the match which may motivate players to leave the match early at the…
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Both sides are rewarded for their losses in various ways, and my suggestion is to give chance, not rewards.
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What does this have to do with my post? The killer is at his strongest in such a situation and my suggestion is to give a chance to the last 2 survivors and not a free win.
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That's more of a skill issue than something that should be addressed with game mechanics. If you got downed once, that means you made a mistake in the chase. Getting a second chance with Unbreakable and failing the loop again is on you, not something the other side should have to pay for. Im sorry but It just means there's…
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Yours perk very unique. If you look at the design of most current perks you will find that speed or aura rarely have anything else or a negative effect on survivors.
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Finally someone understood my post, most of the people commenting here think I'm suggesting giving a free win to the fourth or last survivor , my post suggests giving a chance to the last 2 survivors and not giving a free win. I think 100% is good because you are alone in fixing the generators while the killer is chasing…
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That dosnt answer the question, i asked "How are they temporary (refering to Unbreakable and Adrenaline) ? you get slugged and the killer leaves you, then you use Unbreakable and you are back on your feet, do you want unlimited second chances??" It's temporary, once and if the killer down you again and leaves you in dying…
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How are they temporary ? you get slugged and the killer leaves you, then you use Unbreakable and you are back on your feet, do you want unlimited second chances?? This is the topic of my post if the killer wants 4K the killer will need hook the survivor , no more leaving a survivor in dying state to search for the last…
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Because you didn't want me to ignore your comment so here we go. These perks are temporary solutions like deja vu, and previously the borrowed time perk was necessary in every match to give your team a chance to escape from the killer instead hit and down right after they saved them form the hook. Once it became basic, the…
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You talk as if my team is very coordinated and skilled and plays at their best, no I play soloQ and you know how miserable it is. So it's great that the killer leaves you in a dying state for 4 minutes, you can't do anything, you can't play, you just crawl very slowly and that's it. Nah, bro. The Victims had a "chance to…
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The killer can literally hook the survivor and thus win because 3 kills is a win, again my suggestion is to give the last 2 survivors a chance to escape again this won't suddenly make them super skilled against the killer, it speeds up the repair of the generators and they can pick themselves up infinitely if the killer…
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Both sides have things to reward their loss so I don't see the problem here. Four minutes of doing nothing but listening to Bill cough while the other survivor waits for you to die If 4 minutes isn't a long time for you, then I don't know what game you're playing.
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The goal is to give the survivors a chance to escape, this does not prevent the killer from killing them, however it prevents leaving the survivor in a dying state for a very long time.
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So there is no problem hiding survivors throughout the match until the server is close, according to your logic.
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Weak or not this perk is abused to make matches miserable for survivors. Take the worst gameplay in the history of the game like Forever Freddy, AFK Pig, Chess merchant, they are all average or weak and yet when misused they make the matches very miserable for the survivors. I don't know why objecting to perk makes your…
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The reason is simply that the killers in this mode, tunnel the survivor so hard , because the killer knows that the survivors will most likely not get an anti-tunnel perks. So the survivors will not allow the killer to tunnel the survivors without pressuring the killer and punishing him for his actions.
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I agree with you, what I meant is that the killer is less frustrating to play against for my team (I play soloQ) . Even with these nerfs you have a bigger challenge to catch survivors and I like a tough challenge.
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This perk does not give you movement speed, repair speed, healing, or anything, it does not hide your aura from the killer, it does not increase the duration of the killer's stun, it does not give you a second chance, it does not make you better against the killer, it does not make you recover from the dying state, it does…
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I know, and that's the point, once activate machine learning I can sneak into one of the generators and hit the survivors and gain speed. Nobody expects a nurse to do that.
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As for your nurse perks... they're rather odd. Rapid brutality for example requires a basic hit. How many of those are you typically getting? It synergizes with machine learning, where who would think a nurse is fast and unpredictable? Your talking about survivors outplaying Myers chase perks while they APPARENTLY aren't…
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I imagine one of the counter play tools is that Rockstar Foxy supports the survivors and when you summon him he says "Yarr, What can I do for ya? This is one of the best lines for your only ally for me.
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I saw from Mandy on Twitter that the developers are planning a major overhaul of it. Don't lose hope either, they may fix or buff her after PTB.
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Show some respect or no one will want to do ANY talking to you. So when I present my argument and write reasons and give examples I am being disrespectful? Do you literally read carefully before jumping to comment? What perks should a nurse use? This is an ACTUAL question, not rhetorical at all. Offer some actual not broad…
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You're talking like I'm asking to put the nurse in blindness state effect for the entire match. The effect is (((only))) when some killers use their power to prevent free hits, So these killers can still use aura perks but not while using their powers. Please read the entire post
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It seems that you did not read the post completely. Your comment is talking about something and my post is talking about something else entirely.
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I use her because she is considered one of the strongest killers in the game and I almost never saw the nurse not use Lethal with any aura perks. This is what I mean by free hits because the counter play against her is to cut off the line of sight between her and you to force her to guess. Same thing with the pyramid head…
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I didn't mean that you can't see the survivors' aura after using your power for the first time and for the rest of the match, what I meant is that whenever the nurse uses her power whether she charges or teleports she can't see the survivors' aura. After using her power she can see any aura normally until she uses her…
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She has the power to cross the map and the power to chase survivors at the same time, and with free hits thanks to the new aura perks. So ending the chase very quickly is a very effective way to slow down the match. Plus she can combine these perks together and you have a free hits match.
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I really wish it was a full chapter, imagine if it was just skins and Feng and Vittorio got FNAF related skins
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What a disappointment. ☹️💔
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What about Object of Obsession revealing the killer aura for 3 seconds every 30 seconds, Eyes of Belmont doesn't extend the killer aura either?
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Wait, OoO the way it works is that it reveals my aura to the killer for 3s and then the killer's aura is revealed to me for 3s because the killer sees my aura? So, for this reason OoO doesn't work with Eyes of Belmont in any way ever?!
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This a lowkey argument Low or not the forum will be filled with people demanding the return of the offerings because they were deprived of their favorite strategies. Other users already explained why map offerings are the main issue and not maps itself - even though there are still some busted sided maps. However, I still…
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So the survivors send you to a map to get an advantage and the solution is to reverse or remove the offerings? Isn't the problem the map itself? Isn't it better to fix the maps instead of denying all players the ability to go to any map they want to play on? With or without maps offerings the game still sends you to those…
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I never thought I would see comments talking about its strong effect, some of you even commented that it would get angry . It's hard to see the effectiveness of perk from a survivor's perspective so thank you for your comments.
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What's going on with most of the comments here? My post is a sarcasm, not a complaint.
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I can ignore this but seeing Alucard like this I can't look at him from embarrassment
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Lol 😂
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I would rather not add it. Such strength, especially since he is half vampire, does not suit his role as a survivor. His humane and emotional side, which he inherited from his mother, does not suit his role as a killer.
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oh , when I read my post, it feels more like an advertisement than a post.
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This is one of the reasons why I will bring this new perk. I can recharge my item any time and I don't have to go to Locker to recharge it.
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You can keep your items, look at the picture you will notice that the line that states not to keep the upgraded item has been deleted
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Excited for new survivor
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I know, it's just changing numbers. If they really wanted players to use the med-kit on other survivors they could increase the healing speed and literally make it more useful to use on others than on yourself. Currently the med-kit is in a strange situation where the difference between each rarity is only 5% if you use it…