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Comments
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Boon depends on the location of the totem on the map and the killer can sniff Boon totem. Sometimes you only find Totem at the edge and corner of the map which is a very bad place. However Boon is not bad and Better than New with my suggestion and UndeddJester's suggestion is not bad either, wouldn't it be nice to have a…
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This goes against Rebecca's personality, she cares about the team and helps them and they go to her for help, meaning that she will be there when needed and not the other way around where she makes them self-sufficient. As with your suggestion this would be more powerful than the old Boon: circle of healing as they could…
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Thank you, I will edit the post to add your suggestion about increasing the efficiency of Medkit by 75% for only altruistic healing.
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Just don't walk into the drones Did you read my comment? She will throw dorns at every window or pallet you go to, you as a survivor can't stop her from doing that. Add to that the huge speed difference where the survivor will receive a slowdown in movement speed and she will move faster.
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The reason is that a skull merchant gets a very high value from her power with almost no effort. On the other hand, it requires a great deal of effort from the survivor to withstand it against her. The result is a very boring killer to play against. You will get hit no matter what the survivor does. You stay in the loop,…
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The essential difference between Leader and Better than New + my suggestion : Leader affects the speed of sabotage the Hooks while Better than New affects the speed of Totem Blessing. Meaning, increasing sabotage the Hooks Speed is an effect that Leader can do while Better than New can't do the same effect, however…
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I like this, however when viewed from a distance you will find that leader has more and multiple benefits except for repairing generators and all it requires is for you to be within 8 meters of your ally and the effect lasts for 15 seconds after leaving the range of the effect. This is why the usage rate of this perk is…
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Well, put yourself in his place, with this picture the game is unplayable and imagine this going on for a long time. Wouldn't you be frustrated, especially since you paid money to play?
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If you want to increase the speed of repairing generators, just use "Prove thyself" or "Quick Gambit".
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What I understand is that you want to make this perk only work with med kit? or give your ally greater benefits if you heal your ally with a Med Kit?
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What does this have to do with it? It doesn't increase the generator repair speed, and a single hit by any means will cancel out the effect of this perk. I can't believe that some killer players have started complaining about every little thing and making a big deal out of it when it's so simple and good for the game.
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All characters have perks that are tied to the character personality, or what the character do in movie or game if it's a licensed character. It's confusing with Leon and Ada as they don't seem to be related to them.
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You didn't understand, I don't mean that the effects in this game are similar to Resident Evil What I mean is how perk relates to the character itself? Not the effect of perk.
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And with Ada healing i think she is silently profitting in the back - like in the games Can you give me an example or situation?
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Well... what does this have to do with my post? My post is about how developers sometimes break the rules in types killer perks and because of breaking them it has become very popular, for some reason when it comes to types survivor perks they are very strict about the rules and numbers even if it comes at the cost of…
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Merchant has been nerfed so heavily that trying to hold a 3-gen is basically the only thing she can do anymore.
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No, that's not my suggestion. That's what I imagine the developers are doing with Pharmacy.
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Thanks, from the title I wanted to know the reason.
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And the death timer should continue because else what prevents someone from dragging a survivor "forever"? (For any reason, and I can already imagine a few.) I see no reason not to keep the blood stains. They don't stay for long anyway. The reason for temporarily pausing the dying survivor's death is to give the survivor…
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Thank you. I noticed that too, I don't know why this account is doing this.
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This is what happens when we have licenses and not originals. The first one is restricted while the other one they can be creative with.
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No nerf needed, let the killer use his skill instead of relying on survivors mistakes.
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I highly doubt that anyone who chose the last option has encountered this perk twice in the past 2 months.
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That a new killer my friend.
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I would say that playing against Dracula is not about gaining distance between him and you, but rather it becomes a race to see who gets to the loop first😂. Even Wraith didn't do this.
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For the first time, I don't find anyone objecting to this.😀
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No matter how strong she is, most people who play this killer play it in a very boring way, as the chase is supposed to be the most fun part of the game. Just throw the drone and this survivor can't do anything. What a great design.
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What does your comment have to do with my topic? Your topic is completely different.
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The game is not considered over because you killed half the team and the match still going on. Your suggestion is just a free kill for the killer who is at his strongest when there are 2 survivors left, so you are literally encouraging give up and leaving the match which may motivate players to leave the match early at the…
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Both sides are rewarded for their losses in various ways, and my suggestion is to give chance, not rewards.
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What does this have to do with my post? The killer is at his strongest in such a situation and my suggestion is to give a chance to the last 2 survivors and not a free win.
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That's more of a skill issue than something that should be addressed with game mechanics. If you got downed once, that means you made a mistake in the chase. Getting a second chance with Unbreakable and failing the loop again is on you, not something the other side should have to pay for. Im sorry but It just means there's…
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Yours perk very unique. If you look at the design of most current perks you will find that speed or aura rarely have anything else or a negative effect on survivors.
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Finally someone understood my post, most of the people commenting here think I'm suggesting giving a free win to the fourth or last survivor , my post suggests giving a chance to the last 2 survivors and not giving a free win. I think 100% is good because you are alone in fixing the generators while the killer is chasing…
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That dosnt answer the question, i asked "How are they temporary (refering to Unbreakable and Adrenaline) ? you get slugged and the killer leaves you, then you use Unbreakable and you are back on your feet, do you want unlimited second chances??" It's temporary, once and if the killer down you again and leaves you in dying…
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How are they temporary ? you get slugged and the killer leaves you, then you use Unbreakable and you are back on your feet, do you want unlimited second chances?? This is the topic of my post if the killer wants 4K the killer will need hook the survivor , no more leaving a survivor in dying state to search for the last…
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Because you didn't want me to ignore your comment so here we go. These perks are temporary solutions like deja vu, and previously the borrowed time perk was necessary in every match to give your team a chance to escape from the killer instead hit and down right after they saved them form the hook. Once it became basic, the…
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You talk as if my team is very coordinated and skilled and plays at their best, no I play soloQ and you know how miserable it is. So it's great that the killer leaves you in a dying state for 4 minutes, you can't do anything, you can't play, you just crawl very slowly and that's it. Nah, bro. The Victims had a "chance to…
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The killer can literally hook the survivor and thus win because 3 kills is a win, again my suggestion is to give the last 2 survivors a chance to escape again this won't suddenly make them super skilled against the killer, it speeds up the repair of the generators and they can pick themselves up infinitely if the killer…
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Both sides have things to reward their loss so I don't see the problem here. Four minutes of doing nothing but listening to Bill cough while the other survivor waits for you to die If 4 minutes isn't a long time for you, then I don't know what game you're playing.
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The goal is to give the survivors a chance to escape, this does not prevent the killer from killing them, however it prevents leaving the survivor in a dying state for a very long time.
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So there is no problem hiding survivors throughout the match until the server is close, according to your logic.
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Weak or not this perk is abused to make matches miserable for survivors. Take the worst gameplay in the history of the game like Forever Freddy, AFK Pig, Chess merchant, they are all average or weak and yet when misused they make the matches very miserable for the survivors. I don't know why objecting to perk makes your…
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The reason is simply that the killers in this mode, tunnel the survivor so hard , because the killer knows that the survivors will most likely not get an anti-tunnel perks. So the survivors will not allow the killer to tunnel the survivors without pressuring the killer and punishing him for his actions.
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I agree with you, what I meant is that the killer is less frustrating to play against for my team (I play soloQ) . Even with these nerfs you have a bigger challenge to catch survivors and I like a tough challenge.
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This perk does not give you movement speed, repair speed, healing, or anything, it does not hide your aura from the killer, it does not increase the duration of the killer's stun, it does not give you a second chance, it does not make you better against the killer, it does not make you recover from the dying state, it does…
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I know, and that's the point, once activate machine learning I can sneak into one of the generators and hit the survivors and gain speed. Nobody expects a nurse to do that.
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As for your nurse perks... they're rather odd. Rapid brutality for example requires a basic hit. How many of those are you typically getting? It synergizes with machine learning, where who would think a nurse is fast and unpredictable? Your talking about survivors outplaying Myers chase perks while they APPARENTLY aren't…
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I imagine one of the counter play tools is that Rockstar Foxy supports the survivors and when you summon him he says "Yarr, What can I do for ya? This is one of the best lines for your only ally for me.
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I saw from Mandy on Twitter that the developers are planning a major overhaul of it. Don't lose hope either, they may fix or buff her after PTB.