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Changes these days have become meaningless
Any change to any Perks, killer, etc. has become a status effect, and the most commonly used is “Haste” for killers and "Endurance" for survivors This makes the game less diverse
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This explains why some survivors throw pallets for no reason
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Which types of perks do you prefer? (part 2 )
Just in terms of fun, which type of perks do you enjoy using the most?
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When is the new chapter released?
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create your own type of perks
If you don't understand what I mean, there are four types of perks present in the game currently: Hex, Scourge hook, Boon, Teamwork This is the idea, create your own type of idea and do not be ashamed if it is weak or strong
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What if we merged the old skull merchant with the new one? Like Sadako
There are some good things about the new design as well as the old one, so maybe it would be a good idea to combine them
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A curious question about the skull merchant's weapon
Her (Default) weapon contains wires, yet I see that her weapon is a piece of metal that does not move, and those wires confuse me every time I see them. What is their purpose? I'm serious, it's a question, I don't mean anything else, it's just a curious question
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What would happen if the Skull Merchant was removed from the game entirely?
Well, this is the most hated killer in the game and perhaps in the history of the entire game I see many people asking for this killer to be removed from the game and they consider it a miserable failure even though it is in fairly good condition. Let's be realistic, and as the question is written in the title of the post,…
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Teamwork perks reworked idea
These perks in their current state are so bad that one of them has a usage rate of 0 (well the number is not exact but it is approximate) Teamwork Perks is a great concept but poorly implemented, I mean the way to activate them is tedious and difficult and the effects can be lost so easily that they are not worth using.…
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I'm guessing the DS will receive another Nerf
Since its release this perk has been receiving nerf after nerf. and I see some people were excited to see DS in the map and thought that DS would finally receive a buff to be a true anti-tunnel. Remember, players thought that Self-Care would receive a buff and it turned out to be Nerf without any logical reason I don't…
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What did you think when you first saw the Skull Merchant?
Usually, any original killer we see for the first time, we will recognize his identity immediately, like the knight, where you immediately know that he is from the Middle Ages. When we see The Dredge, you will know at first glance that is a supernatural monster whose power is related to darkness or something similar But…
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Added "Quick Match" mode
Players have often complained about seeing other players using the same 10 perks over and over again in every match, making the matches look the same and stale. We have seen developers attempt to add fun perks or change the gameplay to diversify the use of perks, however they have not been very successful You try to play…
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Any thoughts on the luck mechanic?
Currently, luck only increases your chance of unhooking yourself, and that's all it does , It doesn't even affect the chest. So , do you have any ideas for changing the mechanics of luck to make it more effective? It does not matter if luck affects the player negatively or positively, the important thing is that it is a…
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What is the smallest map in the game?
If you want to mention 3 of them, you are free
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How does the spirit know my exact location?
Dude, I wasn't injured, I didn't leave any scratch marks, and I was crouching and she didn't even see me, and yet she used her power and hit me directly. She wasn't even looking for me. Throughout the match she does this with the other survivors I don't understand how they do this or is this cheating? Spirit main Is that a…
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What do you think?
Do you have any tips for me to use all the perks to their best use ? I don't mean to combine perks with other perks
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Change STBFL
In PTB you will lose tokens if the obsession loses his health status in any way This is a very bad change because it is possible for the killer player to lose tokens unintentionally and out of his control, because the obsession can now injure himself either by using perks or by using his killer ability, such as…
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It is said that the four survivors decided to take revenge on the killer
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Nerf the skull merchant
Once the drone is hacked and disabled, the snoring merchant cannot restore the drone until it becomes active This prevents the killer from recovering the dorn and then throwing it back as if nothing had happened
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Question for Killers main
When you know there is a Boon totem When or what situation do you Sniff Boon And vice versa, when you know where the Boon is yet you don't sniff and leave the Boon , why?
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Tips or strategies to activate Mettle of Man faster (I'm ask)
I spend a very long time just to activate it, about 2 or 3 generators are repaired when I finally manage to activate this perk. I want to activate it faster, so can you tell me what strategies or what build I should use or which item with add-ons I should use? Also, how do I force the killer to hit me instead of hitting…
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Solution for both Hex totem and Boon totem
There are several problems on both sides regarding Totem that make using any perk associated with Totem not worth the hassle For killers: -The totem is destroyed very early in the match, especially since sometimes the survivor starts the match with the Hex totem right next to him. -The totem is not well hidden. You may…
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Imagine this actually happening
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Would you like to add a non-human survivor?
I mean, less human-like in terms of structure , whether it fits the game or not It is not like the Demogorgon, which has a great resemblance to humans (it has a head - hands - legs - fingers -) and moves with only two legs. You can imagine what it would be like and it would be better to share it here
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Solution for genrush
-At first, all remote generators are blocked by the entity from the center of the map for 45 seconds -With each generator repair, the generator's repair speed decreases by 25% if one survivor is working, and the cooperative's repair speed increases by 8%. 1 generator repaired = 25% slower repairing generators on your own 2…
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Is this pallet still existing?
It's literally one of the worst pallets in the entire game There is only one entrance, which is the same as the exit from the room, and also this pallet is very short and unsafe I wonder if it still exists to this day
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If you think the killer is unplayable at the moment
Let's go back to 2016, where the game was at its beginning , when was the game was intended to be a game of hide and seek and not a competitive game focused on chasing At that time the killer literally had no chance of winning the match The survivors were invincible and the killer was the victim and hostage in the game -At…
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Does the doctor remove the effect of Hex: Plaything?
By reading the wiki, the doctor can remove the the Oblivious status effect with his power Question: Can a doctor remove the effect of Hex: Plaything? does the survivor need to break the totem?
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How does the killer benefit from endurance?
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More blood for more realism
It would be a good idea to add the survivor's blood bleeding while he is on the hook, because in the current situation you don't really feel that the hook has penetrated the survivor's body. All I see is that the hook has penetrated the survivor model like a killer weapon penetrating walls They did this with Pyramid Head…
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Buff Boon: Dark Theory
This perk is considered weak by many players and there are clear reasons for this: 1- You need to find Totem in the first place, and it must be in a good location (close to the middle of the map, for example) , This is without mentioning the time you wasted to find Totem in a good place, especially on the internal maps…
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Can anything be done about the generators?
Generators are very boring, nothing interesting about them except that it is the only way to escape , all that happens is just pressing a button and seeing the tape slowly advance And you keep repeating this thing several times (watching the tape progress slowly) , 7 years have passed and nothing has changed in generators…
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Allow the Blast Mine and Chemical Trap to be placed on Totem
Where you can punish the killer for sniffing out boons totems
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What if we added a fifth survivor
Killer against five survivors
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Type any Nerf you want
Type any Nerf you want, whatever it is I'll start first: The killers move 1.1 m/s and the survivors move 0.9 m/s and The maps is 1000 x 1000 meters and has 16 generators that need to be repaired
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can you?
I would like to see the Hex totem turn into Dull totems and I would like to see the opposite as well. I know it's hard but I can't do it myself
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Is the haste effect a bad way to fix the Killers powers, or community just not like this idea
As we know, the Knight, the Skull Merchant, and the Trapper all received haste effects so they could use their powers more effectively. But I see that some people did not like the idea, such as when they said, “Yeah , haste to fix all killers.” From my point of view, I see it as a good idea, and I don't know why some…
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Why do they do this to perks
Why do they release a perk that has high requirements and then release another perk that offers the same benefits as the previous perk, but with lower requirements and is very easy, or vice versa? This is a problem that no one talks about I will give an example of a killer and an example of a survivor to clarify my words…
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So no more Boons perks?
I don't think it's a failed concept. They've improved some perks to cooperate with Boons perks, and you can still gain some value.or as some say, only one survivor uses it and everyone benefits, except the killer, of course Only 2 Boons perks require some buffs and would be good to use and there are already suggestions for…
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Improvements for the Skull Merchant
-First, make the drones detect the survivor who remained stationary for 2 seconds (I mean here, if the survivor stands still for more than two seconds, the drone will not detect the survivor because he is considered a persistent survivor) -Force the survivor to manually remove the claw trap -Reduce stacks from 3 to 2…
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Add Wind sound to all maps
It will add some kind of horror, especially with the thick fog
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Improved to encourage killers to play fair
After hooking the survivor , the killer gains a speed increase of 10.5% for 10 seconds. It motivates the killer to get off the hook and not camp. The farther away the killer is, the less chance the killer coming back and tunnelling the survivor. If it is very strong, it can be deactivated if the killer uses his ability or…
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Suggestions or modifications Boon / Teamwork Perks
Suggest anything but not outside the concept Sound - changing numbers - visual effects - adding effects - etc But it does not deviate from the basic idea Please do not write anything off topic or anything that is not useful
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What if survivors were able to improve their perk?
When you play as a survivor and play with their perks, you get additional effects This will help make the survivors more than just skins for each other Example: Jeff Breakdown -When Jeff rescues a survivor, the hook will break immediately after his rescue Aftercare -Survivors affected by this perks see other survivors if…
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When will the location of these pallets be changed?
Its existence is like its non-existence
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Some people when they see a post against The Xenomorph (meme)
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Perk idea
Every time you complete a generator you earn a token Each token increases the chest opening speed by 2.5% faster No, it is out of control. We have to set restrictions to make sure it does not get out of control -After repairing a generator you have 10 seconds before the perk is deactivated -Upon infection, it is…
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Good perks but the limitations killed it
There are many perks that would be good and fun if the safe numbers and restrictions were not put on them as an example For killers : "Oppression" It has a long cool-down for a slight effect For survivor : "Teamwork perks": It has a very long cool-down time -Deactivate when affected survivors get hit ,Just to hide scratch…