Comments
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So, I'm only going to comment on the shrine of secrets part by saying that the shrine of secrets is a pretty garbage way to do perks. It needs a rework, significantly faster updates, more slots per update, or a "pity" system for how long a perk can not show up. One of the more extreme examples I can point to is: Mettle of…
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This is the current: https://deadbydaylight.fandom.com/wiki/Reassurance (I don't mean to be rude, but seeing what it currently does is a search away). Now, as for the what changed about it, it used to have a 40? second cooldown instead of being once per each hook in the PTB. So, a 2-3 man SWF could theoretically just keep…
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To expand on it, they said they themselves won't ban or check for it, but if EAC for whatever reason gets triggered from it (which it shouldn't since they don't check the icons folder I believe, but maybe it does a false positive for some reason) they won't unban you for it; you take it up with EAC.
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Even if they do, it won't be a quick change at all, which is why I don't think they will unless it massively improves performance or something. Switching engines is a pretty massive task for any game.
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BBQ and WGLF were post game bonuses, so if you got 20k you get +20k at full stacks at the end. Prove Thyself is only bonus BP in the objective category until the match cap; it can't go over the 10k cap or add any extra in the end game.
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Any steam key to my knowledge is valid until actually redeemed by someone once it's purchased. The only time a steam key is revoked is if the developer asks for specific keys to be revoked, which is very rare except in the cases of, say a chargeback unless that developer really wants general backlash. The main issue would…
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I know I'm late but I just saw this topic and you're literally wrong that DH was the last strong survivor perk released. At the bare minimum, Apr 2, 2019 was the release of 1.0 Mettle of Man which literally nuked all m1 killers besides spirit and nurse out of existence until it got hard nerfed roughly a month later to what…
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No, the play would be to bring deerstalker and slug as much as possible until pallets are gone, then maybe start hooking if you need to by then. If you can't slug all 4 survivors over a combined 13 minutes and 20 seconds repair time required, you never deserved a win in the first place. This doesn't factor in the addition…
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I'm just going to say, in general, a developer is only as dumb or smart as their users allow them to be. These are the same devs who had to disable their leaver penalty 3 times since someone was able to abuse it to ban whoever they wanted for however long they wanted. This system is going to be abused either naturally with…