Comments
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I occasionally get this same issue on knight, frequently after using a mori. Can't figure out how to replicate the issue.
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I'm also having trouble with guard orders. In addition to some sides of the generator failing to allow orders, being too close to generators and even some pallets prevent the guard from being ordered to interact with the pallet/generator. Was not able to replicate the issue in custom games.
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It takes Myers a lot of time to tier up using those addons unless an extremely unaware teammate lets them stare at him. You should be able to get two-three gens done before he can tier up so that you only deal with the exposed status for the late game.
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If you have to cleanse, use a pool far away from most generators to make her waste time. Plague gets to injure survivors easily, but she is quite tall and has a smoke coming out of her weapon, making it easier to keep track of her while looping.
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I summoned a guard after downing the first survivor, then remembered I had a mori, hit the guard and used the mori while looking straight ahead. Her friend came to teabag her during the mori, was downed immediately after the mori finished and I used the mori on her as well with my view slightly tilted downward. If the game…
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Just had this same issue occur with the knight after using a mori. Chase music would not activate until hits, and would fade soon after. Edit: Included perk loadout.
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I don't understand why MFT is 3% just for being injured when Dark Theory is 2% for spending time finding and lighting a boon that only works in a limited area and can be snuffed. Seems like the perk with a less time consuming activation requirement, less counterplay, -and- secondary effect should have the 2% and the boon a…
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Hook suicide mechanic is outrageous and only serves to undermine the DC penalty and allow rage-quitters to grief their teammates.
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VS high tier survivors it's killer sided VS mid tier survivors it's map/RNG sided VS low tier killers it's survivor sided
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Not participating/refusing to participate in normal gameplay is a report option. Afking and idling are also report options.
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Stop opening the gate when the progress bar is right before the "S" in "escape" and the light won't pop up. If the killer comes to interrupt let go right before they try to grab to force them to perform a basic attack. This may buy you enough time to escape between their attack cooldown.
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Rage quitting is a reportable offence which is listed separately from disconnecting, afking and idling. Based on this text it seems reasonable to assume that the remedy to hook suicide is to report the offending player and submit evidence if you are able.