Comments
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Playing on smurf accounts doesnt account to skill.
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Its kinda funny how killer players always try to threathen with "I stop playing" if something is not going in their favor instead of trying to adapt first.
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Devs have made clear that theyre unwilling to make any base game changes that would benefit the game as a whole.
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The shuffle is pretty sure not 100% random. Ive watched the loadouts of everyone in my matches since the beginning and you could see some perks being more often than others day by day.
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Thats just false.
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DS is just another "Pretty good job so far"-facepalm. Your excuse is really bad and just shows, that you dont understand the problems of tunneling, even after 8 years.
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which is just unreasonable.
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WoO is fine.
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Thats just naive. Every modifier showed that killer strategies are a fundamental issue for this game. It doesnt matter how survivor play, killers always rely on this to make an unfair advantage.
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@Peanits Why is it that survivors dont kill much more Zombies? Cause you butchered Head-On #freeheadon
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It is obviously not meant to injure brainlessly in every situation.
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Cause the criteria they used is just a part of the whole 3-gen issue. So the actual 3-gen numbers are definitely significant higher.
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My survivor experience just was the obvious one. Killers bringing their best addons and a map offering to get the most advantage possible. If perks are unlucky theyre going to play their "strategies" as fast as possible. So again a modifier just shows that killer "strategies" are the most daring issue.
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Definitely not thanks to the devs nor the game.
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Cause, devs dont do good work. Easy as that.
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Some days ago i had updates for my gpu and y mainboard. Since then the game was literally unplayable. Before i had some rare cases of screen teering. So i did some research yesterday to fix it and the only thing that maybe helped was to force dx11 onto the game via launch options. Don't know how they got this game into…
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Its not neccessarly because of the amount of new perks. Its because of the weak implementation of new perks. Its basically 2/3 of the new perks being implemented as trash, and never being touched again. The remaining perks are average or OP. The latter become changed quite fast and get stuck on average at best too. It was…
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This just reads like you doint know anything about this game. Learn to play Trapper.
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Makes no sense.
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If you play against a halfway decent killer you wont win on haddonfield a single game.
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There is no auto lose unless you go brainless for the challenges.
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So doing your objectivbe as killer is hard? We call this skill issue.
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You can circumvent Dead Man Switch as survivor by just not letting go of the gen. DMS is effective on average lower than 30s. Grim is 12s, and just 40s at the end (even though i think it shoulnd be so high at all). Corrupt is entirely different form of blocking that doesnt kick in midway. Undone … literally havent even…
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You just get the perks activation by doing your objective. How can it be any easier?
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Cause those are actual challenges and not just tasks to do.
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Cause its super fun if you get hit wirh 3 pains and some pops while your team is in chases and you try to do a single gen for 4 minutes.
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A meta shake-up would mean that the meta will change. But it wont. Slowdown is still the most efficent combination to go with for starters. Its clearly a balance change, cause those perks are the most annoying combination to go against right now and are not healthy.
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Slowdown will be still the meta., cause its still the easiest way in combination with cheap strategies. The effects of those nerfs will not be much at all. The DS nerf is just another example, that devs dont care for game health - not that DS actually would be a good perk to begin with. DS being to effective is the most…
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The slowdown meta needed nerfs. Still those perks will be at the top of the loadout choices, cause slowdown is the easy choice.
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One CC. And it doesnt matter cause its just a CC. None of the devs called it a shake up, that would matter.
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Maybe do this yourself. Or explain to me how people got over a 100 winstreak on trapper (or any other killer) if its that hard to win.
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Nobody said anything about a meta shake-up. The meta perks are just a bit less annoying to play against.
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A perfect example of a community issue: bad understanding of gameplay.
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Unlucky that your comparison lacks everything to prove your theory.
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"Because there is simply no other option if you want to win the game." … Here we go again making false claims.
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So what exactly is not true? Do your math, its not that hard.
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2 of those brand new parts have zero effect on the game, so those doesnt matter. add the time you need to run to basement. while you can basically do a whole gen and are not one hit the entire match. its still a noob trap.
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How about you take another look at what he said? I give you some hints: "consistently winning" … "zero slowdown". Your turn. And to your title: If that would happen, we would have another bright example that killer players are just too reliant on game mechanics than on learning proper gameplay.
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Still the worst looking map all times.
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With the stackable regression meta such changes were inevitable. Still you can soo much slowdown out of this perk cause you get it everytime you progress your objective.
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Its just comical. You cant take any devs action serious anymore.
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The cooldown isnt significant to the perk at all. If 20s or 40s doesnt matter. Also you cant spam something that you cant activate at will.
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Lets be honest, its still a noob trap. 60s + time to get into basement + being one hit for the rest of the game for 50s if played right. The perk is a complete misconception in itself and will never be viable unless its OP.
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The change basically kills both perks again, cause both on their own are by far too situational. survivor perks gettin bvhred again.
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Cause of how bad regression meta is. Easy as that.
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CAuse as long as killers can stack slowdowns limitlessly it doesnt really matter how strong a single perk is. And being honest, Deadlock is mostly used within tunneling builds for a reason, and thats plainly unhealthy. Thre is no reasoning to say it is healthy. Still this perk is a good one, 5s isnt even that much of a…
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To be honest, cant imagine anyone to be excited after bhvr did everything to spoil the mood for months.
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This game is balanced around a 4-man SWF playing vs a bad killer. That there are still people claiming SWF to be the issue is comical, and literally sums up how much gamesense this playerbase has.
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You have absolutely no point. People cant get better if theyre tunneled out as they have no room to improve in such a short time span until they get downed again.
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I havent seen any decrease in tunneling at ll. Not in my games, not in any of the streamers i follow. Ans to be honest, this was to be expected, as everyone that played before DS nref knew that DS isnt doing anything favorable for survivors.