Comments
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This argument is pretty silly. I'm fairly confident David could clock out Amanda/Pig too. Yet I haven't seen anybody make threads about how Pig is a dumb Killer.
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Circle of Healing by a landslide. Dead Hard is an annoying and sometimes unfair perk that allows Survivors to loop longer or straight up get away. Which is, again, very annoying. Circle of Healing, on the other hand, is a meta-defining Perk that has singlehandedly eliminated Hit-And-Run tactics from the game and made it so…
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I don't see why Carmina should be confused about what crows are. I live in South America, literally in her country too (Chile) and even in the time period I believe her story is likely set (late 20th century) Chile wasn't some backwater country that wouldn't know what a crow is from pop culture. I always assumed that crows…
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As a new player, I can confirm that indeed, one of the most frustrating elements of the game starting out - aside from the stuff you gotta learn to get good, all games have that kind of thing. - Is how insane the the grind for bloodpoints is. Having to level up both Killers and Survivors for their Meta Perks is a complete…
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I don't know if I'd like to have Dracula exactly. - I think there might be something interesting that Behavior could do with the overall concept of Dracula, but I think I'd actually prefer if they just used the basic concept of a vampire. I do feel that, due to the Slasher focus of the game, it's really lacking in terms of…
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Killing people is the role of the Killer. I mean, it's in the name. This game is ultimately based in the threat of death and the (relative) powerlessness of the survivors to stop it. It's a core mechanic and the objective of the Killer is to get as many kills as possible. Obviously, the path to getting there is where the…
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As someone who mostly plays Huntress when playing Killer, I can honestly understand why some dislike her. She is a killer that if played well can snipe people from crazy distances and across the map when in high level play, and as said before the hitboxes of the hatchets are so wack that it can either screw her or screw…
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Samara Morgan for Sadako, for sure.
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Eh. I am of the opinion that no one in this game owes you anything (that's the job of the developers), especially when it comes to the relationship of survivor and killer. Hiding and avoiding the killer is literally the point of the game from a survivor's point, so I have a hard time seeing how what you did was bad. Even…