The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Breakdown's main shtick is breaking the hook you've got unhooked from for 180 seconds. The 6 seconds of Aura Reading is just the cherry on top. Wicked's main shtick is a free unhook only if you are hooked in the basement. Since this perk might not get value unless you run down basement before being downed, the Aura Reading…
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Pharmacy - You have a knack for finding medicine. Let's focus on the "finding" part of the wording. The auras of all chests on the Trial are revealed to you. You unlock chests 40/60/80% faster and the hearing range for noises from unlocking chests are reduced by 8 meters. While injured, guarantees an Emergency Med-kit…
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Ignore this one, apparently this post was missing from my discussions and then reappeared.
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Oh, a personal opinion! I really feel the need to see you as a superior for your game being perfect 8 times out of 10!
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One idea that could be possible for a basekit Kindred is that after 10 seconds of a survivor being hooked, survivors within 8m of them are revealed to all other survivors, increasing by 8m for every 10 seconds up to 128m.
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They should at least give Desperate Measures to include dead/disconnected survivors. Along with a buff to 15% per injured, dying, and removed survivors to healing and unhooking. Gain 50% additional Bloodpoints for the Survival and Altruistic categories for every survivor removed from the Trial.
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I can be fine with this one. The regression starts after a kick, which when the survivors repair it they need to spend 3 seconds sounds better than 5, where the progress is entirely paused, just like when a skillcheck is failed.
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Decisive Strike does not increase your running speed btw. A minimum of 1.5 seconds is wasted in an animation of dropping off the killer's shoulder, meaning you only have a max on 3.5 seconds to run away, that is pretty much the standard for exhaustion perk speed boost. I have no idea where you got the increased fleeing…
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Like I mentioned above or something, it is for planning purposes. When you know exactly where the gates spawned, you'd know if the gates are next to each other or on the other side of the map. That's information worth having, at least. It gives Wake Up a use outside of Endgame Collapse.
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The aura reveal is to other survivors, when you are opening an exit gate your aura is revealed to all other Survivors so they can hightail it towards you and exit together. I'm trying to give endgame perks a presence in the early game without making it over the top, by giving Wake Up the ability for you to know where…
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Recluse - You are forgettable whenever no one focuses on you, but you know something is wrong if someone does. After 20 seconds without running, noisy actions, and no other survivors within 16 meters of you, your aura cannot be read by the Killer. When another Survivor enters within range, the Killer's aura is revealed to…
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How come? How can 2 white specks that show the exit switches be distracting?
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The change is that you get to see the auras of the switches from the start of the game until the end. Allowing you to plan.
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True, even with you being the last survivor, the aura reveal to others is completely wasted without anyone surviving. But it could work as a planning perk, knowing straight into the game where the gates are makes a difference of choosing which gate to go for in the endgame. Paired with Dark Sense, you can for sure escape…
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As stated, I am already inside the locker for 2 whole seconds, not a split second and not intending to leave any sooner. He chainsawed the locker and downs me while I was inside it, not even going into a tantrum.
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For the changes to Buckle Up, it applies to healing other survivors to any new better health states, Dying to Injured to Health applies Buckle Up to each of them. For Wake Up!, it applies immediately at the start of the game, allowing players to gain value straight from the start. It strategically improves their planning…
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It increases healing speed by 133%, which only reduces 16 seconds to a mere 6.8 seconds. And no, survivor perks are additive instead of multiplicative, therefore it becomes a charge speed of 2.33 per second instead of 2.66.
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I'm having an aneurysm reading that crap
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No thanks, it pollutes survivor item pool and you have to hold it for the whole 5 gen or ECG. Which means your item would either be wasted since you died or it could have been a toolbox repairing generators.
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Toolboxes only grant 10% increased repair speed. But they can be shared now. If other survivors does not use a Toolbox to repair, your toolbox uses 50% more charges for every survivor cooperating granting 5% increased repair speed to them. They are affected by the toolbox's benefits and backdraws (if it has any). Sabotage…
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The reason it should not count as sacrifices is because it is a seldom action with loss to the survivor who disconnected. And the reason for that is from both Survivor and Killer reasons. Lose and Lose, you did not Sacrifice the Survivor. You did something that angered them, or the other Survivors did something that…
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I wonder how isolated someone is to Survivor Gameplay that they had 0 idea of the 99.99%Tech. Survivor/Killer Main my ass. But Vigil is actually going to be viable with its 8 second reduction.
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Because the entity doesn't care should the Survivor escape, since it gives them Hope. And Hope is what the entity feeds on.
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I don't know why people are confused over this. First read of the post and I understood everything because I read into the fine details. How much braincells have you guys lost?
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Are you guys brain dead for asking that DS should deactivate when another survivor gets downed? If a survivor does a one for one BT save, and DS gets deactivated it would be a dead perk. Don't ######### about DS, it IS MEANT to be the final saving grace for a survivor BECAUSE IT DOES NOT DO ANYTHING ELSE OTHER THAN THE ONE…
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Lorewise, the Entity feeds off the hope of survivors. Do you know what gives them hope? Escapes. Any moment the survivor thought they were gonna escape gives them hope. Which grows inside the survivor and is then harvested by the entity while on the meathook. That's why Billy can't get lots of Chaser emblems because he…
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"Git Good" they say. "He's Balanced as he is" they say. Remember, the game is fueled by us Survivors. Have fun playing as Billy when all of you have to wait 20 minutes for a match.