Comments
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That's fine. The point is that when a game is unwinnable, it doesn't turn into hide and seek bleed out timer. Pointless stuff.
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Just made a hag D/C by triggering traps and dropping firecrackers all match. Love those winter chests and all of that counter play!
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Every instance of a final survivor hiding to bleed out and waste the killer's time is "toxic" If toxicity is the issue, this prevents that. It also just speeds along a foregone conclusion.
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There is nothing inherently toxic about slugging to win. It's only advantageous in certain circumstances anyway. Slugging to bleed people out is toxic. This whole thread is about not bleeding them out. The game is over by that point. If you'd prefer shutting hatch just instantly kill them like end game collapse- fine.
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Slugging is only toxic if you force the bleed out. Plenty of situations encourage slugging. - An aggressive team swarming pickups with flashlights/flashbangs. - A successful sabotage makes you drop someone. - Two survivors left and they trade for an unhook. If I'm crawling and hiding, it's in hope of being picked up or…
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None of these counterarguments have withstood scrutiny. Your wordcount won't change that. You're out of comparables now so you're filibustering. Flashbang is anti-gameplay. They should fix it.
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You can either walk to another hook or drop the survivor in a downed state. Flashbang happens during a pick up animation. They don't drop into a downed state. You're stunned.
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Background Player doesn't do anything on its own You can see if someone has a toolbox
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There are precious few ways to stun a killer and stop a pick up. Flashlights and pallets have foreknowledge and thus counterplay. Blast Mine is also free but mostly just wastes time. Decisive Strike is active for 60 seconds to punish tunneling. I'm not sure what else you could compare to Flashbang.
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"you recognize a survivor (or multiple) has flashbangs after they used it in the match" If you can read this sentence and not see the problem lol
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I've never posted here before. If this gets brought up frequently, that might be a sign.
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When a survivor falls on a pallet, you know to take these steps. You see them on the pallet. Your counterplay was to stop them from going down there. Now you can try to body block or scare people off. When a survivor has a flashlight, you know to take these steps. You saw it in the lobby. You could've equipped Lightborn.…
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There is no counterplay beyond "predict they have it" and "hope they mess up"
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So assume they have flashbang and take time to scare them off some vague minimum distance? For every down in every game? And hope they mess up otherwise? @BritneyMitch @Skittlesthehusky