Comments
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I haven't played since Spirit release, but did something happen to Huntress recently? That's my assumption of why people are now commenting on a 10 month old post. I mean, aside from what GhostlyFoxx has already stated.
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Many of the bonuses are things that could or should be added to make the perk better. By design, the killers will have slightly better bonuses than survivors. With Sprint Burst, one bonus is used up to grant the user control. Other speed perks like Lithe or Balanced Landing don't need a bonus to restrict it's activation,…
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Currently, there is no real purpose to Prestiging. You lose your entire inventory for that character, you get one cosmetic piece, and slightly better chances at getting some good items. If anything, this will actually motivate people to prestige by making it more worth while.
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A 4K is a merciless victory. I don't understand what you are trying to say.
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I had an idea pretty similar to this. Check it out: https://forum.deadbydaylight.com/en/discussion/15467/new-killer-survivor-idea
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Thrill of the Hunt already alerts the killer whenever a hex totem is being cleansed.
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According to the wiki, Michael with Evil Within III, Bamboozle III, and Fire Up III (max tokens) has a vault speed of 0.923 seconds, just slightly faster than a medium vault for survivors. Evil Within I has a default vault speed of 1.7 seconds Evil Within II has a default vault speed of 1.5 seconds Evil Within III has a…
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Found it, 65.5 meters. https://forum.deadbydaylight.com/en/discussion/comment/170160#Comment_170160
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Somebody asked this earlier. I think it was 64.5 meters total. I will need to find it again.
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A few other things, I find it helpful to always have a trap on hand for when you need it and for potential mind games. It would also be good to have traps in different areas of the map instead of all of them on one side (unless the survivors have repaired all of the generators on one side, then it would be good to put most…
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Trapper is the only killer I've played thus far. I would not recommend placing traps next to objectives (such as generators, Exit Gates, or hooked survivors), because most of the time, they will be expected and can be disarmed. For objectives, try placing traps a distance away, at a point where survivors might come from.…
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Haven't watched it yet, but it's like, #5 on my Watch Later.
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Lockers will muffle sounds, even if injured. They would have to get very close to hear you I think. If you are injured, there will be blood coming out of the bottom.
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I actually like the perk as it is, though I could suggest some changes to both Object of Obsession and Sole Survivor. The changes would retain their respective benefits, but changes how they are executed. The name would be changed to something like Aura Link, Spirit Link, Deep Connection, whatever. **Activate-able perk A…
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Do you know if Devour Hope is going to get a similar consistency? Personally, I would remove the Exposed effect from Devour Hope completely (because at Tier 2 and 3, survivors know you have it before you get enough tokens for the mori). We already have 2 other hexes that cause the Exposed status effect. I would have the…
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The idea behind the perk is it's supposed to get better over time, with 5 tokens meant to be an almost instant heal, but it's entirely dependent on RNG for skill checks. The healing time increase slightly increased the overall chances of a skill check showing up. I've been skeptic about Autodidact from the beginning, and…
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The buff I had in mind was it would trigger when an Exit Gate was opened and would last the same amount of time. Any survivors hooked during that time would extend the timer by a few seconds.
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You can report them for holding the game hostage. I assume the hatch is available for them? What perks do you have that could help locate them?
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I kind of have to agree. The biggest complaint about SWF is the fact that they have voice comms. Hardly anything else (aside from toxicity). The only way they could buff solo survivors in a different way is to have players labeled by which survivor lobby they join (solo or SWF), then the system would assign specific…
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The only thing I would really want nerfed about the Nurse is the effectiveness of her Blink when going through walls. Most blinks are okay because they are based on line of sight (going over short obstacles, going through a vault window or pallet), but I think the speed and range should be less effective when going through…
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1: Same as the other thread, I don't want to comb through the patch notes. 2: Pop Goes The Weasel: the timer needs to be extended, or simply have it earn a token. 3: I don't play killer enough to know what would annoy me, but I think Sole Survivor because if I have a build that is dependent on seeing the survivor's auras,…
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1: I don't really want to comb through the patch notes to see which ones got nerfed recently, but I do agree with you on Autodidact. 2: No Mither: too much risk, not enough reward. You get tunneled hard and can't even use it's primary benefit. 3: Dying Light: as it is, it just encourages tunneling to ensure the obsession…
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I don't like having to boost my own post, but seriously, what do people think of this idea?
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I like the idea of generators being 50/50. There are 8 generators on the map, so the survivors would need to find up to 4 gas cans and/or up to 4 spare parts. I would imagine that what ever part is needed would constitute 25% of a generator's progress. This would provide one of 2 scenarios. Scenario A: Once installed, the…
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Yeah, if people just payed attention to some of the tells of a killer's perks, ghosting would be unnecessary. Just be observant. I saw a live stream of a duo playing against a killer that had 3 hex perks. All 3 of the hexes got cleansed, and they were searching for the last two totems, because they were so sure the killer…
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I'm one of the survivors that doesn't mind doing generators. If they want to extend the game, they could add 5 more generators (require 10 to power the Exit Gates), but reduce the time needed to 60 seconds, I'd be fine with that. It would make gen rushing have a lesser effect in the overall game. Instead of 60% of the…
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If people rage about not being able to ghost the killer's load out, they really need to rethink their life.
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It would be nice if people could opt in or opt out of the event. I've been waiting to play, but don't want to do the event. Less than a week left...
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I don't like getting mori'd, but I find myself in some situations where I feel disrespected by not being mori'd. There's been a few games where me and someone else was hooked, and the other person got mori'd, but when I got downed, they just took me to the hook. I've accepted death for this round, and you are going to make…
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That plus Lullaby would be a hell on Entity's realm.
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Reduce killer queue times, and I would play more killer. I haven't played anyone but Trapper, and I really want to try out more killers. This event sounded like a gold mine for getting the 4Ks (adept achievements), but extremely long queue times.
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Some players are toxic just to grieve people. Some are angry that they lost or got outplayed. Some depip to get easy wins. Others are trolls. They aren't exclusive to survivor or killer. It's something we just have to deal with for the time being. Buffs to survivors empower toxic survivors; buffs to killers empower toxic…
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It's a slightly humorous oversight.
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A lot of people want killers to be buffed because they feel like killers lack power against SWF groups, but if killers are buffed, it hurts solo survivors the most, while not giving much change to SWF. It's a seemingly unending cause and effect. Killers get buffed or survivors get nerfed = killers stand a chance against…
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I'm a survivor main and I'm all for this. I really dislike ghosting. I play solo, so it doesn't matter to me really if I know what the killer's perks and add-ons were. If I really want to know, I would spectate the rest of the match.
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That, or add a Left 4 Dead killer.
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Just ask the complainers what they think of shirtless David. With the right cosmetic combo, we also have (almost) shirtless Wraith.
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They just need the traps to be time-based and less dependent on RNG. It's equally as frustrating to attempt more than 5 times to escape.
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Both are very reasonable requests. I think the second one should be a higher priority than the first IMO.
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I actually rarely see the streamers I watch play Nurse. I've seen all of the moris, but it took a long time before I saw the Nurse's mori in one of their streams. I only know of one of them that won't play Nurse, their reason being she's too game breaking. The others play a variety of killers, but for some reason they…
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He was originally going to be released with Kate, but her release got delayed. As someone pointed out, perhaps Leatherface was added by himself to have an even number of Killers to Survivors (since the game released with 3 killers and 4 survivors, each DLC adding one each). The only exception is Bill (PC only), which makes…
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I had a similar idea for Blood Warden. It triggers when an Exit Gate is opened (instead of a person hooked), and each survivor hooked while active adds time to it.
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Honestly, they need to remove the Exposed status effect from Devour Hope. It warns survivors of it's existence before you get enough tokens to use the mori. IMO, Devour Hope Tier 1 is great and gets worse with Tier 2, but slightly better with Tier 3.
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The perk description states it will not work when using a Med Kit, though I do not know about self-care. I do not have Autodidact or Self Care unlocked right now, so I cannot test it.
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Similar to what @Cetren said. Kate seems to be either be a soft rock or country singer, and a good chunk of country music fans lean right. I excluded licensed characters (Bill, Laurie, Quentin, and Tapp) because they have to get permission from the licensed holders. I also excluded foreigners who most likely don't care…
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Now I am imagining a basketball star killer who dunks survivors on the hook.
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Realistically, the only characters I could see legitimately having a MAGA hat are Kate and maybe Jake.
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I don't think BVHR would be in the business to tout politics, especially considering they are Canadian.
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Okay, and now some ideas for the killer perk. I am thinking it would be similar in concept to Make Your Choice, except with healing. It would be called Cursed Blade, where once the survivor is hit, there would be a 60-second trigger time. Within that 60 seconds, the survivor that heals the hit survivor becomes Exposed for…
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It's just one of two conditions that allows the perk to trigger. Picking up a survivor off the ground will trigger it, and so will a full heal. I don't think the insta-heal add-ons should trigger it.