The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I don't see how this is a real problem. Just let killers have their fun.
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The system was designed to handle killers facecamping. It is not meant to punish killers pressuring hooks from a distance.
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So BHVR made it so gens are done faster the more hooks a killer gets in 2v8. So spreading hooks is not viable as you'll just lose gens. So your only options are to hyper tunnel survivors out of the game to limit how much free progress survivors get or to slug to avoid it completely.
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If both killers focus their energy on you, you weren't going to last very long regardless.
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I'm going to get the unhook points as it's the only useful things survivors rage quitting are worth.
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i don't think 8 man slugging is really going to happen bc it's going to be way tougher to control the slugs and the medic power should be able to pick up recovered survivors.
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Killers slugging the entire team from the start of the game is not due to the mori update. There's been a lot of changes over the year and killers have slowly been experiencing better outcomes slugging than using hooks.
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If people actually care about the solving the slug for 4K, they would be asking for hatch changes. This is nothing other than people wanting to remove a fun thing killers got.
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The Mori update didn't change anything that wasn't already true. Killers would want the 4K will slug the 3rd survivor to find the last survivor, because gambling over hatch is not worth it. The way hatch works is a problem and needs changes if you want to reduce the need of killers slugging for the 4K.
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Weird choice of examples. Boil Over was never a good perk. It's actually usable currently, but only in very degenerate strategies. Adrenaline is pretty much the same perk as before minus healing off hook. You never should have been relying on the heal off of hook. Distortion is now fair.
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Survivors really just want to be slugged to death
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Reverting the end game mori wouldn't change anything. Killers have been slowly realizing that hooks are simply not worth a lot and often the effort to hook survivors is worse than just leaving them on the ground.
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The game is not balanced around killers going for 12 hooks, so locking moris behind this system would just result in moris not being used and survivors still being slugged out for the 4K.
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It's really funny to claim that Killers are the ones who are fragile and full of ego when the this topic is literally a survivor wanting to ban killers for playing the game.
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Actually there is perma wall hacks in the game. It's called WoO since the perk itself never goes on cooldown or has a condition in which it turns off.
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If you do gens, open the exit gate, and leave you should be punished for it. Bannable even. Nothing more to say.
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Besides being a hex, the windows only get blocked after a survivor fast vaults them. So it doesn't help much unless you have a map where you can herd survivors into an area of blocked windows. Then you still have the fact it's a hex and can be disabled by survivors. It's definitely hard to justify over the other killer…
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well killers can still only bring 4 perks at a time
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It's really the fact that each hook state was increased by 10 seconds and hooks have seen other nerfs over the past year as well. If it was just a 10 second increase, it wouldn't be a problem itself. But hooking has slowly been made riskier and less worth it.
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Other aura reading perks killers can bring into the match are not triggering that soon after the game starts. Distortion will still block the initial Lethal Pursuer allowing survivors to get a start on their early game. At some point survivors just need to learn how to play around these other aura reading perks, because…
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Distortion still starts with a token and counters Lethal. So you wouldn't need to revert the perk for it to counter Lethal.
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it does 2 things and the main thing is only active once at the start of trail. Hardly a perk that needs a nerf.
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Sadako really only has her teleport as a power so it hardly needs a nerf.
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If your SWF has a huge difference in skill difference, then you should expect to generally deal with difficult games until your group mmr's are closer together.
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Skull Merchant honestly wasn't even the strongest 3 genner. She was just more prominent during the 3 gen meta, because her original kit didn't leave much play outside of 3 genning.
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Plague and Pinhead changes just got removed from the roadmap. Expecting BHVR to stick to any sort of promise when it come to killer changes is not something you should do.
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Unless I'm mistaken, it still lost the activation condition of needing to safe unhook or take a protection hit for the endurance on pickup. It's still good at countering slugging.
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Honestly this would probably fit just as well as a bug fix rather than a balance change. I doubt BHVR intended Inner Focus to work with Plot Twist, they likely never even considered it.
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Oh no 2 posts asking for WoO nerf. Really a huge problem of people asking for survivor perk nerfs.
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You can tell which stage a survivor is on hook. And there's nothing stopping killers from just timing the hook stage like people did with DS. I think this is largely an unnecessary change, because camping itself is not an actual problem.
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The devs like to give buffs to unused perks, but half the time the buffs rarely change anything.
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Weave really needed to be changed so it is usable by itself not just a combo piece, but ultimately there's little chance Weave is getting anything more than just Ultimate Weapon treatment.
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Legion isn't going to get any changes if they gut Deep Wounds even though Legion was responsible for Deep Wounds getting several different changes. Personally I think the status is fine just as it is so I don't see why we need to change it again.
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Not really looking forward to a Deep Wounds update
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move inside the killers tr. Most killers won't have a tr longer than the range that bbq even reveals your aura
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all 4 survivors don't need to be in the void at one time. If 1 survivor goes into the void and gets the killer to follow them, then the other 3 have time to get gens done without the killer able to stop them
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You do know you can hop in a locker when the killer picks up a survivor and wait till after the hook bubble disappears to avoid bbq
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The devs do read the feedback section and they do make changes based on feedback. The problem you are having is expecting them to make the exact changes people suggest
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could have sworn it was 45 seconds for both cd and duration
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You need to get 2 hooks within 45 seconds for this change to be better. If you got your 2nd hook at 50 seconds you would still be better off with the old one.
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also for things like basekit bt, it's still better to chase the unhooked survivor bc both survivors are 2 hit but one is closer to death. If we really want 12 hook games to be the ideal way to play then we need the game to change so that killers are rewarded for 12 hooks. Sadly hooking does very little if it's not used to…
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You defined fun by bloodpoints. A killer not getting hooks is not getting bloospoints. Yet it's totally fine to not give killers free hooks so they can enjoy bp. Killers yet are expected to make sure every survivor gets enough bp by playing in a way that is effectively throwing.
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i don't see survivors giving killers free hooks if the Killer hasn't been able to catch survivors. Don't you care about the killer fun?
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I've been constantly told we can't punish people for not wanting to play as a justification to hook suicide so the same logic should follow for quitting during loading.
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So don't play the event then
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weave is already slated for changes. You guys should check out the roadmap.
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conspicuous actions is only for endurance. It still blocks auras and makes you silent for the full duration.
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Personally, I never liked Scourge Hooks mechanical and for the similiar reason as Hexes. Relying on RNG to get value from your perks just feels bad.
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On Heal Tech, it's not a bug. It's just how BHVR programmed survivor-killer interactions. As far as I'm concerned, it's intended behavior and the only time it really matters is in very niche situations at the exit gate. On Crouch Tech. This is likely a bug and not all bugs are quick fixes. On Chucky. This sounds like a bug…
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if survivors want to complain that killers have too much aura reading than woo also needs a nerf for the same reason.