Comments
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You can say that you find current twins unfun, but I don't see how any of your suggestions actually make playing as Twins more fun.
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The main difference between Skull Merchant and Legion/Freddy is that BHVR said it was intentional to get people to stop playing Skull Merchant were a statement like that was never said around those 2.
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IMO, the increasing hook stages by 10 seconds granting an additional 20 seconds of hook time for each survivor was unnecessary. It outpaces the increase of 10 seconds per a gen and helped tilt the scale backs towards fast gens since hooks now provide less time pressure.
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so do you not view killers as part of the "everyone"
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I don't think it needs to be tweaked. Cheaters and people saying toxic things in end game chat can still be reported even if they turn on anon mode.
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It's funny how some parts of the community care so much about the gaming dying. Weird how a game can be dying for years and still hold a 30-40K players on steamcharts.
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Ghostface is one of the worst killers in the game. Last thing he needs is nerfs. At the end of the day he's just an M1 killer. Just loop him.
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Considering Blight and Twins chapter around the pandemic were littered with bugs and Twins practically made the game unplayable. I would say BHVR has improved.
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And when the rework does come around, it could end up in a Twins situation where the quality of changes didn't justify how long it took for them to drop on a ptb only to get a few minor qol stuff since the ptb changes were just not thought out at all.
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We're long past the days of people playing chill during events. Fact both sides have people who play to win which ultimately makes events nothing more than just skins.
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As long as hatch remains a purely rng mechanic that grants survivors a free escape, killers will always find it better to slug for the 4K.
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Anytime a new killer comes out and is strong. Content creators love to rush to "wow this killer is a new top 5 killer" then a couple weeks happen and suddenly that killer is no where to be seen. It happens so consistently that I just can't take any content creator's opinions on the game seriously.
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The RPD is just a bad example since that's any killer with a power to hit over pallets will win at that specific pallet. But also what's different than any other killer who can hit you during animation?
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if they are baby killers you shouldn't have difficulty beating them
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I know some people warned about this exact same thing (I was one of them). People downplayed it, because they hated skull merchant so much they couldn't didn't want to acknowledge how it will be used again. I'm just surprised it happened so soon.
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This would only help if you consistently face the same opponents
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Like other people have said, he's still an m1 killer with no chase tools. If ghostface is winning chases easily against you, you should be struggling against every killer.
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Removing Anon Mode wouldn't remove cheaters nor does anon mode make it harder to report them. This is just looking for something to blame.
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Nah. Sac Wards aren't refunded if no map offering is used, so I see no reason why map offerings should be refunded. That's just the risk you have to deal with now that sac wards are more common.
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Weave requires the killer is running Franklins. That is half the killer's perk slots dedicated to make a single perk work. The counterplay to the perk being pickup items and throw them into the corner is very effective and since survivors see the auras of items on the ground for free there's no excuse to not being able to…
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Ghostface stalk already has a range cap. I don't see why a killer who only does 1 thing needs that 1 thing nerfed when he's already one of the weaker killers in the game.
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Steam is the only platform that we can get actual numbers from and likely other platforms are experiencing the same trend that steam is. Which is to say rather stable numbers for the time of year we are in.
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I'm aware many survivors do. I personally don't think killers should be expected a certain way either.
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The only source of playercount I know of is SteamCharts and frankly it doesn't look like a significant drop. Month View: You can see there's been some dips over the last month. Avg Player Comparions: November 2024 - 38,567.9 | November 2023 - 32,637.9 | November 2022 - 33,591.9 Last 30 Days 36,189.2 | December 2023 -…
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The tombstone addons shouldn't exist the way they currently do, but no one is a bad sport for not wanting to give their opponent free kills.
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This isn't anything new. People will flock to whatever is an effective build when people start talking about it. I remember when DH had a 75% usage.
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Map Offerings should honestly be removed IMO, but with the change to make sac ward common you should be able to spam them which will stop all but a 4 man squad putting 4 of the same map offering. But at least it means they can't also control basement/hatch spawn as well.
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I went with BG3, because the bg3 devs have only added free content to the game over the past year when they didn't really need to and they just announced adding new subclasses for each class in the game.
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It is in fact "see how stupid this sounds"
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Let killers pick 3 perks they never want to play against.
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Twins still holds the number 1 spot, because her chapter broke the entire game. From what I can tell the main issue with this chapter is the killer itself not working. Which is easy enough to not deal with.
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It's funny how after survivors were complaining about killers using 4 aura perks and the distortion nerf despite nothing changing for aura reading it's now hex perks that are a problem.
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so hexes will be the next complaint after aura reading.
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People really haven't learned that adding basekit stuff to survivors has only made the game worse overall.
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I don't see how this is a real problem. Just let killers have their fun.
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The system was designed to handle killers facecamping. It is not meant to punish killers pressuring hooks from a distance.
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So BHVR made it so gens are done faster the more hooks a killer gets in 2v8. So spreading hooks is not viable as you'll just lose gens. So your only options are to hyper tunnel survivors out of the game to limit how much free progress survivors get or to slug to avoid it completely.
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If both killers focus their energy on you, you weren't going to last very long regardless.
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I'm going to get the unhook points as it's the only useful things survivors rage quitting are worth.
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i don't think 8 man slugging is really going to happen bc it's going to be way tougher to control the slugs and the medic power should be able to pick up recovered survivors.
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Killers slugging the entire team from the start of the game is not due to the mori update. There's been a lot of changes over the year and killers have slowly been experiencing better outcomes slugging than using hooks.
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If people actually care about the solving the slug for 4K, they would be asking for hatch changes. This is nothing other than people wanting to remove a fun thing killers got.
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The Mori update didn't change anything that wasn't already true. Killers would want the 4K will slug the 3rd survivor to find the last survivor, because gambling over hatch is not worth it. The way hatch works is a problem and needs changes if you want to reduce the need of killers slugging for the 4K.
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Weird choice of examples. Boil Over was never a good perk. It's actually usable currently, but only in very degenerate strategies. Adrenaline is pretty much the same perk as before minus healing off hook. You never should have been relying on the heal off of hook. Distortion is now fair.
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Survivors really just want to be slugged to death
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Reverting the end game mori wouldn't change anything. Killers have been slowly realizing that hooks are simply not worth a lot and often the effort to hook survivors is worse than just leaving them on the ground.
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The game is not balanced around killers going for 12 hooks, so locking moris behind this system would just result in moris not being used and survivors still being slugged out for the 4K.
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It's really funny to claim that Killers are the ones who are fragile and full of ego when the this topic is literally a survivor wanting to ban killers for playing the game.
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Actually there is perma wall hacks in the game. It's called WoO since the perk itself never goes on cooldown or has a condition in which it turns off.
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If you do gens, open the exit gate, and leave you should be punished for it. Bannable even. Nothing more to say.