Comments
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If you pay attention to anon players looking to find problems, then that is what you're going to find. There's plently of non-anon mode players who also do the same thing, you just aren't looking for it.
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As long as we can agree that survivors also need to improve and get better.
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The feature is meant to deal with facecamping which it has effectively killed as a strategy. Defending the area around the hook has never been an issue.
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the 8 regression limit is active from the start of the game. It has an effect on gameplay. You can see such with Eruption, CoB, and Overcharge all having disappeared from use due to the mechanic.
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There's already a limit of 8 regression events per gen. Stacking regression is just going to eat the events faster. Dimishing returns would make sense if killers had an unlimited amount of regression events.
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Survivors were less optimal, match making was more forgiving, slowdown has never not been meta
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If you ignore every nerf killers got, they only got buffs!
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The funniest thing the DBD community has decided is that by choosing to use the best perks, you are actually bad. Even though intentionally handicapping yourself for no reason is not something people do in any pvp game.
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4 seconds is still a buff compared to 3 seconds. Really the devs should have made it 4 second from the ptb.
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Artist's antiloop already has counterplay to it and her antiloop isn't even the strongest part of her power. PH's entire thing is cages which bypass defenses however the only way to send survivors to cages is if they get tormented which they need to run through the trails to do. Survivors can opt to not run into trails to…
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It's a perk that see use, so it needs to be nerfed.
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While Pop and Pain Res may have deserved the nerfs they got, they will still continue to be the highly used perks because there's not much competition since other gen regression perks got hit hard with the 3-gen update. I'm worried that the devs will never address the reason why other gen regression perks fail to see use…
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Map Offerings, FTP + Buckle Up, flashlights, and syringes are not innately toxic. They can be too strong and the devs take a long time to address issues like this, but people running that stuff are not innately toxic. A problem with the community is that people love to call valid stuff toxic, because they don't like it.
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If you think anyone trying to be a good sport in post game chat is a problem, you need to take a break.
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If you want instant blinds, you have flashbangs.
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You can add bp to unused stuff all you want, but people aren't going to pick up really bad perks for a bp bonus.
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It's weird that UW gets called the best tracking perk when it didn't nearly have the usage to back it up. It was a single time ping if your current location so it wasn't like you couldn't hide or sneak away.
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There's no leaderboards and there's no way to see your "rank". It's an unranked/casual mode.
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Dbd only has a casual mode already.
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When I play survivor, I complain about my teammates giving up immediately. Fact is people queueing up to play DBD want to play against other people. People quitting out immediately without even trying is not fun for either side.
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The whole blaming killers for their own actions is really tiring. Some people will never take accountability for not rage quitting.
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which is reportable
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If you aren't enjoying DBD, then simply don't queue up to play
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Removing the DC penalty isn't going to stop these people from ruining your games. Bots are not a good replacement for an actual player. If anything, this just shows that hook suiciding needs to be dealt with rather than making the game largely unplayable by letting people rage quit whenever they feel like.
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Survivors are a team of 4. The killer is a team of 1. It would be more unfair if survivors could reliably deny hooks by themselves, needing another survivor to help is part of the balance. Otherwise, wiggling also exists to limit how far a killer can take a survivor so not every hook is a basement hook.
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It's a mix of both. On killers you haven't played, it'll use some average of all your other killers mmr and sort you over the next few games. Once mmr settles on that killer, then it'll be it's own mmr separate from your other killers. There's also a system added where coming back to the game after not playing for sometime…
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Killer Instinct in uncounterable. It makes sense being tied directly to a killer's power as survivor perks should have very little effect against a power. Not so much on a perk.
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A problem I see is that some killer powers have counterplay by throwing the pallet early. Demogorgon, Leatherface, Oni for examples. If they had access to a perk where if a survivor throws a pallet it auto-breaks, then it just means their powers will guaranteed to hit.
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Some people can only dish BM, but cannot take what they dish out.
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The minute the devs start removing content from the game is when people will feel justified in asking for the removal of stuff they don't like.
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Survivors can fight to deny hooks in the same way Killers can fight to deny unhooks.
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The downside of calm spirit is massively overrated. Hexes are not common, you don't have to bring a boon if you are bringing calm spirit, and looting chests isn't that important when you can bring items with addons into trial.
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Yes. I brought it up bc op mentioned it. A counter perk existing isn't enough for bhvr to leave perks that are a little too strong.
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ultimate weapon got nerfed even though calm spirit countering it. Adrenaline has always been a strong perk and even after this change it's still good.
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BHVR just pushed out an engine update. It was bound to break many things.
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Every single time killer meta got nerfed, the next meta gets complained about more than the previous one.
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Just run escape cakes then
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People are acting like the heal off hook is some big issue that comes up all the time. The strongest aspect of Adrenaline, a free instant heal, still exists. Not to mention survivors can just 99% the final gen, get the unhook, and then pop the gen.
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It's always weird to me how much players of DBD want to not play DBD. DC penalties exist, because when they don't people just leave games for whatever reason and it makes trying to get legit matches nearly impossible.
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Bhvr generally bans cheaters in waves. A big reason is this makes it harder for cheaters to know what got them caught. The last time we had a problem this bad, it took a couple months til the ban wave went out.
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Hexes are hardly meta right now and neither are boons. It's also not particularly worthwhile to open chests compare to bringing in your own item. While I don't think Calm Spirit needed the 30% reduction to those actions, that debuff does not matter at all. Blindness is also a rather weak status effect on its own too.
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It's funny, because the same people insisting that BGP is fine were all up in a frenzy over Ultimate Weapon when a single perk (Calm Spirit) hard countered the perk far more than these examples.
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And you could have prevented that free value by running a perk. The same thing killers are being told to do when asking to reduce the strength of Background player, because it's making flashlight/pallet saves too easy.
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Artist is one of the hardest to killers to master and doesn't perform any better than Nurse or Blight who are quite easier to master. Then on top of that, Artist's power isn't very smooth. Having to hold a button to place crows and then needing to let go of that button and waiting half a second just to fire them makes her…
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Ultimate Weapon literally is getting gutted even though survivors could run Calm Spirit to negate it. If a counter perk existing isn't enough to stop killer perks from getting nerfed, then survivor stuff is free game for the same reason.