Comments
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It's the survivor learning phase right now. Survivors aren't used to needing to be awake to heal since before you had to heal first in order to wake up another survivor. Plus if the survivor who is slugged recovers, then they only need to be tapped up and then you can stop the healing before Freddy has the chance to…
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Survivors currently get woken up when they are downed. So the person reviving them just needs to hit an alarm clock first.
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They made it so you can awake injured survivors instead of being forced to heal. They also removed the increased slowdown for using the wake up action on the same survivor repeatedly. You also have Alarm Clocks if you can't be woken up by an ally. It really shouldn't be too difficult to stay awake for heals.
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He's honestly correct in his assessment. Doesn't mean dbd doesn't have its own issues, but despite the vocalness against tunneling or camping, the game has kept a stable playerbase over the years and it's simply bc the devs are doing their best to make sure both sides are fun so that there's enough players queuing for both…
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I think it's better for killer objects to take priority even if it nerfs killers like Pig. The reason being that making killer object spawns more consistent between maps would make it easier to buff weaker killers who can be oppressive under very specific situations.
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FF13 had it's issues, but IIRC the lawsuit hurt the devs ability to push updates to the game. Without the lawsuit in play, it's possible the devs could have improved the game.
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Honestly we can even see it with the basekit protections that have been added to survivor. Despite them being added, complaints about the game only get worse. This isn't to say the basekit BT or anti-facecamp systems were bad to add, but I have yet to see people feel like the game has actually improved with them. DBD isn't…
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Because the core reason of the change is to nerf deep wound's ability to hinder survivors sight during chase. That is all.
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bhvr trend with perks over the past couple of years has been to make them tell the otherside it is in play.
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Killers are not required to "do hooks" to win. They simply just need to kill the survivors which some killers even have basekit ways to do that without hooks.
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I don't think base kit unbreakable is nessecary. All the devs need to do is re-add the finisher mori mechanic where the game was auto ended once the survivor was unable to progress the game further from the ptb. It would solve the main complaints around time wasting and slugging without just adding more basekit abilities…
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The biggest problem with MMR is the trade off between queue times and match accuracy. Everytime BHVR has tried to make MMR stricter, it comes with complaints of queue times and ultimately it gets scrapped. People want instant lobbies even though it leads to the most unbalanced matches.
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The solution isn't an anti-slug mechanic. The solution is to simply have the game end when all survivors are unable to progress the game.
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Content Creators are not necessarily qualified to work on game development.
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Just looking at the 2nd graph you posted you can see that the game is constantly going through increase in playerbase and slow declines repeatedly.
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a lobby of survivors having 5-20 killers banned on top of a killer repeat prevention system will make queues so high that people will stop playing.
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if you want to kill the game this would be a perfect way to do so
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Distortion starts with 1 token but it has a cap of 2.
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I don't see how this makes the fact she got several nerfs in one go any better.
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You have to hook all 4 survivors once to get the 40 second gen blocking. Spreading hook states to all 4 survivors is just not very efficient since it's far better to focus on 1 or 2 survivors and get an early death.
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killers still only have 4 perk slots doesn't really matter that they have many different options when they can only use 4 at a time.
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not hooking survivors is already a loss in bloodpoints.
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if it's fine for survivors to waste time then it's fine for killers to do so.
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Ghostface according to Nightlight only beats Trickster and Good Guy in Kill Rate. He's not good even if he sees decent usage. https://nightlight.gg/killers/viewer?shown=pick%7Ckill%7Cdist&sort=kill&start_days=28
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Again if a purely M1 killer is 4 man slugging without survivors ever resetting, the issue isn't the killer. All it takes is for a survivor to bring Ghostface on a chase longer than the expose duration and other survivors can pick up the slugs and still progress on gens.
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Ghostface is one of the worst killers in the game. If you're losing to a Ghostface 4 man slugging, you have bigger issues.
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Then they shouldn't remove slugging, because you can't remove slugging and still give survivors the option to deny hooks.
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if you think sabotage is a bad strategy why are you against removing it for also removing slugging?
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Again, if you want to remove slugging then you need to remove the ability for survivors to prevent hooks.
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Survivors have other perks besides unbreakable such as Boon: Exponential and Soul Guard. Also Lightborn doesn't negate pallet saves or sabotages whereas Unbreakable aids against slugging due to the faster recovery and 1 time pick up. If you want slugging to not be a thing in the game, then you also need to address the…
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If you want to remove slugging, remove flashlight/pallet saves and remove sabotages. That way killers can always immediately hook a survivor after a down.
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It's your own issue if you don't alt tabbed out while slugged. If you want to waste time, don't complain when you get your own time wasted.
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Wasted time is wasted time. IF it's fine for survivors to wait in exit game to bm the killer, then there isn't an issue with killers slugging and bming. As the game will end on it's own either way.
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It's always funny how survivors wasting time gets defended. Neither side should be intentionally prolonging the game just to BM.
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It's largely due to controllers. DBD on consoles doesn't support keyboard/mouse and controllers are more limited in the number of buttons available for use.
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Since dream pallets always break on throw, you can get value from Hubris.
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I mean Vecna has the same thing with resetting pallets with Mage Hand. The bright side is Dream Pallets break immediately like party pallets and Freddy can trigger Hubris off of being stunned this way. So it opens a perk synergy that other killers do not have.
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It's called the finisher mori. If everyone else in the trial is unable to progress the game, then the killer should just be allowed to initiate the mori and end the game there. Instead of punishing killers for winning, we should just make the finisher mori not require wasting time in the first place.
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If you want to fix that, all you need to do is allow the mori to happen when all other survivors are either dead, slugged, or hooked instead of just when all other survivors are dead.
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I watched some PTB Freddy and at the end of the day he's still a M1 killer. You don't teleport on top of survivors healing so they have time to make distance. 3m radius for pallet rupture is small and apparently survivors can currently drop a rupturing pallet cancelling the rupture. Like he's better now, but he still has…
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That is slugging for the 4K.
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The reason killers slug for the 4K is because of how hatch works. If you really want to address slugging for the 4K, you have to change Hatch away from an RNG escape for the last survivor.
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I realized I misread you statement on 60 seconds being how long undetectable should last and not you saying it takes 60 seconds for bloodlust to trigger.
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Bloodlust 1 takes 15 seconds of no power, no breaking pallet, not M1 hits to trigger.
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The current live one gives you undetectable while you have bloodlust, no duration. There really isn't anything new to try really.
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Yes you would. But it's the only "benefit" this version has over the previous one.
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The perk never really did much of anything, because survivors would still hear the chase music and killers can already mindgame their red stain at tiles. The one benefit is I guess you could hit BL1, get undetectable, then drop chase and catch someone else off guard. But with only 20 seconds and needing to hit BL1 this…
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The reason why the BP bonus tends to be on survivor is because 80% of the players in a lobby need to be survivors for the game to start. BVHR isn't trying to make survivor the most appealing role making it so no one really wants to play killer so their focus is trying to make both roles equally enjoyable so people who want…
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Killers queue up as a killer they want to play as. They can't change once in a lobby. The problem that would quickly occur is that matchmaking queue times would explode.
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Tunneling is kind of baked into the core gameplay loop. A lot of "remove tunneling" suggestions just brute force in a way that would punish killers for playing fair, because it gives the survivors something to weaponize. If you want to remove tunneling completely you would need to completely change the core gameplay loop.…