Comments
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Looks like the Special stuff got moved under the Bundles tab.
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And how useful are these buffs? Anti-facecamp mechanic: Too easy to play around. Either stand outside of range, or stand in their face and hit them as soon as their feet touch the ground, thereby eliminating their basekit endurance. Basekit BT: Also easy to play around. Either hit them as soon as their feet touch the…
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I only play solo queue because I don't have any friends who play at stupid o'clock in the morning like I do. I also like the randomness vs. playing with swfs, even though, yes, some of the matches can be absolute disasters. Like this one. I get the feeling that these two teammates were a duo…
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Totally Dwight. Just being the laughingstock, a nobody who was trying to be somebody. I actually wonder if those guys who left him in the woods even noticed that he was never heard from again, or if they would even care. Maybe, if he does became an actual leader in the Fog, he can finally earn some respect.
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What should we do? The best thing is to quit complaining about people who give up. We all have our good and bad matches, that's part of the game. So the DC'ing teammate "ruined" our match, big deal. It wasn't our first bad match and it won't be the last either. Better luck next time.
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Technically Killers can use whatever they want. If they want to sweat there tushes off to win, that's fine, but they shouldn't be surprised when Survivors feel so defeated that they DC or throw on hook. Killers want to win that badly, congratulations, they won.
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But whose fault is it that the female characters are so popular? That would be us, the playerbase, right? So what should we do? Should we plan a week where we play no one but male Survivors? Maybe even extend it to the Killer side where we only play male Killers (or "genderless" ones like Demogorgon, Nemmy, Pyramid, etc.)?
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I wouldn't say put any more cosmetics in those extra levels. Just make it BP or iri shards for each tier or something. I only have one more tier, and once that gets done, if I get rift fragments for the weekly store gift when I've already completed the rift, I just might cry, because then I'd essentially be getting nothing.
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Yes, when it's three slowdown perks stacked on top of each other, and the Killer keeps Survivors locked in an insta-down state for 90% of the match.
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Except, in that particular match, there was no chance of winning. If there's no chance to succeed, there's no reason to try.
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Can this apply when you play Survivor and all three of your teammates DC?
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But you still get idle crows even when you crawl around. It definitely isn't fair to get a DC penalty in spite of that.
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It doesn't matter if the bleedout timer ends the match eventually. If you read the OP's post, they said the Wraith was walking over them, just ringing the bell. Whatever the reason for slugging, there is zero reason for that kind of behavior.
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I'd be cool with more bp. Or maybe we could just have a rift fragment balance at the top with the rest of our currency, and then when the rift closes, those fragments could convert to bloodpoints.
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Is this from a Survivor or Killer perspective? If gens take longer to complete, then it'd be even more boring for Survivors.
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Yep, I definitely agree on that. For Killers it's definitely easier to get BP because you get to do all the categories, whereas Survivors may get pigeonholed into a certain category. They really need to equalize the BP gain for Survivors, imo…
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For 1 and 2, cosmetics or the lack thereof isn't going to change that. I think Gabriel's attractive, though I could cry at his lack of casual cosmetics. He does have the Iron Maiden T-shirt, and an upcoming Cats and Dogs collection sweater. Now they just need to give him some casual pants. And Dwight is my number one…
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I believe the key to ranking up the Evader category isn't to have long chases, but to escape them. That means shorter chases would be better. Sadly, that is yet another thing out of the Survivors' control, since if the Killer keeps committing to the chase, they will catch you eventually, and you've lost the chase, no…
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Really? It's worked for me before.
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I would just say let people bring offerings (but only bp offerings). And instead of Survivors starting with random items, make them start empty-handed and putting more chests in the trials, like they did with Lights Out. I really enjoyed that aspect. The Survivors' inventories can be completely unaffected. (In Lights Out,…
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I actually have to wonder who's really doing the discrimination here. So it's true that they're promoting a lot of female character skins because it "gets them more money." But guess what? You see a lot more female Survivors being played than males. I know I do. When I play a male Survivor, I'm usually the only male on the…
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No, there's always been a bubble with Calm Spirit, just no scream.
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I already play on PC, but I'm looking forward to having the same progress on my Switch so I can play on the go. :)
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The only thing I know (from what I remember being revealed in the anniversary broadcast) is that Survivors will have a "class system" as opposed to perks. They mentioned having a "healing" class, just as an example. Beyond that, we'll have to wait until they flesh it out more and give more info accordingly in July.
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Do you say that to Killers when all four Survivors escape?
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Valid strategies for endgame, maybe, but at five gens, no way.
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I believe you only hear their voicelines when you're playing as them, or if you're spectating them.
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Survivors get the option to give up without DC'ing but a separate give up option, and that survivor is immediately replaced by a bot. That way, the person who wants to give up will be taken out of the game immediately, but their teammates don't have to suffer because of it. How is this different from the current DC?
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It'll be on my DBD match data spreadsheet for sure. :)
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The only thing I didn't like about the finisher mori was that it was automatic. I think it should be a prompt/choice for the Killer.
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I didn't see any issues with having two queues with the modifiers we've had so far, so I think we have enough players to support two queues. Any more than that, idk…
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I prefer the hatch location being randomized. I hate when hatch offerings get played because it also lets the Killer know where it is. With the location randomized, at least there's a chance of finding it first.
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I generally don't like healing right under the hook. I prefer to run behind a nearby wall or large boulder before healing. I know a lot of people say healing under hook is a bad idea, but it's not necessary to run all the way across the map for healing either, which just wastes time. I've had quite a few teammates who do…
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I had a match against Wesker this morning. One of the teammates, Sable, decided to go into the basement and start the Weaving Spiders invocation while injured. Of course the Killer immediately went down there, downed her and hooked her down there, and she threw on the first hook. Yes, it was a bonehead move on her part,…
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Also let's remember that the OP was specifically talking about Bubba and facecamping, which the anti-facecamp mechanic doesn't work against at all, as he can easily down you again with the chainsaw after unhooking yourself. That's the issue being brought up in this thread.
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I think people do intend to play the game when they initially queue up, but sometimes matches can go horribly wrong really quick. Or maybe a Survivor can have a horrible chase to start with. But we don't know, because 99% of the time, we can't see what's happening with them, so it's wrong to assume that they're giving up…
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They're saying that the anti-facecamp mechanic is so easy to play around, we may as well not have it.
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I remember something similar proposed in the player satisfaction survey. It was one of my least favorite ideas, tbh. I'm still open to more ideas that anyone can implement with the game we have now, rather than mods or modifier event.
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I'm not a fan of the Buckle Up change either. A well-timed hatchet from the Huntress, or a well-timed Demogorgon Shred attack can instantly down the Survivor during the standing-up animation. Maybe we'll see more WGLF users, but I'm not sure. I don't like the idea of losing one of the few defenses against slugging that we…
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Well, the devs have said that they don't want solo Survivors to see where there teammates are at all times at basekit; that's why they went with the action indicators on the hud rather than a basekit Bond. But how about a thing where Survivor auras are revealed to each other for a few seconds every 30 seconds (kind of like…
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I've been playing Skull Merchant here and there just to see if people would DC against me. I barely know how to use her power and only have one perk slot on her, and I play generally nice anyway. So far I haven't had anyone DC against me.
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Killers suffering? Perish the thought. They're tough guys, they can take it.
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Well, Killers already complain about playing against a full team of DC bots. Maybe they should be given a surrender option in that case. And maybe, if Survivors don't want to play a 3v1 after a teammate gives up, they can surrender and end the match instead of playing (and suffering) it out.
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30 seconds is quite low. How long does it take for the third idle crow to show up? Maybe kick them at that time instead. Also, would this apply to Survivors who are slugged? Even when they're crawling around, they still get the crows. Should they be kicked and punished with the DC penalty as well? That's just unfair.
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Don't let that stop you from having fun with 'em. Let them get their stuns and their points. I remember when I went against three No Mithers, and I was like, "Good thing I'm not going for hooks, looooool." XD
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How would they even do something like that for consoles?
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That sounds like a fair compromise, as long as we can earn bp in the Casual mode. I can bet that if we can earn bp in Custom games, no one would play the public matches.
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The title says show the SWFs after a match, not before.
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Everyone knows that the Killer is the power role. Everyone knows they become stronger as the match progresses and the Survivors become weaker. Therefore, there is very little room for error on the Survivor side. I believe this is the primary reason why so many Survivors give up so early; that "minor inconvenience" has a…
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Or how about learning from the mistake that you seem to keep making over and over again?