Comments
-
Learn proper grammar and actually punctuate your sentences so that people can actually read them.
-
Try playing Survivor sometime and be part of the "winning" side. 😁
-
This is why I always stock up in snowskulls. If a snowman gets in my way while running, I pop 'em with a snowskull.
-
Is it taking the game hostage, though? While the game does seem to drag on, both sides do have the power to progress the match. It's a bit different from those situations where the Killer bodyblocks a Survivor in the corner where they cannot move or progress the match, and the other three Survivors are dead. That would be…
-
Since when has the broken status been able to be removed by Survivor actions? Never. Most other instances of the broken status have to be waited out, with the exception of Invocation perks and No Mither, which are permanent. In fact, most other status effects have to be waited out as well, again with a few exceptions.
-
Well, if you're going to respond to every suggestion with "But then this will happen, now what?", then stop asking for suggestions.
-
Lol, if the last two Survivors hiding for hatch is as common as people say it is, they're not going to be hanging around their teammate waiting for a sabo or flashlight save. But in the hypothetical situation where it does happen, you can either chase the person who did the save, or the person who was saved. The latter…
-
It is explained in the game.
-
It's definitely an ego thing on the Killer's part, because they can't get it out of their minds that it's not the end of the world if the last Survivor escapes every once in a while. Even when Killers don't slug, the last Survivor only gets out like 10% of the time (most likely less). If Killers are the ones initiating the…
-
I believe this is one of the big reasons for Survivors throwing on first hook. They don't want to potentially end up in this stalemate if the Killer gets their first hook too early. If people are asking "Why don't Survivors just give up?" in this situation, they should understand why Survivors usually give up a lot earlier.
-
If you're going to play chill, you need to be comfortable losing sometimes (if not all the time). This goes for both sides.
-
Oh, really? I didn't know that. I wonder why. After all, you were able to use the Naughty Bear and Were-Elk skins for Trapper and Huntress, respectively.
-
I hope you can still at least purchase Baermar's sweater? Even if I don't get to wear it, I still want to have it before it goes away…
-
I agree, but the winter chests guarantee purple or iri items, iirc.
-
Despite the many, many miserable matches I've had, I keep playing for those "diamonds in the rough," whether that be epic matches, or those when the Killer starts being friendly after two Survivors are dead. And those farming matches can be fun, too. Some of my matches have inspired fanfic plots as well, such as the love…
-
They're not that bad. Just pop every snowman you see with snowskulls. Even if one blocks your path in a chase, pop it with the snowskull. You get 1000 bloodpoints for each snowman you pop with the mistle toe offering. Easy points.
-
Remove the hatch, remove the reason to slug the 3rd. Removing the hatch will also remove the reason for Survivors to keep playing after a bad start (and many are already having difficulty with that as it is). If 2v1 means the Survivors have already lost the match, then why does the match continue at that point? What would…
-
In case you aren't, make sure you're playing in the Bone Chill event queue.
-
They exist. Not every chest is going to be a winter one, but they're out there. Each mistle toe offering spawns an extra chest as well, so that should increase your chance of finding one.
-
Kindred is perhaps the most important perk for solo queue. It shows you whether someone is going to save the hooked person or not, thus allowing you to effectively decide if you need to go for save, or if it's safe enough to stick to the gen. It also shows you the Killer aura near the hook, so you can see if they're…
-
Many "expert" players will say that the ultimate counter to Plague is to just not cleanse, but staying injured and broken all game isn't really that much better. Sure, you can deny her projectile attack that way (and she always seems to have one pool available even when no one cleanses), but you're still on insta-down, so…
-
Kindred is an absolute must in any build I use.
-
We could easily say the same to those Killers who over-rely on those cheap tactics like tunneling, camping, and slugging.
-
Maybe they just had the one-minute penalty that expires before they return to the lobby.
-
From what I read in another comment, if a Survivor gets insta-killed without being able to do anything, the game treats it as though they were afk and they get a DC penalty for that. If that kind of cheating is running rampant, maybe the penalty does need to be removed, or at least capped. I'd say an hour tops, but that…
-
If you win almost all of your games, then what exactly is the problem? You're not supposed to win all of them. You're going to have some godawful matches, both as Killer and Survivor. No mechanic changes are going to change that.
-
I can guarantee that if a faster bleed out or give-up option is implemented, we'll see even more Killers going for the 4-person slug at the start of the match to force those give-ups or faster bleedouts. Since many Killers already believe that slugging is more optimal than hooking, the last thing we need is to incentivize…
-
yeah, you have totally proved my point by trying to completely invalidate any gameplay aspect as a counter to specific gameplay loop because it's easier to go with the flow and believe something is broken, unfair and uncounterable purely because you can't counter it on autopilot. Never mind the fact that tunneling is the…
-
"I don't care about you, you don't care about me." Every time people say that, it makes me wonder why we're even having these discussions. I'm just speaking my mind on how I feel about it. Of course you don't have to care about it.
-
except for the fact that you can win (almost) every match on either side with how bad current matchmaking system is Which means that tunneling isn't as necessary as you and other Killer mains say it is.
-
Where did I imply that? I've seen plenty of Killers win without tunneling, so don't act like it's impossible.
-
why the hell should killers bend over backwards to appease survivors by playing in a more "fun" way? Because it's just a game, and it's supposed to be fun for both sides? And I've already explained how tunneling is bad, not just for Survivors' fun, but it also ruins the Killers' fun down the road. I haven't seen you…
-
People say they want other objectives, but the truth is, the state of the game is in no position for it, and the Thrill buff proves it. If it becomes a totem-cleansing simulator, Survivors can't do their main objective, which results in their loss.
-
Is there a link to that post? And did they say how they were going to change it (like revert the speed or rework it)? Either way, it definitely needs a change. I just watched one streamer face a Houndmaster who had Face the Darkness and Ruin and her Fatty Meat add-on with Thrill of the Hunt. Survivors were constantly…
-
If hatch is removed, you'll see a lot more Survivors giving up on hook, or quitting the game entirely. Neither will be good for the game's health.
-
What penalty? There's no penalty for dodging. (Unless you count having to queue up again as a penalty.)
-
Well, Killers can easily dodge the lobby when they see a flashlight, so that argument is moot. Survivors don't have that luxury; they don't see what the Killer has until they're well into the match.
-
And then, if you were to somehow provide video evidence of consistent Killer wins without tunneling, the response would be, "Oh, Survivors just played badly." And then nothing is proven… 😕
-
Unfortunately (or maybe fortunately for Killers), not many teams have more than four braincells. You could argue that tunneling is a valid strategy, and I'm not going to argue against that. But I would argue that while tunneling is valid, it's not good. It inflates a Killer player's kill rates, pushing their MMR up to a…
-
I'm puzzled as to how anyone would think that being insta-killed while healthy with no hooks is fair in any way. I, for one, am glad to see it nerfed (I even would've preferred a complete rework of the add-ons rather than simply making it take forever to hit Tier III, but whatever, I'll take what I can get, I guess).…
-
I can guarantee that this would only lead to even more Survivors DC'ing or throwing on hook. We do not need more of that.
-
At the very least, if they're going to keep the Thrill buff the way it is, they need to make it so that the cleansing progress doesn't reset if it gets interrupted. Or perhaps slowly regress like gens when they're kicked. That would be a decent compromise, I think.
-
How? Calm Spirit slows down cleansing speed.
-
So Killers constantly complain about genrushing, and yet making it impossible to cleans hex totems incentivizes genrushing even more. Is that a problem?
-
I'd rather deal with gen regression than Thrill + Devour Hope
-
Well, considering that they've removed just about all of the bloodpoint bonuses from existing perks, I don't see this happening. 😢
-
Licensed characters' cosmetics do tend to be lacking, but it's not BHVR's fault. They'd need to obtain additional permission to create and release those cosmetics.
-
Exactly. The goal (or at least the devs' goal) is for Killers to get 60% kills, not 100%.
-
I do get the frustration of having the cage move as I'm going for the save, but what they did wasn't the solution. The real problem was that the cages moved too fast. It would've been better to implement a mini-Kindred, like maybe show Survivor auras when they're within 32 meters of the cage or something. So if people were…
-
People need to start asking themselves WHY the killer feels the need to do those strategies, and I will tell you right now that its not as simple as "they're just bad". WHY do Killers need to tunnel? You're right, they don't do it because they're bad. They do it because they can. That's it.