The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Can we stop bringing nightlight stats up. I will never care or take in consideration self reported stats
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you can still garuntee one out of chests with the perk
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I think id prefer to play that way especially if it were like a ranked mode. I think it would still need perks otheriwise it would get boring, but honestly im bored of double speed blight and rat poison chucky. I want to see some skill not people addons carrying them. On the reverse you dont have to fear 4 toolboxes or…
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Which means actual killrates are like 70-80% cuz i swear someone D/Cs in 1/4 of my games
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Biggest thing is screams not interrupting your actions. Otherwise an activated ability
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To answer any of why certain killers are in D; plague - puking on gens unfun/unteractive and snowballs off teamates too easily, chucky - constant aura read and nonstop power spam, clown - vision blur is nauseating, phead - cage system makes too many perks not work and can be predicted for tunneling, dredge - nightfall…
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auto bloodweb that prioritizes the expensive items bloodweb volume slider/ mute (its way too loud) end the game faster option when the killer is humping you on the game for 4 minutes
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I Think these will help map and key feel usable compared to medkits, toolboxes, and flashlights
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I hate the give up epidemic. probably 20-40% of my games there's someone who gives up immediately which means those games arent counted on there data but people are still experiencing it so realistically survivors are losing 70% of their games on average
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How come kill rates for events and other event stats arent posted?
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Nah cuz you can use the portals to get to the other side of the map. you can also appear next to gens on some of the portal spawns, so after a hook you have stolen the survivors event progress then you get your ghost that allows any killer to have a range down and back out, it takes survivors 1.25 seconds to enter and…
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Probably Franklins like ######### killers already running the best add-ons just let me have my brown medkit
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thats cuz the event is ass for survivor, I really dislike being downed from range by the haunt ghost (they really should of made it deep wounds), smoke bombs are kinda fun but dont help much
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Survivor tomes are on average harder to complete cuz youre at the mercy of everyone else, Unhook challenge? Someone else beats you to it everytime or the killer found you while going for the save. Escape challenge? now your tunneled out. Complete gens? The killer chases you all game or no one is going for save so you have…
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Its not uncommon now to go on a dozen or so loss streak now, whos going to sit through that many losses before finally getting the win is the problem. in his example he is more experienced than his friends so they for the most part get matched at a higher mmr
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People have done this before MMR and will always do it in any game because they think it automatically makes there opinion right
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Sir this is a Wendy's.
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Except there are comeback mechanics and you can play for the team when behind, also the fact that there actually is a surrender button so you can leave when its reached the point of no return
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I think the problem is survivors keep getting mediocre mechanics during all the events but killers keep getting busted mechanics, and its really exhausting when youre already losing most of your matches.
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Honestly this is one of the biggest reasons i cant recommend to anyone right now. In no other game can someone just take away your agency for 4 minutes straight. Not to mention all the aura reading they dont understand why they are being found when they are hiding.
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A potential change could be a token system where it starts with 1 token and you get 1 each time a generator is completed
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The only way it shouldnt be nerfed is if they add/rework several other perks to also block aura reading perks.
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Let me walk you through some scenarios of what I'm talking about. youre in chase with killer and you use deception to juke the killer and you hide around the corner while he checks the lockers. Nope Predator tells them where you are, or the inverse , you succesfully use a locker to hide, so he knows you must be in the…
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They left her in horrendous state for way too long, and id argue her rework made her more annoying and frustrating for the average person to play against. Then they left her at a 70% k/r which is they said did not take dc/s or first hook suicides in to account. They left her so unfun to play against and so problematic for…
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Predator is not fine. It stifles build variety. I used to occasionally run lose the killer builds with stuff like deception, or someone getting a clutch bite the bullet juke out. If they lose chase they know exactly where you are hiding and its not fun.
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This mechanic could be very good to test out for normal games
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Unless the map has preset tiles, too often is a third of the map just a dead zone that you needed sprint burst
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Yeah all the changes have made killer the better role. There's a higher ratio of killers now. It's not coming back anytime soon and que times will be really long during events
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Dude can't be serious. If your that worried about the fast pickup you should run infectious fright. If there wasn't someone nearby then you've already bought yourself enough time from slugging for pressure.
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Nah dude wasted like 4 seconds getting stuck on objects. He could have easily killed them… Say it with me: the killer doesn't not need to guarantee a 4k in every scenario
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It was both
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To be fair its a legitimately silly question if this person used an ounce of thought or had any empathy they would know these were all big issues. Imagine not getting to play the game for going down once.
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4 Slowdowns will always be the meta for killer. Killers get stronger as all the pallets get used up so any way to give yourself more time will always be the best play. Even when gen regression was at its peak killers were running 4 slowdowns. People also fail to mention all the new tiles they've been adding and replacing…
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Its stats are abysmal and its doesnt do enough. It should be after healing: survivor gets a 50% bonus to unhooking, healing, cleansing, blessing, opening a chest, and opening the exit gate. This perk probably still wouldnt be relevant too
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I think its perfectly fine to remove or nerf the most frustrating aspects of any game. You dont keep a healthy playerbase by making your players play against one of the most unfun things in the game. Its part of what hass lead to the rampant hook suicide and dc problem. Players are showing they will leave the game and stop…
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B and D are data outliers and would be bias, A and C are normal gameplay but are not bias. Again with the disingenuousness. The goal he is to get rid of the most annoying and unforgiving aspects that effect a large portion of the player base. You're using the fallacy that win rate = the best killer in the game but thats…
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thats not even close to what im getting at. Nurse is incredibly punishing for missing her power. There is no missing your power as skull merchant. edit: i think the mod accidently removed a portion of what i said when he edited it
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70% accross all mmr is insanely problematic. Here kit was also too free. Every other killer you can dodge power or counterplay it in some way. Her most meaningful counterplay of hacking drones could be too easily mitigated by taking 1 second to recall and place it back down
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Id rather use their data then youre own made up stats. There is a undeniably a portion of games that are won to survivors giving up but her kit gave too many buffs and debuffs for just dropping a drone at a tile. The amount of players who also dont know when or how these buff are applied is also a massive design problem.
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They probably mean any killer that's not over powered or oppressive in some way. Everyone has killers they hate for some reason or another. My gf thinks cenobite is too strong. I think he's fine. But cenobite and plague have the problem of player's not knowing when to interact with their powers which makes them problematic…
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This change is a good thing for people who want to play her. I wouldn't want to hop in a game and immediately play a 3v1 because someone immediately suicides on hook. It doesn't feel good as either side to either stomp with no resistance or to just play a non game cuz you're letting people go cuz you would feel bad
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This doesn't include killers who pick up the survivor in the last ~10 seconds or so to hook them. Is there stats for the other increments. 1min, 2min, 3min? 30seconds or more doesn't tell us anything usefull
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I like how you avoided saying sitting on the ground for 4 minutes isnt fun
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I see suiciding on hook way too much it really should be addressed . That being said Ive found myself accepting it and doing the same anytime i see a skull merchant. Ive really tried to give her a fair go but a majority of her playerbase has forced bled me out and humped me for just playing normally or looping them too long
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It wasnt even just that it was the braindead eruption call of brine 3 gen meta that lasted almost half a year it was absolutely miserable. Killers were getting easy wins cuz they could stall out the survivors and drain them of all resources by just guarding 3 gens
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Ive had seen all sorts of subtle hackers but it really doesnt happen that often. your way more likely to have someone dc or kill themselves on hook and ruin the game that way
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I would much rather see a killer ban list for solo que players. I'd love if I never had to see another skull merchant again. Map or perk bans would make since if they added a competitive mode though
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Its the same as its always been first 2 games after playing 2v8 the first survivor to get downed kills themselves on hook
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They make a lot of bad perks or weak perks but this perks has so many downsides that it's practically a killer perk and there's absolutely no reason to do that. The interruptible time investment alone makes it a bad/weak perk then the permanent broken, basement requirement, and the fact that it won't take effect if gens…
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Weaving spiders is basically a killer perk. It gets survivors to go to the basement for easy hooks, the 2 minute action survivors have to do is interruptible, has more than -50% time spent to productivity conversion and gives a survivor permanent broken.