Comments
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This is a bad idea it completely gets rid of the uniqueness of the perk the whole point of it was to get stronger by taking hits. making it endurance based completely changes the identity of the perk making it a weak anti tunnel perk that forces you to jump in front of a survivor multiple times which would probably only…
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MoM shields you from going to down, its a different effect, and they could easily change it to also shield you from going down from healthy
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Maybe add something where injured survivors no longer disturb crows or survivors dont disturb crows until they are exhausted
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This doesnt do anything because the survivors they are chasing will have already triggered the crows. Thats the whole issue with why the perk is so bad on top of massive downsides
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I think you missed the sarcasm, theyre talking about how they dont get to play because of all of the excessive slugging
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Ok thank you I was trying to remember why the 2 hit version was so bad(the wiki did not mention that). I cant believe they made it disable on conspicuous action, another reason why it being bad on endurance 2 hits is because the killer could immediately get rid of hit by hitting you off hook. MoM should protect you from…
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People keep blaming it on chess merchant but her second iteration was even more annoying considering she was the biggest stat stick in the game, She had 6 drones that have a pretty decent zone to give her significant uptime on undetectable, she had constant speed boost, her drones almost guaranteed youd be hit leaving a…
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MoM was strong in the past from how easy it was to get. originally it was 3 normal hits then became protection hits. and it was 2 hits but quickly reverted. I haven't even seen this perk in ages and the last couple of times i did activate it myself i was downed from full health do to noed so it was a waste. this tweak will…
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No killers use gen regression too much of a crutch as it is. only really need 1 as killer or 2 sometimes on low mobility killers. Its this way because too many people run 4 slowdown perks.
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I think the game could benefit from a mode that doesn't have add-ons/items so players don't have to worry about what the 800 add-ons do.
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should probably recharge while in chase but nothing more really
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Havent been able to get the map as survivor but as killer its pretty easy to win. its probably fine i do like the aesthetic
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something done about the slugging for 4k, the slugging bleedouts, the killers humping you on the ground, bloodweb that auto buys the best stuff, a volume slider for bloodweb, being able to see fellow survivor perks in game, luck improvements, survivors killing themselves on hooks, key and map reworks/buffs. more perk…
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Peoples favorite purple addons or items dont appear every bloodweb so the grind is constant
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Myers should be a killing machine in tier 3. He should get more tenacity, faster pallet break speed, faster vault speed, larger lunge. Singularity has all that on a killer that can teleport its kinda sad that the original murder machine sucks at it.
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They are currently testing out giving killers 4 perks a chapter and survivors 2
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remove being able to be interrupted. lower time from 60 seconds or make the effects significantly stronger to warrant the time investment make them all complete-able at the same time Perma broken is way too much of a downside (your down a teammate who can never make altruistic plays) the way treacherous crows works is…
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But its true tiles have become worse, i didnt say you cant play them. But overall the killer has much more agency on pushing survivors in a certain direction nowadays. Killer can get the bloodlust much easier because the pallet walls are so short you can hit force a hit at them. Maps have significantly less windows and…
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"I've been playing for slightly longer. I see it maybe once a day. Last two both want hatch (or to be nasty) so will go from locker to locker hoping I find the other one first. " Direct quote from you
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Idk with good game sense you should generally have an idea where survivors are. Id like to see an example of one of your games thats somehow a daily occurrence
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'''What on earth happened to us as Survivor players, the same ones who lived through 3Gen meta? Survivors used to believe in learning tiles and counterplay, using synergy, and TRYING. Where did that go? ''' ~80% of the tiles on the maps are now 50/50s there is no learning tiles. you make very little distance now after hits…
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Ill be honest in my 3k hours of playing I have never seen the last 2 survivors both hide and evade for so long it wastes time. What have seen is time and time again is the killer prolonging the match to slug for 4k both maliciously and not. They have even waited till the last second then pick them up and hook or mori just…
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I thought the addon pass question could be more clear. was it asking which killer needed buffed/nerfed addons or reworked addons
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One of the biggest pain points for the slug games is just having to sit there. it would be much more fun if you could crawl and recover at the same time. There should also probably be a self recovery speed buff
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Im still salty about the calm spirit nerf. Why make a weak perk worse by making it take 30% longer to do totems
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I have no idea who the other two people are i only see the guy you have pinned to the top lol
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new players aren't so dumb to not understand why a perk would be good or not, also what im suggesting doesnt elimnate the focus unlocking a few things first. It allows them to branch out in more directions and try new things after they have already been playing. This change wouldnt just help new players but casual players…
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Ive been playing as chucky and like the changes. When he was extremely fast it was to hard for me to turn and hit the survivors. The only thing that would be better is increases the range of his power slightly
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perks are inherently different from being able to play as the character you want.
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Im pretty sure players want access to all perks on the characters they play many people will see that all these perks are locked behind both paywalls and enormous grind. A good player experience isnt just about playing with what you have its about being able to try as many things as possible
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If you're worried about people not buying new content you can lock the new perks for 3-6 months
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Slugging for 4k or bleeding survivors out(this wastes ungodly amount of time and is super frustrating). Body blocking gates or survivors(if someone has 3 crows they should lose collision). No control over matchmaking on either sides(mainly strong add-ons/items matched with someone not running those) Killers able to see…
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This is one of the number one reasons why the community refuses to vote dbd for labor of love award
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STOP USING NIGHTLIGHT self reported stats will never be accurate or taken into account
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No just no. As a killer you really dont need more than 1 gen regression perk to do well. 8 generator regressions on a single gen is more than enough. The game was way worse when there was a 3 gen meta.
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I think they should just have them stack like boons so no matter how many you run, all of them will be complete at once. They are the worst perks in the game because of their massive drawback, they should have some decent rewards if you want to use them
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Yup one of the worst things that still haunts this game
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Ive never even considered dbd for it and i have thousands of hours in this game. New player experience is abysmal and until they fixed hostage situations like bleeding people out for 4 minutes and body blocking survivors in a corner(I get its ban-able) but until they fix these long standing issues its laughable
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Lets list the Negatives for that chapter. buggy killer search function is garbage using killers power is clunky dog doesnt feel the best to use or go against invocations are basically killer perks shoulder the burden is a bandaid buff thrill to be oppressive for no reason Positive: character designs are cool
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Need some major QoL features to the search power. Like bigger radius and faster recharge. Also the power feels janky cuz the indicator shows the power is ready to use but i cant send the dog out after recovering from searching . It would be preferable to have your dog respawn by your side instead of having him take his…
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Killers are going to do it regardless of whether they receive feedback or not. Regardless being able to purposefully bleed out is still a major flaw in the games design. There shouldnt be these scenarios where players can just hold someone hostage like that.
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Her biggest issue is how useless the search feature is and how long the dog takes to come back to you. Ive had some trouble switching between the modes too. the next thing is using her power slows you down too much. Finally the pathing for the dog being sent out needs some improvement and the dog bite can be incredibly…
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they could just make it so unhook attempts dont waste progress and missing skill checks doesnt kill you or reduce your timer either. At this point its desperately needed
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you can still garuntee one out of chests with the perk
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I think id prefer to play that way especially if it were like a ranked mode. I think it would still need perks otheriwise it would get boring, but honestly im bored of double speed blight and rat poison chucky. I want to see some skill not people addons carrying them. On the reverse you dont have to fear 4 toolboxes or…
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Which means actual killrates are like 70-80% cuz i swear someone D/Cs in 1/4 of my games
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Biggest thing is screams not interrupting your actions. Otherwise an activated ability
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To answer any of why certain killers are in D; plague - puking on gens unfun/unteractive and snowballs off teamates too easily, chucky - constant aura read and nonstop power spam, clown - vision blur is nauseating, phead - cage system makes too many perks not work and can be predicted for tunneling, dredge - nightfall…
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auto bloodweb that prioritizes the expensive items bloodweb volume slider/ mute (its way too loud) end the game faster option when the killer is humping you on the game for 4 minutes
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I Think these will help map and key feel usable compared to medkits, toolboxes, and flashlights