Comments
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They make a lot of bad perks or weak perks but this perks has so many downsides that it's practically a killer perk and there's absolutely no reason to do that. The interruptible time investment alone makes it a bad/weak perk then the permanent broken, basement requirement, and the fact that it won't take effect if gens…
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Weaving spiders is basically a killer perk. It gets survivors to go to the basement for easy hooks, the 2 minute action survivors have to do is interruptible, has more than -50% time spent to productivity conversion and gives a survivor permanent broken.
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Killer is well designed, seems a bit strong at times. Kinda weird that there was 4 killer perks this time. Weaving spiders being the best one. It gets survivors to go to the basement for easy hooks, the 2 minute action survivors have to do is interruptible, has more than -50% time spent to productivity conversion and gives…
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Scratch marks aren't effected but I can see all the red being annoying to deal with As survivor I've just resorted to picking up all the blood zones i see since the killer buff is too strong compared to the survivor buff
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A 58.5% avg is not way underperforming BHVR has not posted anything since so...?
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I was thinking something like 30-40% for the first 48 hrs then 10-20% for the next 5 days then back to normal
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No it's an asymmetrical game. That's not a reason it can't have quality of game mechanics.
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The good players are constantly hitting me through walls and getting good bounce angles. Definitely a top 5 killer right now.
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Game was better when the kill rates were balanced around 50%, killer feels way to easy to play right now. And I take way longer multiple weeks breaks from this game due to the how often im dying as survivor. It doesn't count towards their statistics but if someone disconnected or kills themselves on hooks my match is…
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Huntress sells a lot of good skins (do well in game->players buys skin->bhvr makes money) plus they might want one of the strongest killers to be part of the base game
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This is only acceptable if survivors had comeback tools available to them. The fact is there will always be a weak link in public matches. So if the killer downs the survivor that sucks in chase then chains back to back gen regression it makes the game really hard for the rest of the players regardless of their skill.…
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Survivors need to do this to even have a chance at winning to deal with the immediate tunneling of killers and the killers that stack 4 gen regression perks causing you to lose 2-3 gens worth of progression
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Weaving spiders is so beyond bad with time wasted and such a massive debuff it's funny how you could even consider reducing the charges from 15 to 10 in the first place. Also with the massive amounts of aura reading and the fact that there's perks to make survivors scream how come there isnt any protection from them baked…
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It needs to be buffed the downsides significantly outway the gen progress. This perk is still dead on arrival. The numbers alone make it a net negative 50-70 second time investment depending on how you look at it (total gens vs. required gens). On top of that a permanently broken member is most likely a death sentence to…
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Probably not, a surrender vote would be better. But I'd be down for a comeback perk that boost gen speed or makes the rest of the survivors more resilient based on the state of the game.
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Likey no, they just gave her a rework that didn't even solve the issues she had. The have to see if the 3 gen mechanic relieves some of the issues with her before they can change or buff/neef her power. But the damage is done people loathe her and playing against her. Her 3 gen shenanigans went on for way too long, it's a…
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I don't understand how people are calling this a buff. It's a rework on the mechanics. With an additional nerf -5% progress. Overall it's a nerf. I don't understand in what universe this is remotely viable or fun. Your spending 2 minutes IN THE BASEMENT to become broken for a smidge of progress. That's the easiest way to…
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Id also like some free levels or blood points!! Like i logged in with 200k that was barely enough to get a few levels so i could at least play with 4 perks
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They can also see which tv was turned off so they know were you grabbed a tape from and can tp to the next closest tv
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Theyre just used to killers dodging when they see high prestige so they assumed you were prepared for it
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Hey my first game as Nic I was tombstoned... Didnt realize how much my team fed him at the start and I was 1m from a locker to try and be safe about it. Nice 3k points cuz i used a cake...
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If you don't get enough gens done by the time a killer tunnels the first person out the rest of the team is likely to die too.
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No I did, i just forget the punction after no and your idea is incredibly bad
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No Terror radius is one of the balancing mechanisms. Imagine if Huntress had no terror radius/lullaby, you could walk up to them and surprise hit them and hatchet them in 5 seconds. if you want to sneak up on survivors use perks or addons that hide or reduce your terror radius.
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I don't think tunneling should be impossible but it also shouldn't be stupid easy. I think the survivor who gets off hook should be immune to aura reading effects and leave no scratch marks/pools of blood for 30-45 seconds. This gives them a fair chance to lose the killer and reposition
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Its pretty good to have the pallet stuns farther back since it helps with latency otherwise some people would get very little stuns.
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LOL NO killers are very strong right now and just got another incredibly strong info perk...
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Decisive Strike - the overnerf of it almost useless when certain killers can catch up to you in 2 seconds. Also missing the skillcheck is the most tilting thing imaginable.
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How could you possibly think unhealthy / uncounterable mechanics should not exist and not think the mori unbreakable update is good. There are so many examples of killers forcing a 4 minute bleedout maliciously or not. Also them downing the survivor then trying for the 4k creates a standoff situation were survivors will…
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If I didn't have it the left behind achievement but now its Hiding seeker. End chase by hiding in a locker 35 times, I don't want to throw games to get it. im at 4 of 35 and have been playing trying to get it for a while
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I don't like this take. you could flip the script and say that BHVR is punishing the survivors who are slugged and its okay for the to bleed out for 4 min instead of giving them a better solution. And you could argue that survivors are playing the game by surviving, they are waiting for an opportunity to repair the gen or…
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Me too but the game mode I want would be limited, none of the op ######### everygame. None of the green, purple, iri; items, add-ons, or offering. At most either side could bring the lowest tier item. Only bloodpoint offerings allowed. I think it would be a cool idea to give each survivor a different item, so a survivor…
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I haven't heard that one before can you give me a few games that are getting rid of ranked?
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I've always done it the opposite where quick waves is hello someone needs to get me. And long waves almost doing the unhook attempt means killer is here and also has the added benefit of making lots of noise to hopefully annoy/distract the killer.
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Its a hard problem to address dealing with the scenario where both want to play for hatch if there is no way they can get out. One solution would be add the ability to see hatch for 2 remaining survivors. A better solution might be to add dynamic gen speeds for when there are 2 survivors left and more than 1 gen left. So…
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Survivors are almost always one mistake from losing idk why you would want to make that harder. DBD did have stronger loops back then but we also had killer bringing moris every other game and they would tunnel the unhooked and and mori them immediately after 1 hook. Killers also win a majority of their games now with a…
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Its pretty fine as it is. They just need to reduce the requirements to pip and remove . They had increased it when rank was tied to matchmaking but didn't revert it when they changed to mmr and added bp rewards. De-pipping is a terrible thing with the monthly reset anyway. Just locks more casual players out of rewards.
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They could increase to 4% and add vault speed to it and it still wouldn't see use. They would have to add lots of little effects but shadow step is a thing and its hard to top it. Most loops are pretty short anyway too so if you need to travel 8m to get to a window or pallet you will only be saving .04s which is nothing…
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Nobody is asking for that... They just want a chance to unhook against certain killers. You should still be able to trade hooks easily.
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Where do you get these usage stats from? Can i find every perk?
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Fake pallets addon could be powerful if your team uses too many pallets early and you don't know whats left. He also has teleport to so paired with call of Brine the gens will revert back to zero without a competent team
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They said standoffs for hatch were bad gameplay. By extension standoffs trying to get the unhook is bad gameplay. No reason you should have to fake the unhook and play chicken to get the save. Should just be able to get trades only
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Hook grabs should be removed from healthy survivors at the bare minimum there's no reason whatsoever to have to play chicken with a killer to get the save.
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what if keys allowed you to open chests instantly. Or make opening them and possibly gates 50% faster or something. Could be basekit or could be addons.
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Hook grabs on healthy survivors are outdated, completely ruins several games, especially against campers. You shouldn't have to spam fake grabs to get the unhook when there is no chance a killer will leave. At best it should result in trades not two people incapacitated.