The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Out of curiosity, I tested the area myself using The Huntress, The Onryō and The Good Guy. The Huntress was fat-shamed. (The Onryō had identical results) The Good Guy/ made it through, however!
-
And the results are in! I am uncertain if this issue is related to the bump but I have demonstrations of all relevant information. Testing is under these conditions for all intents and purposes. POV: Xbox Series X My friend that is real and not me: Nintendo Switch Firstly, this is the area the bump fills. The width of said…
-
There appears to be erroneous collision in that area (Notice a bump up in collision) that may be the cause of this. Will update
-
As a user on Xbox Series X, I can confirm that the face does not animate
-
Can confirm that this happens on Xbox Series X as well. It's super ugly
-
Oh! I see. My apologies. I thought it might have been cut corners and a duplicate model is all. That isn't what I intend to do at all
-
Set an in-game timer perhaps? Should a player disconnect, only track it for penalising if the player queues up for another game/relaunches Dead By Daylight within the time frame. IRL situations often take time. A quick reboot of your game takes seconds or a couple of minutes depending on your machine. This is a quick idea…
-
I like the idea of having a shot of a set part of the map played in view with the four survivors and the killer watching from a short distance behind them on the results screen
-
Eh. I'm not one to use Decisive Strike. I just feel bad for those who do. I'm a Leader/Prove Thyself type