Comments
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If someone is already exhausted, adrenaline should not activate. All other exhaustion perks don't work with eachother, so why does adrenaline work with all of them?
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Here was a little fun noed game i had where i got the blood warden proc, scared the survivors to death and managed to mori all of them! Selfies attached ;)
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Maybe instead of acting as a key to open the hatch, it acts more like wake up, and reveals the hatch within a certain radius. Probably something similar to bond since anything beyond that range would be pretty strong, and anything below that range is already audible. Or maybe the hatch can't be closed by the killer or…
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Literally kill any ace player with cosmetics, and you will hit the MOTHERLOAD of salt in the post game chat.
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The OG Noed was absolutely busted suddenly be able to 1 tap survivors with 0 counter, but now that its reliant on a totem system it's fair. Since its gen rush and face certain doom, or drag the game out a little bit cleansing totems. Even the version of noed that was a guaranteed 2 minutes of instaslap and speed goodness…
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Currently running Ruin, Thana, NOED, Blood Warden. Really helps when those swf bois keep looking at you stalking in a chase. Also to slow the game down just a tiny little bit. Either they let me stalk them or mr entity gives me a totem that does the job for me
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Nah, NOED doesn't need a nerf or change. Totem points getting buffed from 600/1000->1000/1500 is already a nerf onto NOED. Point buff alone incentivizes survivors to do totems. As a second means of punishment i typically run NOED and blood warden together and love it. Sure you can loop me around whatever part of a broken…
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A slug can't be doing gens, sabotaging hooks, rescuing/healing teammates, or cleansing totems while they're on the ground! Additionally, unbreakable only has 1 use and leaves survivors down a perk after that. No mither gives a notification to everyone in the game that its present and is already a perk thats highly…
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A slug can't be doing gens, sabotaging hooks, rescuing/healing teammates, or cleansing totems while they're on the ground! Additionally, unbreakable only has 1 use and leaves survivors down a perk after that. No mither gives a notification to everyone in the game that its present and is already a perk thats highly…
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I don't think this would make killers have a bad time at all. If anything it makes it possible for certain killers to use more of their addons compared to the small amount that are currently "meta". The idea that "hooking" is the only way to kill survivors brings killers into this linear cycle of "ooh i downed them back to…
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Thats the exact opposite of my point though, with this reinstated killers who run slug gain more viability and dont have to worry about "toxic" decisive/borrowed among other things. I believe if this simple mechanic was reworked the developers wouldn't need to focus on many of the listed perks since they would gain more…
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The point is to change the game up for both sides, i understand the idea of "perma hook" destroys seems bad to some. But the idea is to increase the viability and utility of perks that remain underused, compared to some perks that most people deem toxic.