Comments
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No basekit unrelenting lol, do you even know what that perk does? It makes your whiffs have a shorter cooldown, which was not given basekit to killer
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Flashlights are nothing to be stressed about, literally the easiest thing in the game to bait out. Pretend to pick up, turn around while they go for the save, and probably get a free hit. As for blinding at pallets, they actually lose distance as long as you listen to then. Also, swf doesn't really mean much. Most solo q…
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Mettle of Man on release. No protection hit requirement and no aura reveal. Could be activated several times throughout a match without any effort/downside.
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This has to be a meme. Freddy has like 3 puzzle pieces in a 1000 piece puzzle as a power. Yes, he has a sorry attempt at antiloop, but a long loop requires two snares to catch the survivor if they have half a brain, not to mention the fact they can leave if they see you set a snare. Yes, you have a teleport but it has an…
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Totally agree
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No stranger things?
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Yeah, I know making a different perk basekit is not the way to go about doing this and would be a bandaid fix for sure. I just wanted to inspire discussion with this question.
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This is entirely unrelated. Solo player balance is an entirely different discussion. BT basekit may be nice for them and not necessarily OP, but think of the consequences of a swf taking advantage of this.
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I do understand what balance is and I do understand that every change doesn't have to affect the other side like you are suggesting I do. However, benefitting the already stronger side without any reprocolussion is an unbalanced decision. Think of it like the scales of justice; if one side of the scale has a brick and the…
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But here's a counter argument to that: Whether or not survivors feel like it's a necessity to run BT, its still a perk slot that could go to something else. If that perk slot is emptied, they could run ANOTHER meta perk, maybe a prove thyself, an iron will etc. And again, killers (with a couple exceptions) get ######### on most…
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I can think of at least a few reasons why killers are faster than survivors. 1. Killers cannot drop pallets and stun survivors 2. There aren't four killers 3. Killers cannot fast vault windows
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This is somewhat cryptic but what I'm gathering is that you think survivors should buffed by basekit without any compensation for killer? I'm sorry, but you have to be joking. A solid swf will beat a solid killer (minus a nurse) 10 times to 1, especially if they can run ANOTHER meta perk instead of BT.
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This I agree with. A shortened duration just to make the early game a little more bearable would be great.
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That would definitely be a nice QoL change but I don't think its strong enough to make up for the fact that BT is basekit.
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I would love this.
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Therfore running directly into the killer. Corrupt blocks the three furthest gens from the killer. I don't think corrupt intervention is an overpowered perk because it takes up a perk slot that is gone in the first two minutes of the game, but having it basekit and being able to devote that perk slot to a chase/lethality…
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Ok, Corrupt is too strong. BT has counterplay; wait twelve seconds. There is no counterplay to Corrupt, other than waiting it out, but this gives the killer enormous leeway in the early game. Edit: Definitely not NOED.
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Yeah, I know. Maybe increasing the penalty on multiple survivors interacting on a single generator would be a decent change.
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The two suggestions I had were also toned down from the original perk. Tinkerer would be nice but would be completely overpowered on some of the higher tiered killers (blight, nurse, artist)
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Because BT basekit without any compensation for killers would just make the already weaker role more weak. High MMR killer gameplay needs to be flawless, so adding more to their plate is a terrible idea.
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There is literally an average of 4 pallets per tile and an average of 2 of these being god pallets.
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This is pretty different from your idea, but I think its a way to make dead hard still powerful but make it so that it only capitalizes on the purpose of it. Basically this removes the ability to dead hard to pallets, hooks, windows etc and instead only allows you to tank a hit like the devs said the purpose of it way. The…
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Freddy is difficult to get right because he is canonically overpowered. Therfore, if you attempt to implement an authentic Freddy he will most likely be entirely unbalanced.
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I unfortunately agree with this, even as a killer main. I still think that this is more balanced than it was before, but it has several extremely killer-favored factors. The houses are still very strong for survivors but the rest of the map is entirely a dead zone for the most part with maybe 7-8 pallets and two or three…
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Artist, deathslinger, nemesis, Ghostface and blight. These are the killers I most consistently have fun with and also aren't bothersome to face.
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Y-you have to be kidding. Soldiers Puttee is pretty trash, yeah. But iri head? Is eternal damnation a meme to you? Iri head is one of the most OP addons in the game.
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I would agree with this list for the most part, but I think you have undervalued certain addons. First, Matias' Baby Shoes is gamechanging on: Tall loops, indoor maps, Jungle gyms etc. This addon conpletely negates the ability for survivors to mind game a bird and you will always land your melee birds if placed correctly.…