The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Good to know your sticking to factless claims rather then addressing laid out logic 👍
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My vhs experience was limited, found myself right backbwith dbd. Still I stand by my comment and will add this; when I get tunneled none of my chances are removed. Its on me to outplay the killer and use stealth in order to provide myself the oppurtunity for gen repairs. If/when the killer spots me, thats because I failed…
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More so than I play killer these days, but its fine if youd rather claim bias then address any particulars of my comment. Dont see why I should have to take playing survivor so personally that any killer using their brain is just out to destroy my fun.
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Nah cant agree, tunneling doesnt take anything away from the survivor. We still get all the standard chances of a typical match, the just get pushed back to back. Tunneled or not the survivor gets multiple chances to succeed; 1. Use stealth and Avoid detection 2. Escape the 1st chase and avoid damage 3. Escape the 2nd…
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Cant say I see any tactics that remove a players ability to play the game, maybe body blocking but thats a punishable hostage situation. Even a hard tunnel at the start doesnt remove the survivor's chances since it simply groups those chance back to back. Failing repeatedly is not evidence of a lack of opportunity to…
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Wish it had synergy with two can play hex, oh the fun that would be 🤣
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I dont get the emphasis some survivors put on the # of gens and how that should dictate the killers actions. Its never a bad time to use effective tactics.
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Abandon hooks completely, I love seeing end screen and knowing the survivors brought now useless perks for counterplay
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More protection = more boring I dont want to feel secure when playing survivor
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I dont care for scratch mark either but knowing how they function can be used to break los and escape chase while the killer searches a loop. Ironically I find them completely useless as killer. It wasnt until I practiced with the perk that makes them visible that I got a much better understanding of where and how they…
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Ive been playing a long time now, which helps me recognize what perks are in effect and how they opperate. Many of the perks have conditions or windows of counterplay. When many of these perks were released and pick rates high; I began just expecting them and using the counterplays even if there was no evidence of them in…
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Nope, I find its super rare to the point Im having trouble remembering when it happened last year.
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Stealth is still 100% viable, if it wasnt my playstyle would have changed a long time ago.
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If a killer is unable to target a single survivor in the worst of situations then the game will be broken at its core.
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Tunneling is not a problem. Simple evidence for this are the survivors that can avoid detection and can escape their chases. Its a double edge tactic at best and its outcome is heavily reliant on the competency of both the killer and survivor. I believe this to be supported by the fact devs have stated multiple times for…
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I try my best with no mind towards how much my teammates contribute. If I play well, I either watch my team get eliminated or we escape. If I do poorly, I just try to review what my mistakes were and move on to the next. Overall I still find solo more fun and emmersive than swf.
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I dont see any issue with ranged killers. I consider the entire point of their powers is to encourage survivors to remain out of sight. Having killers that can discourage "runners" hasnt hurt my survivor experience
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I see them as a way to insert artificial mistakes into matches. They get players running around doing things not always beneficial to survival or killing.
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Thats the teammates failure as bubba is far enough away to make a save, just not a thoughtless one.
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Im glad its there, to many would use a free dc to cherry pick matches.
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Stealth
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@sulaiman @Halloulle Okay granted there are times teammates provide the time to do gens, I dont want it to seem like Im completely dismissive of that. However there are also clear times when it is solely my efforts which result in the time and continued ability to do a gen. Although I dont care much for the hud, it does…
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I would really like to see the devs improve on skill checks during repairs. Wouldnt mind them make the act of repairing a little more focused and engauging so that there is a sense of effort or failures are a bit more than just bad timing. I think with that it would make the time between them more like a breather/…
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I agree that the killer has that responsibility to spread the pressure. This is also where I think many complaints of killer tactics stim from; as some survivor would prefer the killer take that gamble of hunting the fresh and unseen teammate. Heres my suvivor take to that point; I have some influence in how that gamble…
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I think the "without chase" is where Id struggle for the achievement
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You have me curious how far I could get with that. Definitely if I can earn a badge for it.
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I dont know where this idea that I was left alone to do gens comes from. I find it very rare to have little or no interaction with the killer. Im also not denying the killer won, any percentage of gens when we all die is not a win in my book. What Im pointing at is how much one player can progress the objective while the…
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Well if teammates are doing what they should and Im not making mistakes, thats a win. My focus is on those times when the team is wiped out before me.
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Where is the claim of a 98% win rate?
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My point is that one person can complete so much of the objective alone. Im not shifting the goal post, just pointing out how influence one player has on a team objective. The fact the killer won in my opinion doesnt change how little was left for 3 other players to contribute.
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More matches then then Id care to count since alien release. Just roughly the benchmark I notice for gen progress as I die. I would like to point to the section where I mention activities in matches. While not every match is the same, I rarely find myself doing all of the gens without encountering the killer and do mention…
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To use as bait so there is a higher chance of opening a gate. Its 50/50 on who gets to hatch first, but knowing which gate will be closer to the killer/hatch allows for some strategy.
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Survivors Ive seen killers lose with quick down against survivors making multiple chase mistakes, as long as gen are in constant repair just trading hooks will get everyone out the gate.
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Well she has to find me first just like the rest of the roster.
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I havent seen an op killer yet, so far every killer has shortcomings and can be addressed/countered with base gameplay or tactics. I would also add that lack of teamwork or coordination is not a balance issue that indicates individual survivors are in need of changes.
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I got that and agree
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No links👍
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Little to no reward for the risk of losing a perk.
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My only issue with this map is 2 specific gen placements; the ones at the far ends of the square "cul-de-sacs", the two enlongated sections with the corner killer shack in the middle. For survivor the gens put you at a dead end where the only direction to leave is towards the killer. For killer these gens are just so far…
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Nope, she is fun to vs and doesnt fall victim to braindead strats most killers suffer from.
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I think its acceptible, killers dont need to wait for survivors to prove how good they are. Taking it easy can completely backfire and there is no proper gen count for pressuring survivors or going for a kill.
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Just my point, I dont want to be secure because I havent taken actions against the killer. I'll take the pressure of needing to escape the next chase over cant be chased at all.
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I prefer impending danger over forced safety.
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Which is why I say go for the stun when dropping the pallet. Theres a difference between getting hit at the pallet and getting hit because the pallet was dropped to early. Im gonna try for the risky favorable result over a clear mistake. The only time to predrop is if Im aware his power is on cooldown.
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I like the fact pallets need a little thought in chase against him. Its a survivor's mistake if chucky catches up after a pallet predrop. Best counterplay so far is dont drop while he is in his power or atleast aim for a stun when you do drop it.
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I guess with this knowledge the question becomes; how many are we getting with each patch going forward?
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Complaints centered around "bad survivors cant win", yep sounds right for another killer release
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I foresee changes that slightly affect casuals that already struggle to use mechanics but will have greater impact at higher levels. I expect more swf teabags with a flippin the bird at the gates mentality.
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3 gen solution sounds like assistance casual players will still struggle to make use of but experienced player will use to destroy gens. I would be suprised to see a change that doesnt allow also swf to excell further.
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Nope, play til the end. Quitters can just think twice before starting a match or take the dc penalty.