-
Isn't solo Survivor a little OP?
Yep, thats right, Im starting to consider my effectiveness as an individual survivor to much. Completely isolated from teamwork and based solely on my objective performance, it feels like Im playing with a handicap setting that cant be turned off. And my basis for this has absolutely nothing to do with my death or escape…
-
Who are your remaining Icons
There are plenty of horror characters to continue adding to the roster both current and old. And while the current day options are ever expanding, which did you grow up with? Who did your friends or family introduce you to and shape the image of what horror is? We've already gotten many of the icons I grew up with, but…
-
Is this a good indicator of your MMR?
So you're playing a match as Survivor and everything is going well. Generators are being worked on and progress is steady, but that's when you notice something lacking. There are absolutely no failed skill checks on generators or healing. When your team is averaging two to three people working on generators at all times…
-
A Ranked mode with visible mmr
If we ever get this, I think it should be base kit charaters with no perks and entirely solo. Let the ranks be purely based off of individual peformance without wild factors like addons, perks, or comms. What guidelines do you think would provide the most fair assessment of individual play for a leaderboard?
-
Is there more than 1 minor benefit?
Hooks Yeah thats right, hooks. Is there any reason I should be using these pointless things over slugging? To be honest I just cant find a justification that is compelling enough to abandon slugging as my primary means of play. When I think about it, slugging does everything that a hook offers while also allowing removing…
-
So whats next for Halloween?
Once all the killers have their blight costumes , what's the next theme going to be? Is it going to be one theme across all killers or are we going to get individual Halloween costumes similar to Christmas?
-
Survivors are frustrated
Camping, tunneling, slugging, and gen defense are all things survivors have repeatedly stated need to be addressed. So when all of these things become regulated and restricted, where to do you think the devs core focus for changes will be directed? When chase is the only meaningful event that killers can perform and in…
-
What player agency is left?
Not to say there is none, but what control does killer have at this point that is not desired/called for by some survivors to be heavily regulated or limited? Choice of target: some survivor suggest that killers not be capable of repeatedly targeting the weak link or even the most problematic survivor. As it stands, this…
-
I doubt we'll see it in PTB
So how long after its live do you think it will take good survivor and/or swf to find the exploit?
-
Should objectives change to reflect the match?
I think we have all experienced a match where things have gone south for one reason or another. Even when doing well as an individual, the current flow can quickly snowball in the opposite direction and I find this to be true for both sides. So when a match tips to the point where the original objectives are far and…
-
So many perk benefits
There are so many perks that benefit subtle cheaters now its not even clear until the match ends. Endurance is practically a cover for just about any situation and the only way to know for sure is play to end screen. So not only does playing against swat swf feel miserable, but suffering through cheaters that present…
-
I think we need to see the stats
How many matches are bots being activated in? In matches with bots, what is the average # of bots? What is the average time in match before a bot is activated?
-
Give me the option
I want to choose whether or not I get placed in a swf lobby. Let me flip a switch like cross play and keep me out of the swf shenanigans. Before someone gets the wrong idea and claims most killers would turn swf off, I'm talking about when I play survivor. Let me play solo with solos. I don't mind losing because of my…
-
It's very clear, right?
Just seems like after acknowledging the swf concerns, recent changes and proposed future changes only further the group's strength. Helping the weakest of players with safety nets sounds good and would be if limited to that focus, but I just see organized teams using these "solo" buffs to create some of the saltiest of…
-
Which is better for natural slowdown?
Hooks or Slugging Before stacking in multiple factors and various loadouts, which one plays more efficiently at occupying the survivors time? Which one allows for more chases? Which has the strongest drawbacks? Which is more consistent regardless of the map? Which creates more time sensitive situations throughout a match?
-
In effort to reduce dead zones
Can we start to see more dead ends? The Game currently has a lot of loops and pallets to stale. Even better is the new tile variations we've been getting recently. But Dead zones are still something that everyone wants reduced and I think adding something like "false looping" tiles could prove interesting. Similar to a God…
-
The fix to camping
Make hooking a secondary and optional objective to gain benefits. Completely separate hook requirements from kill conditions thus removing the need for situational extremes; like camping for a 1k or tunneling to create a weak link. Focus the balance of kill/escape results around the actual engaging factors of play like…
-
Where's the beach bod?
Huntress looks like she is going through an adolescent phase and needs to grow into her swimsuit. Was there a reason for not changing the body?
-
What's the ideal chase time?
Could there be a more contentious topic? Yeah there probably is. In any case I'd like to see what wild variables the community has to offer on the subject. For survivors there is always the desire to see much longer core chases with the opposition of killer needing shorter times to cope with gen progression. 1: Your…
-
Which is best?
What is the single best status change to have in effect? As survivor which causes the most effective counterplay to your playstyles? As killer which status is the most helpful for your playstyle?
-
Solo is at it's best
Before anyone says it, no I am not factoring randos that sbmm adds to "balance" matches. I am talking about survivor as a solo player relying only on myself. At this point we can do just about everything with the right loadouts. Gens- only get easier with perks and progress can even be defended Healing- take your pick…
-
Can we get blight pods again?
Really wish the devs would bring the pods back and use them for something at least. Maybe turn them into an offering which allows both sides to generate a reward from this third objective. I would definitely be interested if it were similar to using the current serum but putting in a little work before earning it. How…
-
What are the options?
So trying to see the announced changes optimistically; especially in regards to the functionality of slugging itself along with loadout focuses. As a player that does not enjoy the hook function, what are some effective non-hook dependent perk builds? Which killers can capitalize best with slugging given the new timer?…
-
Is wesker that bad?
Every match I've had today against him and the killers dc. I've noticed some miss the power when it looks spot on, does he feel clunky or something?
-
Survivors are frustrated
With their own failings. The tools and mechanics are in place for success. All it takes is the knowledge of what to do and then personal ability to follow through on it. It's not just swf with comms that can pull off dominating a killer; just 4 solos that understand the situations as they appear. If you consider yourself a…
-
Devs: live hackers on stream
Would be encouraging to see something done in real-time as the evidence is clear for all to see. Or should legit players suffer until the hackers are bored and then file a complaint.
-
Devs about the new prestige...
When the changes go live; are my unlocked perks going to be removed if the associated character they come from is not also prestiged?
-
Ai + Tomes =
UNLOCKABLE & PLAYABLE cinematic storys for everyone's favorite characters. Roleplay scenarios for lore to be a fleshed out in an immersing experience. A little something extra every player can enjoy. At least I hope this appears on the horizon. Seems like it would it would be a great use of future features.
-
Plush Suits
We need at least one for every killer, but first and foremost we need Naughty Bear Trapper.
-
The perfect PTB
Hey BHVR devs, Would you consider a special ptb event. Provide options for various match settings and functional effects. Give players access in a kyf like mode for feedback on community interests. Adjustments like: A causal mode quick join button for solos looking to meet new people in a controlled kyf setting Base % for…
-
Prestige & perks question
With the announcement of a Prestige rework I have a question in regards to perks I've already unlocked. In terms of killers I used and like, I have already prestige 3 and unlocked the teachable perks from other killers. The Killers I have unlocked the teachables on are not Prestiged at all. Will the update lock the perks…
-
Mm que incentive
Firstly I'm glad that this is finally being added. From my own experience with mm it would seem that the killer role is in need of encouragement. M-F is like a God damn dead zone for playing survivor. 9am-2am and I can't get a lobby without a substantial wait. Things get slightly better on the weekend, but if I want to…
-
Show us sbmm data for killers
Now that killers have been given time to settle into the appropriate mmr, can we get some data to show how they are fairing in comparison? Based on an 80% majority, what score rating does each killer seem to settle at? Not asking for the kill average but the hidden mmr score that each killer is topping out at for the…
-
It's time
Survivors need some environmental obstacles of there own, and no not like breakable walls which create better loops until broken. Pad out the match time in the beginning with a need for cautious awareness of the map environment. Any suggestions for obstacles that might work regardless of the map theme? *Gore pools- gives…
-
Safest bet for killer fun
Mixed lobbies Just about the closest thing to a guarantee the killer has for avoiding a full swf. I find that it limits the likelihood of anything more than a duo and allows me to freely use perks that are otherwise rendered useless in the face of full comms. I don't find every swf to be swat squads, but the thing that…
-
Boil over + new wiggle?
Don't know if this was an effect prior to the buff, added effect from the new wiggle, or I just didn't notice, but since when does the perk make the killer full-on stop walking? Had a full team trying to harass me with this perk and the most annoying feature was it prevented movements in any direction multiple times in…
-
Survivor's bleedout meter
Is severely underutilized in the killer's arsenal of perks and addons. Survivors have plenty of means to combat the slug state individually and as a team, killers have few perks or benefits outside of the slugged state itself.
-
Do you have a balancing change..
That would encourage and provide the opportunity for multiple chases for all players? Do you have an idea that isn't a restriction but an enticing alternative to unsavory tactics? Is there a problem issue that irks you that you believe can be countered with a rewarding experience?
-
Survivors need more ways to die
What are the community's thoughts on ways to improve the enjoyment factor of witnessing our own deaths? Right now it's hooks, bleeding out, and if your lucky a mori. As dying is the least favorable outcome for survivors, at least make each encounter with death more entertaining; Environmental kills Various method of…
-
Name the next band-aid perk
Which current issues do you think we will get the band-aid perks for next chapter?
-
Give boons the double edge
Get rid of snuffing for killers and switch it with cursing the totem. When the killer finds a boon let them corrupt it into one of their deactivated hex perks. If the killer does have a hex then the survivors run a risk and have a choice of performing another blessing or cleansing.
-
The "Play more chill" advise
You know that line survivors like to quote to killers that have issue with the mmr. Well that only works on the survivor's side to get weaker killers and more variety. Due to the vast number of survivors compared to killers, killer mmr rating gets overwritten whenever the system needs them placed elsewhere. No matter how…
-
Mmr indicator
Hey devs, So you don't want to post actual mmr ratings for everyone to see. I get it, there are plenty of reasons it could have a negative impact. Consider this though; provide us icons on the endgame screen which shows where players place in regards to the killer. Something simple like an arrow ⬆️↔️⬇️ for each of the…
-
The Grinds not that bad
Considering everyone seems to be running the meta despite it. I have always thought that there was value in the aspect of grinding itself. Just seems like it's a great contributer to build variety as early on it forces players to add something to their build that would otherwise be immediately replaced. For all the threads…
-
So when can we get...
... a totem based perk that's not a hex for killer?
-
Did I read that right?
Thanks, makes sense now
-
60-70%
Would be a better balancing point for kill averages. 2k while gens are up and the 3rd teetering between death or escape in the end game. Survivors would still need to support one another for progress but are also rewarded for outplaying the others.