The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
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Comments
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The whole point of buffing DS is to provide more safety, right? The buff to DS is really only going to hurt the lower tiers, and m1 killers. Those aren't the killers we should be targeting. Disabling killer powers for 7 seconds (4 seconds essentially with the 3 second stun) would be so much better of a buff to DS because…
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There is wayyyy too many fillers, on top of main being way too strong with fillers or usual tiles way too close to the back exits and back window. I'd like it if some of the windows were blocked off in main, and less fillers since theres a pallet 5 feet from another in most cases.
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Map is very red and I wish that a different color scheme could be used.
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The map feels like absolute color vomit and too much clutter still. Collision is pretty bad too. Also main is too strong
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I feel like the tiles in general are nice, but the map is just way too big, and now theres too many fillers with the new version of ormond.
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OP (original poster) explains it, but again, red line is what you collect, yellow circles are what you save. The reason you would want to save bloodpoints is for new chapters and get the new perks on all characters as fast as possible when they come out.
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Ok so I just misread, thats awesome news then!
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Understood, thank you for the reply!