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Comments
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How would it make the killer role stronger against the average survivor when it's "1/4 people occasially"? Again, the only "casualty" would be survivors that spend bloodpoints for a very long time or just AFK/Tab out on the lobby which isn't really a defense since that's noone's fault but their own. The average survivor…
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Absolutely agreed, ANY game with Teamwork should have Quitters get punished more harshly than a slap on the wrist. The highest tier shouldn't be below an account suspension for serial offenders. The lowered Penalty for people really needs to be removed and quitting needs to hurt again and Before anyone comes with "Then…
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Simple calculation actually. You take 1 Douche player on either side + The knowledge that events often bring back people who take time off and are rusty -> More chances of being able to live out their douche-ness without punishment.
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Generally, when someone got to 3 crows and remains like that for a minute or so it's pretty much guaranteed that they aint coming back. I certainly yet have to see one that did And yeah.. you and maybe 5% of killers that don't take the easier 4k the AFK gives you (Or see that an AFK is technically worse for the other survs…
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The 3v1 is already there without you having to waste a hook or even just the little time it takes to put the AFK on a hook. So.. you already have the main benefit of one Survivor not being in action anymore + not having to spent time hooking them + Not breaking a hook in the process + Making Hatch literally a non-issue for…
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Yeah... the thing is that this would be more to benefit the survivor side instead of the killer one.. After all... why hook an AFK survivor that only slightly annoys you with the crows when you can leave them standing and completely deny things like Hatch? Unless you're refering to a whole new mechanic in which survivors…
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Pretty sure it's advocating "Can I have my bloodweb be without the items"? You can have all the fun you want it wouldn't affect anyone not opting out
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Basekit BT triggers on anyone getting off the hook by any means to make facecamping less effective. You got unlucky you hooked a guy with active deliverance next to an open gate... no need to kill the game because of it.
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100% Agree, Or just give us the option to do so for the people who wanna keep them around.
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The thing is... i literally did that challenge yesterday as plague and spirit
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Yeah, had one of these when i did the challenge. Ghostface camping the closed hatch. Hell, even if that challenge is harder, it doesnt force you to pretty much throw the game for your teammates to get it somewhat reliably. And again, that challenge itself is just massively out of time based on its requirement only really…
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Doable, yes but not in the way you propose generally. When the gates are opened most killers wont bother to close the hatch anymore, instead going to patrol the gate or chasing tge rest out.
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Yes, please. The noise of a survivor being sacrificed is so loud it overshadows every other sound in the game, esspecially the killer's terror radius
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I've been playing against Surv sweat squads plenty recently. Only times i went with these "strats" was to get rid not of a good player or to get pressure but just to shut up some annoying flashlight clicking kid (usually camping pallets themselves and tagging after dropping it like they just solved world hunger.) If a…
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Honestly, i'd just say: Make Hook timer auto-pause if the killer is to close for to long without being in chase: Bam, face caming is immediatly a Strat that doesnt do anything for you except for being a prick to one surv
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About that first point with the " Survs DC because they cant bully the killer" I actually played a bunch of killer recently because with the amount of tunnelers and campers (at least on EU) you'll have more fun watching paint dry than playing Survivor. (Its so bad there at this point that i've gotten post game compliments…
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What does BBQ have to do with any of that? And the problem of giving incentives not to do a bad thing instead of punishing it, it will still be done regardless. If a killer is set on staring a hooked survivor in the eyes like they are doing an eye examination likely do not care about incentives. But if they decide to do…
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Honestly... i'd be all up for trading in regression to an actual hit on hook camping but i dont think it could be that cut and dry. It would take a lot to nerf camping to such a degree that it wouldnt just be viable to get increased regression going AND just go back to hook to camp. Right now my go-to suggestion would be…