The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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In chase you're just making the choice of taking the hit from her or from the drone. Most loops DON'T offer line of sight blocks for the scan, and her invisible, variable speed means you're not going to have the opportunity to stop for the beams and still loop. That's not engaging or meaningful. It's a lose-lose.
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But when are you really dodging it? If you are on a generator you don't have to. If you're in chase with her you won't be able to. Currently it's only when you're approaching an objective or leaving one, you just have to play an annoying game of red light green light. I don't think her current power has the built-in levers…
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It may be an unpopular opinion, but I think if something is not fun or engaging it should not be strong. She should have never gotten the Haste or Hindered in the first place. I'm glad the Haste will be gone gone, and we'll see how the 5% Hindered feels when this hits PTB. I don't think she should get "compensation buffs"…
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My main issue with this change is that it isn't accompanied by buffing other perks to block aura reading. I was really hoping that when they touched on Distortion they would also add aura reading blocking to other "stealthy" perks like Poised, Dance with Me, Deception etc. But they seem to have gone in another direction…
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I prefer this, honestly. Mori being a base function is going to be easier for new players to pick up. And personally I don't mind Offerings being less impactful to the game overall. I think they should stick with bloodpoints or some minor map alterations, like spawn locations for basement, hatch or survivors. Your…
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Do they not stack? My assumption would be that it stacks like other Haste movement speed boosts currently do on Live, so using Babysitter would give the unhooked survivor 14% faster.
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My friend who only plays survivor on PS4 and refuses to enable crossplay has similar issues. Though, without the beer. I'm not really sure what you expect them to "do better" about it. The only levers I can think of they control there are Dailies and matchmaking accuracy. I already get Killer dailies 90% of the time so I'm…
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It's just about cues. Her lullaby radius cannot be altered, you know when she's around. There's an audio cue when she begins a hatchet wind up, and another when it's fully charged. Deathslinger has a 24m TR, which honestly is almost always reduced to 16m. There's an audio cue for him ADS but it's only audible when you're…
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Plague is my favorite to play, but I'm not sure I have any useful advice for this. Sometimes I will think I hit someone and they cough/make disgusted noises but not become infected. But that's very rare for me, i can see how it would be game ruining if it happened often. I'm not gonna lie and say she's particularly strong…
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New...?
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Personally I don't think Moris or Keys (in the hatch sense) should be usable until after 9 minutes in to the match. Or whatever time the silver Gatekeeper emblem checks for. Stops either from making the game too short, doesn't need to make and new hoops to jump through to use them. Also the "you have no idea how tunneling…
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Just straight up remove the Terror radius permanently? Hello??
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My only problem with Solidarity is that it's very situational, and even when it comes up the effect might just not be enough to change any outcomes. I don't really think they should buff the numbers or give it extra gameplay functionality, but an alternative incentive like gaining Survival bloodpoints alongside the regular…
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This only took me one try (and I don't have that much Blight play time), and I'd say the turning add-ons really help. It's a little map dependant, too much or too little clutter and you'll have a harder time. But if you really can't hit the lethal rushes, the only thing that's really going to help is practice. Once you can…