The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Doofus247

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Doofus247
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  • TBH, they should just remove all her add-ons. I 4k at 5 gens without any add-ons so I deem them unnecessary.
  • None of those killers are especially good at tunneling. You only get effectively tunneled if it's a Pyramid Head and you're tormented.
  • Dude, I just explained why this set-up imaginary gamemode is completely meaningless. There is absolutely no point to this little mini-game Scott wants to play. It's a non-existent gamemode and doesn't reflect public matches AT ALL. Also, counterplay is something I expect to exist for both sides in a PvP game. Many loops…
  • Oh, look, a set-up 1v1 on a pre-determined part of a map. How absolutely meaningless. This guy is so obsessed with the damn 1v1 aspect of this game that he doesn't realise how little that single 1v1 matters in the grand scheme of things. Ironically, he also showed exactly that counterplay against spirit isn't consistent…
  • This game isn't a 1v1 and never will be. If you want to win the game as a single survivor you can load up a KYF and 1v1 someone on Cowshed or something. Survivors don't need a 100% reliable way to counter spirit (or any killer) when there's 4 survivors per team that ALL contribue to the win as a team. The amount of people…
  • I do find it hilarious how people still argue about balance as if this was a 1v1 game. "Counterplay" happens on the entire map. All 4 survivors are contributing to beating the killer as a team. The sad truth is, this game has no functional MMR system and thus we end up with the majority of Solo Q teams being inefficeint…
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