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DrKnockers05

I literally just discovered this section XD Hey hey, folks!

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DrKnockers05
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  • I actually think Jolt needs that more than Eruption. I love both perks equally but the one thing that bugs me about Jolt is the fact that survivors can very easily and very quickly regain the 8% lost if the killer (naturally) spends time hooking the downed survivor. At the very least, it should make them stop repairing the…
  • Honestly I'm okay with it being M1 only. Would I complain if it included M2 downs? Hell no, I love this perk to bits so any improvements at this point would be like finding a diamond at the bottom of a tub of good ice cream. But it's still a viable perk for nearly all killers, and especially strong (and satisfying) on…
  • Honestly I find him to be pretty decent once you get to level 2. Definitely not on the same level as Nurse or Blight, and Huntress can do what he does at pallets and vaults but without any buildup. But these days he seems like a killer that's not only fun to play as (and against), but one that can get results with very…
  • Credit where it's due, you're not wrong. Infection level 1 Nemi is rough to play as. Fortunately, it only takes a couple of tentacle smacks to get you into level 2 which is where the 'damn near perfect' part comes into play. Sure, if they're good enough, they can avoid the whips and make your job harder. But you can more…
  • Possibly but like DS, you just ignore them or slug them for a bit if you suspect they're trying to bait the Deliverance. That way they're wasting their time not doing gens, you're applying pressure to the others, etc. Now we have perks like Reassurance and Kinship, having Deliverance guarantee an unhook in second phase…
  • I'm not sure Deliverance necessarily needs anything for the second hook phase. I do like your idea of it, but chances are most people would use it on the first hook provided you're not the first person to be hooked. That right there is what I believe is its biggest problem: it's completely useless if you're the first…
  • I honestly think Nemesis is damn near perfect in his current form. Not ridiculously strong but certainly not someone (something?) to underestimate. The two areas he needs improvement on in my personal opinion are his add-ons and, to a lesser extent, the zombies. The problem with his add-ons is there are too many of them…
  • Thanks very much! They're not perfect of course, but I like to think they're a bit more varied and exciting compared to his current set which are a big bag of YEESH
  • I actually don't mind what they did with his ADS but I do agree it makes an already slow killer feel even slower. Maybe one of the add-ons could restore it at the cost of lowered spear range range perhaps?
  • Still got my fingers crossed BHVR will buff the lesser used gen regression perks like Jolt/Surge, Oppression, Eruption etc. in their upcoming perk changes. They might not be as strong as the likes of Ruin, Pop, or Pain Resonance, but I find I'm far more drawn to the effects of the 'lesser' perks. The Incapacitated status…
  • Man, I put weeks into these ideas, all for two comments? Damn, feelsbadman
  • I think they should just revert Mettle of Man back to its original conditions of protection hits AND safe unhooks but increase the amount needed from 3 to possibly 6? That's two saves on every survivor, or several saves with a few protection hits thrown in. As for killer perks, Jolt/Surge is a perk that really needs some…
  • Definitely here for a TWD survivor pack chapter. Get Rick and Michonne in, legendary skins in the form of Daryl and Carol, maybe Negan in there somewhere.
  • Good point, to be fair. Don't play as Huntress or Trickster nearly enough to know their ins and outs, but they do have the advantage of throwing multiple projectiles with unlimited range so makes sense. I think the only time his gun range should be shorter than his TR range is with combined add-ons and perks, like one…
  • If we're talking quick and easy fixes, I'd say simply revert him back to how he was and keep the stun duration as is at 3 seconds. He wasn't perfect but I'd say he was in a far better position than he is now. That being said, he still needs something to help inflict map pressure outside of 1v1 chases (Bounty Poster…
  • Thanks, man. But I picked 40m because Huntress' and Trickster's lullabies are around the same distance. Clanking spurs is only one idea for his 'lullaby' but at least it would be something to indicate he's nearby without completely giving away where he is. But hey, if you reckon he doesn't even need a lullaby, I'm happy to…
  • This one's not so much a crazy idea but I was always a little disappointed we didn't get Deadite skins for the original four survivors when Ash was added into the game. A bit like the bloody clothes when you Prestige, but with more black bile, ripped clothes, white eyes, sharpened teeth, that kind of thing.
  • Thrilling Tremors and Surge are super underrated killer perks, in my opinion. TT helps with snowballing, great synergy with the likes of Pop and BBQ, and helps stall the game. Surge is a really neat and efficient perk in its current form, but I've made no secret that I think it deserves a buff of some kind. Decrease or,…
  • In fairness, yes. I should've waited until now to see how far I'd get before I unlocked the premium track. I admit I was tempted by the cosmetics in this one, plus I had some spare PS Credit so decided to unlock it early. I'm not expecting it to be the easiest thing in the world, and it shouldn't be because where's the fun…
  • I don't expect it to be the easiest thing in the world, but I do think it could do with a slight improvement. I'm all for a good grind but it's a little too punishing in its current form, in my opinion.
  • I like the ideas but I wouldn't expect the Rift challenges to get me all the way to 70. If it got us to around 63-65, that's still a solid 50-70 Fragments to grind, which is roughly 55-75 games. I think that's a solid set of numbers. Not too easy but just enough to make it worthwhile.
  • It should start using hours instead of days once it gets below one day remaining. Never usually finishes at 00:01am where I am if that helps :)
  • Correct me if I'm wrong, but I always thought the amount of XP you got for Shards was based mostly on the length of the match, not BP gain?
  • My sarcasm sense is tingling... But in case you're serious, I'd rather not pay for tiers. Pretty sure that's why the frag gain is so low outside of challenges, but if I have to make do without a cool Wraith weapon and a bubbling Tiki cup charm, I'll make do. Just be nice if the grind was just a little less extreme in…
  • That's exactly what I did, my dude. Finished the last challenge this morning :(
  • I rather liked the cosmetics in the premium pass, and I decided to treat myself seeing as I had some PS credit on my account. Sure, 60 is high, no doubt. But now I've got no challenges left, all I can do without paying again is grind 100 single frags in two days. I don't mind a good grind but not to that extent.
  • That's a damn good idea! Loved the community events so to bring them back with shards as rewards would be spicy.
  • I'd be OK with that. How long is an average Tome open for? About 2 months, right? So that's 60+ days, same amount of rituals, which would be the same amount of single bonus Frags in theory. That comes to about 6 tiers worth. 6 tiers would certainly help! Hell, if that's too much, just tie the bonus frag to rarer challenges…
  • Charms are definitely there for filler. I like a few of them but at best, they're unremarkable. At worst, they're actually a hindrance. Many a survivor has experienced a hooking based solely on their glowing charm standing out amongst their otherwise-camouflaged bodies 😂
  • But there's my point. You had to slog through 6 tiers to get to tier 60 after the challenges, and that's still ten tiers left of either MORE slogging or paying for them. OK, fair enough. The Tome SHOULDN'T do the whole thing for free, and I'm glad it doesn't because then it's too easy. The problem is there isn't enough…
  • I'd be open to something like that! Would obviously need a lot of work to get right but I don't see it being too big of a loss for either side!
  • That's a damn good shout: how tiring it is. Devs gotta make their money, I get it. But even if it wasn't about money, it's so much of a grind finishing it, you feel like you need a good long break after. That's less people playing the game, which means less income. And yeah, sometimes you don't even get the fragment in the…
  • I do like that you get the Auric Cells back. But unfortunately, it's very unlikely you actually get them all by just playing the game. Uusing COD as comparison is maybe a little unfair, but I'm pretty sure the Modern Warfare 'battle pass' gives you your COD points back with additional points to boot? Not to mention an XP…
  • Honestly, I just want them to improve his add-ons more than anything. Apart from reload speed, they're genuinely some of the most underwhelming (and boring) add-ons for any one killer in the game. Even Clown has better ones. And he's the Clown!
  • You're not wrong there, especially with the meme challenges. Really hope the devs are looking at improving the Tome experience soon. It was exciting when it was first launched but now we've had four Tomes that are near identical and equally as grindy, I think it's time for some Quality of Life fixes, newer challenges,…
  • Hey, I'm happy to grind a little bit. Relish a bit of challenge. But it's pretty extreme in DbD in its current form. Lots of really good ideas in this thread alone they could incorporate to make it just a little bit easier and even a tad bit more fun. There's a simple double XP/Fragments weekend, an XP boost if you…
  • Yeah, it's been crazy with the preorders. Give it time though, you'll snag one eventually!
  • Oh, damn. That sounds rough, dude. The game does heat up my PS4 but rarely crashes it. Might be worth holding on until the PS5 comes out, seeing as they'll be releasing DbD for it. But totally understandable if you didn't want to wait that long. All the best with it.
  • Hey, that could be cool! Fits into the lore AND benefits players!
  • Absolutely agree with everything you said. A double XP/Fragment weekend would be nice, but a full QoL lookover would be brilliant. Plus a reduction to the charms is a big yes. Considering you can only equip 3 max, having dozens and dozens of them, some of which you 100% won't ever equip, is just pointless and simply there…
  • Pretty sure Modern Warfare gives you an XP boost if you purchase the paid track (as well as SEVERAL double XP events per season). Something like the XP boost for those who unlock the paid track would make perfect sense to do. More incentive to unlock it, more chance of making it to the end, more money for devs. Win/Win.
  • Nah, it would be a little too late to do it now (not that I'D complain if they did but it would be a bit cheeky to do that to players such as yourself), but it's definitely something they should think about doing for future passes. Nicely done, by the way! And good job with the spreadsheets. Anything that lets the devs see…
  • I liked the cosmetics in this one, plus through some nice fortune, I found myself in a good position to buy it this time so I thought I'd treat myself. Hey, I'm all for a little grinding. You're right, it is a fun challenge working your way through the tiers. But most of the time, people grind because there's usually a…
  • Glad to hear it's not just me who thinks that. Surely a double shard/XP weekend wouldn't be too much to ask for. Wouldn't ever expect more than one weekend, but if other games can offer multiple double XP events for their battle passes, then surely BHVR can do a single one...right?
  • Yeah, missing the point like SpaceCoconut said. For those of us that can't afford to play the game religiously due to job commitments, health issues, life's little obstacles, etc., it makes an already pretty demanding grind even more so. In fairness, I have ranked up a solid 50 tiers I'm pretty happy. And of course, the…
  • Aye but even excluding queue times, one fragment per match (and that's if it's even a good enough match) when it requires 10 per tier, with an average match around 7-10 minutes, that's a solid hour and a half just for one tier WITHOUT challenges. And for those who work regularly or just don't have enough time in the day,…
  • I think we can go one better with Surge. Instead of simply increasing the regression from 8% to 10%, make it so when you down a survivor within 32m of a gen(s), the affected gen(s) explode as if a survivor failed a skill check on them, regressing them by the standard missed skill check penalty of 10% with an additional…
  • Man, I hope Jake and Deathslinger are the stories for the next Rift. Obviously wouldn't say no to more Trapper and Spirit cosmetics, though 👌
  • It would be nice if they did double fragment/XP weekends to help you rank up a bit faster. Even if they just did one at the start of a new pass, and one at the end, it would help a little bit more. Already got double bloodpoint events so making it so you get two fragments instead of 1 surely wouldn't be too hard to…
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