The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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good point, uninstalling
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Hi, legacy dwight and nurse main here. Try playing nurse before you start claiming she needs a nerf. Survivors outplay her all the time, if you play nurse you will learn how to counter nurse MOST nurses NEVER get even a single kill. The nurses that you are complaining about are: me, or any person who played nurse since she…
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No, I don't think they said half of these. I would guess that you can boil the change down to 2 things: the animation lock will remain basically the same, but its travel speed will be reduced to running speed. instead of i-frames, you get endurance. So, you may still be locked out of turning, throwing pallets, or vaulting.…
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oh yes, I was only referring to the unhook endurance (like BT and base-kit BT and possibly Off the Record) not allowing the survivor to bodyblock the killer and vice versa.
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I can think of a playstyle where it will work pretty well... Praise the Entity
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clarification* I meant "remove survivor's collision with the killer", not weapon hitbox.
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Absolutely. If endurance survivors can bodyblock, then these changes mean nothing. Killers will camp MORE with these changes, not less, I know I will. Survivors with enduring have to be intangible so that they can't stand in doorways etc. Otherwise, I will 100% be waiting out the 5 seconds and tunnelling out the person.…
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@JoannaVO No #########, that is the report category referenced in my title. I'm saying those report categories are contradictory with in-game design that encourages you to do exactly that. It's not griefing, it's surviving. These report categories would be better off gone. The other categories are plenty sufficient to…
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Or, alternatively, they may be trying to gauge the reactions in the current state of the community about a feature that often goes unexplored, under the guise of controversy, while also informing and offering a refreshing view on gameplay styles in ways which reach the average player who may not have come to discover them…
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@JoannaVO #1: Stop calling them "Teammates." Nowhere in the game are they called that. They are "Fellow Survivors." Each person in a match is there to earn bloodpoints and win for themselves. Please realize: what makes DbD a horror game is the fact that it is comprised of unpleasant elements. You have gotten used to…
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Here is a steam forum discussion on the topic, and here you can see many players praising the strategy. Here are 3 clips of Not_Queen listing some things which are not reportable, among them selfish survivor actions like sandbagging at windows: <iframe…
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@JoannaVO What kind of "Teammates" you would rather have is irrelevant. You don't get to have a report category for a viable strategy just for something you don't like. Just like face camping, sandbagging in all ways, with the intention of being the last one alive, is beneficial to the sandbagger as the trap door will…
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@fluffybunny thanks for the response. I understand your sentiment, but some of your concerns are misplaced. As I said, I am not condoning the types of griefing you describe, but I am simply pointing out that sandbagging and survivor-on-survivor malice is not griefing, it's canon and suitable to the game's atmosphere,…
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Fluffybunny, thank you for your response. However, you are just further illustrating my point that specifically this kind of "griefing" is basically impossible to enforce. I'm not saying that sandbagging will make everyone happy, or that a killer should ever work with a survivor, but there are a lot of aspects to the game…
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My unpopular opinion: Survivors sandbagging each other is good and should be encouraged. The Entity wants us to betray each other some of the time. There are many mechanics in the game that suggest this is true. I even wrote a guide explaining the whole idea a year or two ago and it got some good responses... and plenty…