Exor

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Exor
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  • At least you got perks, in one of my games I had no perks at all… it was interesting!
  • Yeah I do the same thing, I do wonder how it affects my MMR tho, I still face people from 100 hours all the way to 6k hour swf's. On one hand I had some really really funny meme moments once I win and then let them go, on the other hand if I get people with low hours the matches are over too fast and I spend 5-6 minutes…
  • One possible way to fix this without too much extra work is to allow BP Offerings and make the bonus multiply the final BP amount after every other multiplier. Best case scenario there will be a 100% bonus from queue + 500% from BP offerings (if we ignore anniversary offerings) multiplied by 2 (since a 200% bonus with this…
  • Yep, another thing I sometimes do is use it in a build with fixated, vigil, sprint burst. If you use it you run at sprint speed but the game thinks you are walking, which enables the infinite vaults/no blood lust, but also allows you to recharge exhaustion. The duration is limited even with the best Add-Ons, but it still…
  • Not sure if it counts, but I was recently in Tokyo and spend 2 bucks in a gacha and won a Huntress figurine? Besides that I did see some neat shirts there too, but all the designs were too filled with stuff imo, probably would have bought a shirt that just had a small DBD logo on it.
  • Personally I ran Rapid Brutality, Stbfl, Coup and pop. Have yet to lose a game (tho I also had a lot of people just give up). If you have two survs on your radar (one can be the one you chase) and have 8 stacks of stbfl you can almost m1 into coup lunge and still hit survivors. Had that happen on shattered square where I…
  • MFT/Hope/Hyperfocus/Stake out. Makes gens fun again and the raw power of 10% speed in endgame is also super fun!
  • It depends, I usually have a 60% escape rate, but I also got really good teammates recently. To be fair, I also have 6.2k hours (around 3.5k on killer, 2.7k on surv), so I usually don't get killers that are close to my hours, which might be why I do so well if killers commit too hard. Since my build is…
  • I play on PC but never bothered to get good at them before and usually hit them 40% of the time, but after using the hyperfocus/stake out, and now fogwise, build I got pretty good at them and usually hit the normal greats 100% of the time if I focus and 5-6 hyperfocus token greats 90% of the time. I kinda dislike…
  • Was playing with 3 friends on wreckers yard against a wraith on our first game ever. Halfway trough the match I got stuck in a gen and had to DC after trying to get out for 5 minutes and the wraith trying to down me somehow. Not that unusual tho since I somehow always break the games I play.
  • For me its the meta build, I take max slowdown (CoB, Overcharge, Eruption, Pain Resonance) since I am extremely rusty after a long break of only playing survivor and want to be able to take my time with matches while learning killers (mostly Wesker rn), only problem being that I NEVER kick gens since I prefer to chase…
  • I am the hoarder type sadly, even tho I have hundreds of every item I still need to "save it for the final boss". I have been using some green toolboxes tho to try out what the hyperfocus build was about and, while really good, I stopped again. The Build works without it + I can't bring myself to see my Add-Ons getting…
  • Yep, you actually end up buffing it with that perk, the great zone stays the same and, at least for me, its a lot easier to hit greats for some reason. Skill checks also show up 10% more often so you basically have 2 1/2 stacks of hyperfocus for free (since each stack increases the chance for skill checks by 4% and…
  • Honestly, I got a LOT of great value from it on Legion. What I tend to do is force a pallet drop (works best on god pallets since survivors feel super safe), then vault over it, stab them and act as if I go for someone else. They usually start mending on the spot at which point I cancel my power and Dissolution activates.…
  • All of it is additive but it doesn't affect the generator directly but instead the Charges per second of Survivors. Adding 75% to gens would make them last 157.5 seconds, but reducing the charges of Survivors by 75% instead quadruples the time it takes for survivors to fix gens since instead of restoring 1 charge per…
  • The thing is the math works different as far as I remember and also from what I saw during my tests. You don't increase the time gens take directly, you lower the charges per survivor. Since you need 90 charges to finish a gen now, reducing the charges from 1c/s to less than 0.25c/s at max stacks (76% slowdown), results in…
  • For Plague it might be worth it to replace Deadlocked with Dying Light, she usually doesn't care about the downside of Dying Light and even with just a modest 3 stacks in Dying Light, everyone but the Obssesion need to spend more than 43s longer on a gen with Thana and Pentimento included (from 187.5s to 230.7s), compared…
  • I noticed that happening to me too, though I assume for me that happens because I generally go for 8 hooks during events and let survivors escape after so that everyone gets BP. Problem is that doing that is also lowering my MMR. What I don't get is how I match with 900 hour survivors, let them escape after 8 hooks, THEN…
  • -Blight because I enjoy both his fast movement, flexibility in chases and as an extra, being able to be silly with slams. -Probably around 700-800? Hard to tell but during his PTB/after his release I played him almost exclusively for a few months just because I enjoyed him so much. -At one point I was the player with the…
  • My experiences with MMR were super inconsistent on both sides regarding difficulty. I played 10 rounds of SoloQ and Killer and always checked the hours of survivors. As a Survivor I won my first 7 matches, lost once and won the last two. In my very first match I had a survivor with 3200 hours and one with 4000 hours + a…
  • BBQ is the only information perk that I ever run on my standard builds and even then its only for the Bloodpoints since it's easy enough to tell where most survivors are after hooking (although sometimes it does help when I would have otherwise been wrong).
  • I would really hope that they still require at least some placement matches, otherwise this system is quite questionable. It matched me with a group that had at least 4.5k hours each as a survivor and as a killer against a group that had 500 hours max, and I have more hours as a killer.
  • Honestly on one hand that number is pretty big and with the games current RNG really hard to achieve, on the other hand this is with a full build on a killer that many don't know how to fight (although surely there were also quite a few groups who knew at least the basics). She is also probably one of the best killers (I…
  • A thing that you can do as a Spirit is to semi look at the ground, you can still see the survivors but they can't blind you and no blinding sound plays. They will try to blind you, see that you can't be blinded/the sound doesn't play and vault into you.
  • If its for speedrunning purposes and the survivors purposefully kill themselves I would say Pyramidhead, since he can both hit all 4 at once with his power and saves a TON of time by just tormenting and caging them instead of carrying everyone to the hook.
  • I didn't count the games, but from the release of Blight till around January I had yet to loose a single game while maining him and playing him daily. Some of them were with meta perks and pre nerf undying, some of them were with only BBQ/Infectious and the games where I did start losing were completely perkless. My…
  • On the killer side Nemesis has 171 and Blight 70 On the survivor side Claudette has only 21 since I was mostly just playing her during the event and used up a ton.
  • Do everything I can to guarantee they die, if it was game throwing tiers of sandbagging/farming then I farm with everyone else after killing them to rub salt in their wound. Karma is sweet.
  • A little tip if you don't know already, you can also press m1 and m2 at the same time, this makes your rush work again without wasting your time swinging your cane around the air like a grumpy old man.
  • That isn't always the case, just because someone feels confident doesn't mean they are good. I had plenty of times where I tried to take aggro from my teammates in Solo Q, only to not last nearly as long as expected. Same on the killer side, can't even count the times people teabagged and/or went clicky clicky to grab my…
  • Tracking seems to be my biggest weakness as a killer, it's not terrible but could be WAY WAY better. As a Blight I should sometimes just m1 when the hit is guaranteed instead of being permanently in a lethal rush as soon as the cooldown is over. As a survivor I should learn to be less greedy on certain loops and learn to…
  • Wiggle progress actually does also regress while slugged, although at a very slow rate. The actual regression speed could be bugged though, if the OP didn't exaggerate the regression.
  • As others have said you don't really have to play nice, it is up to you to decide if you want to do so but if it doesn't hurt your fun/bloodpoints/win chance, why not make it more enjoyable for everyone?. I personally also base my playstyle as a killer on the survivors, if I notice that the survivors are obviously…
  • I did get a farming demo once yesterday, but other than that everything feels the same on the survivor side. As a killer on the other hand I noticed a lot of last second key switches. Maybe its just me being (un)lucky. Other than those groups I usually go afk after playing normal and getting 2 hooks on everyone if 3+ cakes…
  • Probably Blight. While I would say that I am good with all killers and win most of my games (except Trap-Based killers, I suck big time as them and I am kinda meh as a ranged or stealth killer), Blight just clicked with me since the PTB and I have enough confidence with him to even play without perks and win almost all of…
  • Either Speed Limiter + Iridescent Flesh on Bubba for the "Slightly worse Bubba" Build or double rush-speed Add-ons on Blight with BBQ for Sniper Blight. You slam 4 times into a wall next to the hook and rush at Mach 10 towards survivors that you saw via BBQ, jumpscaring the hell out of them.
  • I am one of those blights that go to both extremes, most of the time I play Add-On less with no perks for the challenge, but when I just want some chill games I run Ruin/Undying/Infectious/BBQ with either double speed Add-Ons for fun snipe games or Alchemist Ring+Compound 33 for "I just want to speedrun this Archive…
  • My very first game was a Survivor one with 3 other friends on an Azarovs map vs a Wraith.... my only memory was somehow getting stuck inside a gen with me not being able to leave and the wraith not being able to hit me, so I had to DC (this was around the release of the Doctor chapter, so no EGC). Fun times!
  • Yeah I hook traded in the EGC with the Nemesis being nearby, was fine with dying but still tried to get to the exit gate. Halfway there a Zombie was a little bit off my path and I just went for it, which barely gave me the distance needed to escape. The zombies must have been survivors before they died, still trying to…
  • For me Claudette is the lonely Survivor member of the P3 Club, surrounded by all killers... the club seems very killer biased tbh, truly an unjust world.
  • Yep, I have a hoarding problem. Only ever bought original Chapters, with the exceptions of a Spirit skin that I liked, True Blight (before the discount sadly) + all the other skins after the discount last year.
  • I slug them and leave them, in hopes that they will at least try to participate afterwards, if they get picked up and start wasting resources and/or run back at me again I just kill them.
  • My top 3 were: Nurse with 1000 points Plague with 1000 points Blight with 975 points Quite interesting, Nurse and Blight make perfect sense with me preferring stronger killers to weaker ones (unless those weak killers are just very fun) and killers that have a lot of depth to them and you can always improve, even if it…
  • Its a mixed bag, I have yet to not get a 4k or 3k + hatch with him and could conclude that he is top tier, but since its only the PTB you can't really tell how strong a killer is just from escapes/kills. On one hand you have survivors just messing around trying new stuff, thus not doing gens like in a normal match, but on…
  • Yeah, I always die a little bit on the inside whenever a gen is almost done and somebody runs the killer to me while ruin is up. To be fair, sometimes it just happens if you don't run bond, can't blame them, but I also had people with bond beeline it to me too, which was a lot of fun.
  • That was your problem actually, the open hatch can be blocked by standing on it, but once the hatch is closed the area where you can use keys is not actually on top of it but instead in front of the hatch on the side with the handle. Just imagine a second invisible hatch in front of the actual hatch, so you can block keys…
  • As a Survivor... maybe Rank 3-5? I almost only play Solo Q and know how every mechanic works and most strats but sometimes my brain shuts off for no reason and I go down in the dumbest of ways. Most of the time I do fine though and know how to counter mindgames and where to take chases so that my team can either work on…
  • Solo Mettle of Mither plays are always fun (although I do feel bad for my teammates when it doesn't work out) but one of my favorites is winning as Rulebook Blight (no perks, after a hook always go to the other side of the map, even if people are hook rushing/running into you while you leave and never hit anyone on the way…
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